S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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I get stable 45 fps on high preset but can't get a stable 60 at low
Each of them tested with restarts, no frame gen, on native res. WHY :(

I hear the game is not optimized well but will there be a fix? Because I also keep hearing some people are happy with the results (mostly high end pc owners), which makes me think the fix will be delayed. One of the devs most likely answered a similar question, can you guys send me the link to that discussion?

Edit: I forgor to add the question. If there will be an update, when?

And will we be able to get back to the pre release requirements settings? Making this an HQ texture pack like many other games?
Last edited by Eyşan Kuneri; Nov 21, 2024 @ 7:19am
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Showing 1-12 of 12 comments
EnRaged Nov 21, 2024 @ 7:19am 
turn off the light shafts , i did that and im getting over 100 frames on medium
Eyşan Kuneri Nov 21, 2024 @ 7:22am 
Originally posted by EnRaged:
turn off the light shafts , i did that and im getting over 100 frames on medium
That did not work. The problem is stability. Any minor change can affect fps in a major way, and sometimes its the exact opposite.
EnRaged Nov 21, 2024 @ 7:32am 
Originally posted by Eyşan Kuneri:
Originally posted by EnRaged:
turn off the light shafts , i did that and im getting over 100 frames on medium
That did not work. The problem is stability. Any minor change can affect fps in a major way, and sometimes its the exact opposite.
did you also tunr on fsr 2.0 frame generation? i did that and its running great for me
Eyşan Kuneri Nov 21, 2024 @ 7:38am 
Originally posted by EnRaged:
Originally posted by Eyşan Kuneri:
That did not work. The problem is stability. Any minor change can affect fps in a major way, and sometimes its the exact opposite.
did you also tunr on fsr 2.0 frame generation? i did that and its running great for me
I wont use frame generation until they fix input lag. Whats the use of extra fps if enemy can operate at 60+ whereas you can operate at 30.
Hydropumper Nov 21, 2024 @ 7:41am 
Set "blur and DoF on low or off" they are both not needed almost never and take some fps down. post process set on high or less too. not Epic
K҉O҉T҉Y҉ Nov 21, 2024 @ 7:48am 
I'm using following mod and it fixed a lot of spikes and memory leaks. It has some blinking textures etc, but the performance is stable at 60FPS lowest on Epic settings and DLAA.

https://www.nexusmods.com/stalker2heartofchornobyl/mods/2
EnRaged Nov 21, 2024 @ 7:59am 
Originally posted by Eyşan Kuneri:
Originally posted by EnRaged:
did you also tunr on fsr 2.0 frame generation? i did that and its running great for me
I wont use frame generation until they fix input lag. Whats the use of extra fps if enemy can operate at 60+ whereas you can operate at 30.
thats kinda wild, i havent had any input lag, thats odd
Eyşan Kuneri Nov 21, 2024 @ 8:02am 
Originally posted by K҉O҉T҉Y҉:
I'm using following mod and it fixed a lot of spikes and memory leaks. It has some blinking textures etc, but the performance is stable at 60FPS lowest on Epic settings and DLAA.

https://www.nexusmods.com/stalker2heartofchornobyl/mods/2
Tried it but input lag is extremely annoying for me. I cant even play with deadzone or inertia
Elenoe Nov 21, 2024 @ 8:04am 
Originally posted by EnRaged:
thats kinda wild, i havent had any input lag, thats odd

I had, but combination of using driver's tripple buffer vsync instead of ingame one, the "fix" mod from nexus (basically config params) it gone away (or as far as it can get with 55fps). Frame generation does the rest, so it's reasonable enough now.
Larzech Nov 21, 2024 @ 8:09am 
My game runs really smoothly after downloading engine.ini optimized mod from Nexus, adding launch options, disabling vsync ingame and enabling FSR frame generation. I also maxed DLSS to DLAA.

I have NVIDIA GeForce RTX 2070 Super.

P.S. Oddly I did not have engine.ini file initially.
Last edited by Larzech; Nov 21, 2024 @ 8:10am
königplatzen Nov 21, 2024 @ 8:13am 
Some areas are pretty CPU heavy. I saw my 5800X3D at 60%, which is pretty nuts, because it means, it already uses multiple cores to some degree.
Seems a bit like Dragons Dogma, which was limited by CPU in towns (NPC heavy areas)
Wildbreed Nov 21, 2024 @ 8:22am 
Originally posted by K҉O҉T҉Y҉:
I'm using following mod and it fixed a lot of spikes and memory leaks. It has some blinking textures etc, but the performance is stable at 60FPS lowest on Epic settings and DLAA.

https://www.nexusmods.com/stalker2heartofchornobyl/mods/2

Stop linking to mods that have Just copy pasted params from other UE5 games becuase they break the game and you wont even realize it.. for eg Bloodsuckers the enemies that turn Invisible Basically distort and those Gravitation anomalies . they simply become invisible because distortion is set to 0 in these configs . You guys wont even realize this until you keep getting killed by invisible enemies
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Date Posted: Nov 21, 2024 @ 7:16am
Posts: 12