S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

View Stats:
bluuue Nov 21, 2024 @ 4:48am
bloodsuckers
so i emptied 3 mags (viper-5) into it and it didn't die, knocks me down and takes 95% of my health in one hit. what is the proper way to fight these things?
< >
Showing 1-15 of 24 comments
Prussian Wolf Nov 21, 2024 @ 4:51am 
It really is as simple as - they have a ton of health. I MAYBE stopped one from running at me by hitting with pointblank buckshot, or it might have been coincidence. It's so commonly agreed that their health it wild that there's literally already a mod that nerfs their health.
bluuue Nov 21, 2024 @ 5:14am 
Originally posted by Prussian Wolf:
It's so commonly agreed that their health it wild that there's literally already a mod that nerfs their health.

:steamhappy: immediately downloaded it lol ty for bringing it up
= Nov 21, 2024 @ 5:18am 
Originally posted by bluue:
so i emptied 3 mags (viper-5) into it and it didn't die, knocks me down and takes 95% of my health in one hit. what is the proper way to fight these things?

Cheese. Climb on terrain that they can't reach and then labouriously shoot them.

Bloodsuckers have far too much health currently. They worked much better in the original games, they acted the same and did a lot of damage but you could kill them quickly.
Tritol Nov 21, 2024 @ 5:20am 
Every single post about mutants "I emptied 534514 MAGS into my target"

Idk have you tried like 2 shotgun blasts? Even those early 10% durability sawn offs will take down bloodsucker before it can run away

They also crawl along the ground like snorks when invisible, so if you shoot higher, like you would in original trilogy, you are not hitting anything.
Zulu Nov 21, 2024 @ 5:22am 
Upgrade that SMG or find a better weapon.
JtDarth Nov 21, 2024 @ 5:23am 
Originally posted by Tritol:
Every single post about mutants "I emptied 534514 MAGS into my target"

Idk have you tried like 2 shotgun blasts? Even those early 10% durability sawn offs will take down bloodsucker before it can run away

They also crawl along the ground like snorks when invisible, so if you shoot higher, like you would in original trilogy, you are not hitting anything.
Stop lying. I have quite literally dumped both shells from a fully upgraded sawnoff with the barrel pressed to the target's chest into bloodsuckers and had them still stand their wailing on me while I'm trying to reload.

It is uncontestable fact that a number of the mutants in this game have their HP/resistances set WAY too high.
Zulu Nov 21, 2024 @ 5:36am 
Originally posted by JtDarth:
Originally posted by Tritol:
Every single post about mutants "I emptied 534514 MAGS into my target"

Idk have you tried like 2 shotgun blasts? Even those early 10% durability sawn offs will take down bloodsucker before it can run away

They also crawl along the ground like snorks when invisible, so if you shoot higher, like you would in original trilogy, you are not hitting anything.
Stop lying. I have quite literally dumped both shells from a fully upgraded sawnoff with the barrel pressed to the target's chest into bloodsuckers and had them still stand their wailing on me while I'm trying to reload.

It is uncontestable fact that a number of the mutants in this game have their HP/resistances set WAY too high.

Those sawn-offs are pretty weak, as are all starting weapons. It takes both shots to kill a flesh from point blank (on Stalker difficulty). My tip is to switch weapons instead of reload, since it takes less time. Until you find a better weapon, try to avoid some of the bigger mutants, or draw them into other Stalkers.
Ghost Nov 21, 2024 @ 5:38am 
I always keep an eye for an object or something elevated as I am exploring. If I hear that familiar sound, I know I have a safe spot to retreat to and kill them. Jumping on vehicles, debris, etc should do it. Also works for other mutants, the rats, dogs, pigs, etc

The only issue is they tend to move out of sight sometimes and don't come back, so you can get off your safe spot temporarily to get them back to you. I usually kill mutants with shotguns, since the ammo is cheap and high firepower at close range (melee enemy).
Last edited by Ghost; Nov 21, 2024 @ 5:41am
Deatheye Nov 21, 2024 @ 5:39am 
Turning enemies into tanks on higher difficulty is lazy and bad gamedesign.
Run like hell or spam grenades if you can get them in a single room for more than a few seconds.
up2zero Nov 21, 2024 @ 5:45am 
Originally posted by Deatheye:
Turning enemies into tanks on higher difficulty is lazy and bad gamedesign.

I too frown on this type of difficulty increase. Make them evasive, numerous, harder to hit, anything except adding a couple of zeros to their hp.
3ink Nov 21, 2024 @ 5:46am 
1. Cheese by climbing, as mentioned before. E.g I had to do this in the tutorial area because i didn't have enough ammo. If you want it to break the immersion less - jump over fences, climb roofs etc., less gamey cheesing.

2. If you don't wanna cheese - dodge. They maul you until you move away and charge attacks take away a lot of health.

3. Heal and reload after every close up. On veteran you have to heal after every hit and then try to reload, not the other way around. Bleeding is not important until you finish the thing off.

4. Don't waste ammo while it's sprinting around in invisibility, not gonna keep them off.

5. If it's dark, sometimes it's easier to see them with the lights off. Happened to me in that cave.

6. Shotguns seem to scare them away a bit better. (maybe it's just the higher damage against mutants)
Mordegar Nov 21, 2024 @ 5:47am 
The last 2 bloodsucker spawns i had on veteran with one spawn having 2 at once made me go back to Stalker difficulty.
I blasted over 26 shotgun rounds into 2 of them and i got only 1 of them and the other one badly wounded, it's seriously eating up my resources to fight just one of them on veteran with a bloody toz34.
p00se2 Nov 21, 2024 @ 5:49am 
hooray for artificial difficulty :steamhappy:
Ben Bober Nov 21, 2024 @ 5:50am 
Originally posted by Deatheye:
Turning enemies into tanks on higher difficulty is lazy and bad gamedesign.

I'm honestly a little sad about this. Every group of enemies or every bloodsucker I run into means I'll be spending all my ammo on them. Ammo is scarce as it is, but why does everything need to have 10000hp to down? Bloodsuckers are already hard enough to kill with how fast they are and how they're invisible until they're right in your face.

I still can't believe one of the first enemies I ran into DURING THE TUTORIAL was a bloodsucker. It took me over 5 retries killing that thing with the barely any ammo you have and the few weapons that you can find. Really odd placement for a bloodsucker.
< >
Showing 1-15 of 24 comments
Per page: 1530 50

Date Posted: Nov 21, 2024 @ 4:48am
Posts: 24