S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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Picking up anomalies.. it should not be this hard
Let me start by saying im a fan of the Stalker series and played the previous ones.

However so far Im not having much fun, things like this dampen the experience. For example: I just had to do 24 reloads just to grab an artefact because they are near invisible. Why cant they just spawn like they did in the old series, then you can time your bolt, dash in grab it and get out, that's skill. With the new mechanic it just too random and sucks the fun our of the game...
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Showing 1-4 of 4 comments
Luigi Nov 21, 2024 @ 2:39am 
I honestly have no idea what you're talking about bro. I've found several, and they appear on the ground when you get close just like in Call of Pripyat. I will admit that it does feel like you need to get closer than in previous games, but I still only have the Echo Detector and I'm not finding it unfair.
Martinimayhem Nov 21, 2024 @ 1:26pm 
It's not that I dont find them it's that I die 24 times doing it, it feels far too random
SunfireKnight86 Nov 21, 2024 @ 1:27pm 
Originally posted by Martinimayhem:
It's not that I dont find them it's that I die 24 times doing it, it feels far too random
Yeah someone should clue the devs in on the difference between a difficult game and an arbitrary game. Having everything pop out of nowhere and kill you in 2 hits is a bad design choice and almost everything in the game does it.
Wilihey Nov 21, 2024 @ 1:28pm 
the beeping that gets more frequent is how close you are to an anomaly, if you step in it it deals damage, you can throw bolts to know where they are, the light on your detector will show you how close you are to an artefact, if theres an anomaly infront of you try left or right theres always a path to the artefact its just a skill issue on you
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Showing 1-4 of 4 comments
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Date Posted: Nov 21, 2024 @ 2:36am
Posts: 4