S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

View Stats:
Kan3da. Nov 21, 2024 @ 4:30am
4
3
2
8
Movement/Traversal is a joke
I love Stalker, i eant to love this game. But everything is so basic its mindblowing. Exploration is dull af.

You cant climb over a fence, you cant swing over railings or jump over em when the edge is literally on hip height. You cant pull yourself over or kick in a rotten crooked fence, cant pull up on a ledge that is at face height.

I dont expect BO6 but there is no slide from sprint, no prone? Are you kidding me? In a game with this theme were you call yourself Stalker you cant go prone and crawl?

And gtfo with how it was in other Stalker games dudes. You could do more things in Half Life 2 than 1, and it still was a proper Half Life game.

This feels so unfinished, bland, basic and boring, af its heartbraking.

And dont get me started on all the dumb boxes and how hard they are to open or highlight to pick the actual item up.

Its sometimes a puzzle to get a bottle of beer out of a box.

And the dude LITERALLY is out of Stamina after swinging a combat knife 3 times at the air.

If anyone got some convincing cope, sell me.
Last edited by Kan3da.; Nov 21, 2024 @ 7:53am
< >
Showing 121-131 of 131 comments
JESUSTOLDMETO Dec 2, 2024 @ 5:59pm 
other than the fact that STALKER has always been basic with most of their features, GSC has been under siege due to their developers being caught in the middle of a war, any complaints you have can be taken up to them sure, but don't forget these guys made a game while at war..even lost some of their crew.
zea Dec 2, 2024 @ 8:55pm 
Originally posted by Mr. H.U.N.K:
other than the fact that STALKER has always been basic with most of their features, GSC has been under siege due to their developers being caught in the middle of a war, any complaints you have can be taken up to them sure, but don't forget these guys made a game while at war..even lost some of their crew.

This isn't said enough..
2ugly Dec 2, 2024 @ 9:07pm 
I've gotten stuck inside the small storage sheds... once in your locked there. Same with the Vans with the doors open in the back... don't go in.
Sonc Dec 2, 2024 @ 10:35pm 
Originally posted by Kan3da.:
I love Stalker, i eant to love this game. But everything is so basic its mindblowing. Exploration is dull af.

You cant climb over a fence, you cant swing over railings or jump over em when the edge is literally on hip height. You cant pull yourself over or kick in a rotten crooked fence, cant pull up on a ledge that is at face height.

I dont expect BO6 but there is no slide from sprint, no prone? Are you kidding me? In a game with this theme were you call yourself Stalker you cant go prone and crawl?

And gtfo with how it was in other Stalker games dudes. You could do more things in Half Life 2 than 1, and it still was a proper Half Life game.

This feels so unfinished, bland, basic and boring, af its heartbraking.

And dont get me started on all the dumb boxes and how hard they are to open or highlight to pick the actual item up.

Its sometimes a puzzle to get a bottle of beer out of a box.

And the dude LITERALLY is out of Stamina after swinging a combat knife 3 times at the air.

If anyone got some convincing cope, sell me.
I'm enjoying the game and I also accept that we've moved on a bit from the previous games, so its not going to be exactly the same experience.

However, I'm a little disappointed too so far, although I'm only in early part of the game.
I agree with you that it would be good to have more features such as being able to climb over things that in real life you could climb over.
I would also like to see more objects in the world that we could interact with, such as being able to move things around and "invent" ways to solve problems, such as how to climb onto that building? How to reach that spot? etc. This could be used to create "emergent gameplay". There's not enough objects and physics processing in our contemporary games, the focus in recent times is mostly pretty wallpaper graphics and story/plot/character development.

Destructibility would be fun too, if only we could affect the environment by being able to break things, such as the rotten old fence in our way, or smash that door or cabinet, etc. Again this could mean more emergent game play. The game is mostly just pretty graphics and anomaly and storm effects.

Now, STALKER 2 as we know, has had a few impediments to its development over the years since the previous games, not least the war, and I certainly won't blame the devs for this. The game is what it is and I for one am grateful that we have another STALKER game to play.

It sometimes feels nostalgically like the previous games and other times it doesn't - I guess its a new game based on those previous games rather than a copy.
It does mostly feel like STALKER. Things that distract me are:

Spawning of squads nearby and at trigger points. I hate this like crazy. The previous games solved this by having them spawn hundreds of meters away and then travelling back to their patrol location on foot. That way they might engage the A-Life mutants along the way, or the player might encounter them at other times, and this all provided some unpredictability and sense of "life" to the game. This is definitely not like the STALKER we all knew and loved!

Why do flesh and dogs keep spawning on me every 5 minutes, out of nowhere? Why do they use such repetitious rush tactics? Okay they're just animals, but still, I shoot them they should sometimes run away, right? In the previous games they used to patrol certain areas, but in this game they spawn from nowhere on triggers. I'm hoping the game A.I. will pick up as I progress forwards.

I have found only two artefacts so far and have not got any great gear from the lesser zone, so I feel that the enemy NPC's can be pretty tough and it feels a little unbalanced. I expect that will change now that I've moved out of the lesser zone.

Other complaint are the key binding issues. For some reason when I equip bolt or knife or grenade I cannot move forward with my bound key (I use right mouse). Cannot seem to solve this despite playing with .cfg file. As you can imagine, not being able to move forward with any of these equipped is really frustrating and dangerous, and detracts from the fun factor a lot. Maybe someone can tell me a solution, or I will post another thread.

I figured out how to get the lamp working in the .cfg file, having to go into the dial menu and selecting it every time was a real pain!

Yeah, swing the knife a few times and watch stamina fall. I feel this is a bug.

I really miss the mini-map! It was great in the previous games. Including it would have greatly increased the nostalgia. The compass is clumsy, IMO.

I don't like the English and the accents many of the NPC's use. Not sure what they were aiming at, but I miss the native language being used. It was somehow mysterious and added to the atmosphere in the previous games. Now I feel some of the voice acting is not very well done and the jokes are silly. The accents bother me, they seem to be a mixture of things.

The greener foliage makes the game feel more like FC somehow. I don't see the look fitting in well with the previous STALKER look, but as I said, its a new game, not a remake.

Atmosphere is super important in STALKER and sometimes it has it, but sometimes not. A few times I thought "yeah, now it will go all STALKER on me", but then it kinda lost the mood somehow. Maybe with the bolt issue that is distracting me.

The only cope I can offer is that the way to think about STALKER 2 HoC is that its a new game, not a remake and is only "based" on the previous games. Time and events has separated us from those awesome games.

Anyhow, there is always something to complain about in early period after a game is released. They will fine tune it with patches.
I also want to say I am enjoying the story and some of the side missions. I'm getting to know the guns and learn about the zone and the area and the factions. I enjoy the atmosphere, especially when it gets it right. The moral dilemmas are interesting, although simplistic.
Mostly I'm enjoying exploration and looking forward to hunting for rare artefacts.
Dentin Dec 2, 2024 @ 10:48pm 
Originally posted by Mundgodt:
Surely you cant be a fan of the previous games, if these things bothers you
literally all I kept thinking reading that

Like is this a mandela effect thing? They're from another universe where STALKER 1 was a highly polished AAA flagship title or something?
Dentin Dec 2, 2024 @ 10:49pm 
Originally posted by Sonc:
Originally posted by Kan3da.:
I love Stalker, i eant to love this game. But everything is so basic its mindblowing. Exploration is dull af.

You cant climb over a fence, you cant swing over railings or jump over em when the edge is literally on hip height. You cant pull yourself over or kick in a rotten crooked fence, cant pull up on a ledge that is at face height.

I dont expect BO6 but there is no slide from sprint, no prone? Are you kidding me? In a game with this theme were you call yourself Stalker you cant go prone and crawl?

And gtfo with how it was in other Stalker games dudes. You could do more things in Half Life 2 than 1, and it still was a proper Half Life game.

This feels so unfinished, bland, basic and boring, af its heartbraking.

And dont get me started on all the dumb boxes and how hard they are to open or highlight to pick the actual item up.

Its sometimes a puzzle to get a bottle of beer out of a box.

And the dude LITERALLY is out of Stamina after swinging a combat knife 3 times at the air.

If anyone got some convincing cope, sell me.
I'm enjoying the game and I also accept that we've moved on a bit from the previous games, so its not going to be exactly the same experience.

However, I'm a little disappointed too so far, although I'm only in early part of the game.
I agree with you that it would be good to have more features such as being able to climb over things that in real life you could climb over.
I would also like to see more objects in the world that we could interact with, such as being able to move things around and "invent" ways to solve problems, such as how to climb onto that building? How to reach that spot? etc. This could be used to create "emergent gameplay". There's not enough objects and physics processing in our contemporary games, the focus in recent times is mostly pretty wallpaper graphics and story/plot/character development.

Destructibility would be fun too, if only we could affect the environment by being able to break things, such as the rotten old fence in our way, or smash that door or cabinet, etc. Again this could mean more emergent game play. The game is mostly just pretty graphics and anomaly and storm effects.

Now, STALKER 2 as we know, has had a few impediments to its development over the years since the previous games, not least the war, and I certainly won't blame the devs for this. The game is what it is and I for one am grateful that we have another STALKER game to play.

It sometimes feels nostalgically like the previous games and other times it doesn't - I guess its a new game based on those previous games rather than a copy.
It does mostly feel like STALKER. Things that distract me are:

Spawning of squads nearby and at trigger points. I hate this like crazy. The previous games solved this by having them spawn hundreds of meters away and then travelling back to their patrol location on foot. That way they might engage the A-Life mutants along the way, or the player might encounter them at other times, and this all provided some unpredictability and sense of "life" to the game. This is definitely not like the STALKER we all knew and loved!

Why do flesh and dogs keep spawning on me every 5 minutes, out of nowhere? Why do they use such repetitious rush tactics? Okay they're just animals, but still, I shoot them they should sometimes run away, right? In the previous games they used to patrol certain areas, but in this game they spawn from nowhere on triggers. I'm hoping the game A.I. will pick up as I progress forwards.

I have found only two artefacts so far and have not got any great gear from the lesser zone, so I feel that the enemy NPC's can be pretty tough and it feels a little unbalanced. I expect that will change now that I've moved out of the lesser zone.

Other complaint are the key binding issues. For some reason when I equip bolt or knife or grenade I cannot move forward with my bound key (I use right mouse). Cannot seem to solve this despite playing with .cfg file. As you can imagine, not being able to move forward with any of these equipped is really frustrating and dangerous, and detracts from the fun factor a lot. Maybe someone can tell me a solution, or I will post another thread.

I figured out how to get the lamp working in the .cfg file, having to go into the dial menu and selecting it every time was a real pain!

Yeah, swing the knife a few times and watch stamina fall. I feel this is a bug.

I really miss the mini-map! It was great in the previous games. Including it would have greatly increased the nostalgia. The compass is clumsy, IMO.

I don't like the English and the accents many of the NPC's use. Not sure what they were aiming at, but I miss the native language being used. It was somehow mysterious and added to the atmosphere in the previous games. Now I feel some of the voice acting is not very well done and the jokes are silly. The accents bother me, they seem to be a mixture of things.

The greener foliage makes the game feel more like FC somehow. I don't see the look fitting in well with the previous STALKER look, but as I said, its a new game, not a remake.

Atmosphere is super important in STALKER and sometimes it has it, but sometimes not. A few times I thought "yeah, now it will go all STALKER on me", but then it kinda lost the mood somehow. Maybe with the bolt issue that is distracting me.

The only cope I can offer is that the way to think about STALKER 2 HoC is that its a new game, not a remake and is only "based" on the previous games. Time and events has separated us from those awesome games.

Anyhow, there is always something to complain about in early period after a game is released. They will fine tune it with patches.
I also want to say I am enjoying the story and some of the side missions. I'm getting to know the guns and learn about the zone and the area and the factions. I enjoy the atmosphere, especially when it gets it right. The moral dilemmas are interesting, although simplistic.
Mostly I'm enjoying exploration and looking forward to hunting for rare artefacts.
I didn't read this. Just like wow. It's like the Mondo Burger or something.
Roaming Zombie Dec 2, 2024 @ 10:50pm 
Originally posted by Sigmoid:
To be fair about the stamina and knife thing, I'm guessing OP probably has never actually swung a knife or axe or anything like that. Yeah, after 3-5 actual effort swings you are going to need a moment. Real life isn't Ninja Gaiden.

Going prone would be cool, but most of the other stuff doesn't really matter.


Eh.... no. If you are winded after three to five swings, you need to go and see a doctor because there is something very wrong with your condition.

And a knife and an axe are two completely different weapons. Like apples to oranges
maloce Dec 2, 2024 @ 10:58pm 
While I am loving this game, I would enjoy to be more acrobatic. A lot of game's, like Far Cry and Borderlands implemented it, and I think they're better for it.

This is still a great open world game.
iSurvivedRKelly Dec 9, 2024 @ 11:25am 
Originally posted by Mundgodt:
Surely you cant be a fan of the previous games, if these things bothers you

Surely not i mean you know, only a 20 year difference.. silly him
Last edited by iSurvivedRKelly; Dec 9, 2024 @ 11:25am
Virus Dec 9, 2024 @ 2:12pm 
There is a mod called - better ledging or better vaulting on Nexusmods. Anyways, it takes 5 minutes to find it, which increases the height for vaulting, so you can parkour away gg ez.
Kan3da. Dec 10, 2024 @ 6:28am 
Originally posted by OBAMA:
There is a mod called - better ledging or better vaulting on Nexusmods. Anyways, it takes 5 minutes to find it, which increases the height for vaulting, so you can parkour away gg ez.

Was supergood, i tried it. But i fell of man, as much as i wanted to like it, it felt just boring and uninspired. Still have the memories and i loved Metro.

Now its off to Indy and POE2.

No shade btw. dude, they did what they wanted to and tons of people love Stalker 2. Just didnt hit for me. And its not like id rather have it the other way.

GG
< >
Showing 121-131 of 131 comments
Per page: 1530 50

Date Posted: Nov 21, 2024 @ 4:30am
Posts: 131