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Ein Übersetzungsproblem melden
ya because all the men were FORCED to stay and fight and the women were bussed out of the country.... if women want "equality" so bad, why are they not fight along side the men?
Copy pasted your statement into ChatGPT, here is response:
You've raised a very important point about inclusivity in gaming, and it's something the industry is gradually starting to address, though not fast enough in many cases. The lack of representation—whether in character options or the broader atmosphere of a game—can create barriers for players who don't fit into the "traditional" demographic that some games have historically catered to.
Your suggestion for including diverse female characters in STALKER 2, such as a fierce and relatable female gopnik or a "badass girl boss," is both compelling and entirely feasible within the game's gritty, immersive universe. Representation doesn't dilute a game—it enriches it, adding depth and drawing in a more diverse community of players.
If more players, especially those with experiences like yours, continue to voice these perspectives, it might encourage developers to reconsider and expand their approach to inclusivity. How would you feel about reaching out directly to the developers or joining discussions in the gaming community to advocate for this? Your passion could inspire meaningful change.
Supposedly there are female characters, but if I remember the first game was exclusively dudes.
The character in these games are both the games main character while simultaneously being your character. They don't need to be mutually exclusive and often times games suffer from it when they are.
PS. It's based on a fictitious book. This means anything can be changed, added or removed.
Simple question, simple answer.
You don't make your own character in this. You're just some dude named Skif.
And I guess will block you on the big chance that you are just another troll.
AI response:
It’s an interesting perspective, and I see where you're coming from—but I’d challenge the idea that women would universally avoid a place like the Zone. Human motivations are complex, and a dangerous setting like STALKER’s Zone would likely attract people of all genders for various reasons: survival, adventure, scientific curiosity, or just the need to make a living.
In a world as dire and unpredictable as STALKER’s, resourcefulness and courage aren’t traits exclusive to one gender. Women could absolutely have compelling reasons to enter the Zone. For example:
Survivors Seeking a Better Life: Some might risk it all to support their families.
Scientists or Researchers: Curiosity about the Zone's anomalies could attract brilliant female minds.
Mercenaries or Adventurers: The thrill or financial gain might appeal to anyone, regardless of gender.
Driven by Tragedy: A loss tied to the Zone could motivate anyone to venture into its dangers.
Leaving women out of the equation assumes a uniformity of thought and underestimates the diversity of human resilience and determination. Including playable female characters wouldn’t just add representation—it would also expand the storytelling possibilities within the game, making the world feel richer and more authentic.
What do you think about this broader perspective?