S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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Locket Rauncher 2024 年 11 月 21 日 上午 12:36
Stealth is a bit... broken?
Stealth feels a bit broken and it's a shame, I like sneaking around and trying to quietly distract / take out enemies but this seems near impossible even on the lowest difficulty.

Enemies will spot you through objects like boxes or walls, I tried throwing a bolt to distract one of the enemies ( about 10-12 m away from me ) and he instantly knew exactly where I was sitting and alerted all the other. Even during the night while crouch walking through a forest enemies will spot you from a ridicolous distance without night vision or anything (yes I had my flashlight turned off)
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目前顯示第 1-15 則留言,共 45
Kain 2024 年 11 月 21 日 上午 12:42 
It was like that in the previous games . You couldn't stealth like a Far Cry game, stealth is a most to give an advantage when positioning yourself before a strike. Unless you hid in a bush and then the AI would break since they just wouldn't see you no matter what lol
Locket Rauncher 2024 年 11 月 21 日 上午 1:13 
引用自 Kain
It was like that in the previous games . You couldn't stealth like a Far Cry game, stealth is a most to give an advantage when positioning yourself before a strike. Unless you hid in a bush and then the AI would break since they just wouldn't see you no matter what lol
this is such an L for a game like this. Even Metro Exodus and Last Light did that better
cobreen 2024 年 11 月 21 日 上午 1:18 
引用自 Locket Rauncher
Stealth feels a bit broken and it's a shame, I like sneaking around and trying to quietly distract / take out enemies but this seems near impossible even on the lowest difficulty.

Enemies will spot you through objects like boxes or walls, I tried throwing a bolt to distract one of the enemies ( about 10-12 m away from me ) and he instantly knew exactly where I was sitting and alerted all the other. Even during the night while crouch walking through a forest enemies will spot you from a ridicolous distance without night vision or anything (yes I had my flashlight turned off)
In every stalker game stealth is an anomaly on itself.
Did you really thought the guys living in the ZONE wouldn't be on their toes all the time, let alone see some 2m tall shmuck shadow crawling around? Stalker 2 did a greate job, with every other step i (player) accidently push some kind of rubble just to remind gamers that stealth is not really an option
最後修改者:cobreen; 2024 年 11 月 21 日 上午 1:19
spice_ 2024 年 11 月 21 日 上午 1:32 
Yeah, it's pointless, better shoot first.
RuisBread~ 2024 年 11 月 21 日 上午 1:33 
引用自 Locket Rauncher
引用自 Kain
It was like that in the previous games . You couldn't stealth like a Far Cry game, stealth is a most to give an advantage when positioning yourself before a strike. Unless you hid in a bush and then the AI would break since they just wouldn't see you no matter what lol
this is such an L for a game like this. Even Metro Exodus and Last Light did that better
Metro games pretty much have a binary stealth system where the enemy either sees you or doesn't and the game even tells it to you via your wrist watch light so you don't have to think about it.

If you want far cry baby mode stealth where you can kill people right next to each other and stand in front of someone and they can't see you because lmao I'm in a shadowy spot then maybe stalker is the wrong game for you
Fang 2024 年 11 月 21 日 上午 1:35 
I don't necessarily mind (although I am a huge fan of stealth-based games) that Stealth isn't that big in this game.

Until I got a quest that said I should do something "as quietly as possible". I just chuckled out loud to myself. "Bwaha, me and what stealth system?" They even gave me a pistol with a silencer.

And of course it turns out that going loud made no difference to the outcome. But I didn't even try to sneak up on them.
最後修改者:Fang; 2024 年 11 月 21 日 上午 1:36
Xafron Chi 2024 年 11 月 21 日 上午 1:37 
Yes, the people in the zone are so high alert they can even see you through walls.
JackSlader 2024 年 11 月 21 日 上午 1:40 
引用自 Kain
It was like that in the previous games . You couldn't stealth like a Far Cry game, stealth is a most to give an advantage when positioning yourself before a strike. Unless you hid in a bush and then the AI would break since they just wouldn't see you no matter what lol

That's a good mentality to have when buying games, sigh.. "even though it's been almost two decades it's still perfectly acceptable to release and charge for a game with no gameplay improvements"
最後修改者:JackSlader; 2024 年 11 月 21 日 上午 1:41
XCOM commander 2024 年 11 月 21 日 上午 1:43 
Everything is broken.

Stealth - enemies see you through walls.
A-life - freaking hordes of bloodsuckers on veteran difficulty (so welcome to stunlocks).
Difficulty settings - instead of making player more fragile as it was in previous games... Well, now zone is filled with bullet sponges so get ready to have no money for repairs because... Because you have to buy at least some ammo.

So everything is as expected. Stalker on launch is a buggy mess.
spasti696969 2024 年 11 月 21 日 上午 1:46 
I actually prefer stealth like this. I remember in GTA 5 and RDR2 it was incredibly difficult as well. I like to refer to it as "realistic difficulty". Like beyond hard difficulty. Because I hate in video games how you can just sneak right up behind someone and slit their throat. In real life you can "sense" when someone is in the room with you to a certain extent. And if my buddy just mysteriously disappeared after going to investigate a broken bottle, I'm not just going to go back to my patrol route like nothing happened.

Like you could be 50 feet away from someone, you clearly see them plain as day, and you hit the crouch button and they're like "what? Did I just see a person? Oh well, back to walking my patrol route". That's "stealth" in the traditional video game sense, but it's also just kinda lame in my opinion.

... Like imagine you're sneaking into CIA headquarters or something and two CIA agents come down the hallways at an intersection. You crouch and lean up against the wall. One of them turns in your direction and goes "Huh, thought I just saw something. Oh well" and keeps walking.
最後修改者:spasti696969; 2024 年 11 月 21 日 上午 1:52
Locket Rauncher 2024 年 11 月 21 日 上午 2:04 
引用自 Xafron Chi
Yes, the people in the zone are so high alert they can even see you through walls.
This
Locket Rauncher 2024 年 11 月 21 日 上午 2:08 
引用自 cobreen
引用自 Locket Rauncher
Stealth feels a bit broken and it's a shame, I like sneaking around and trying to quietly distract / take out enemies but this seems near impossible even on the lowest difficulty.

Enemies will spot you through objects like boxes or walls, I tried throwing a bolt to distract one of the enemies ( about 10-12 m away from me ) and he instantly knew exactly where I was sitting and alerted all the other. Even during the night while crouch walking through a forest enemies will spot you from a ridicolous distance without night vision or anything (yes I had my flashlight turned off)
In every stalker game stealth is an anomaly on itself.
Did you really thought the guys living in the ZONE wouldn't be on their toes all the time, let alone see some 2m tall shmuck shadow crawling around? Stalker 2 did a greate job, with every other step i (player) accidently push some kind of rubble just to remind gamers that stealth is not really an option

Yeah sure man, try going outside at night and staring into the forest without a light or night vision and I am very sure you wouldn't see ♥♥♥♥ either especially not someone crouch walking slowly thats 100-150 meters deep in the forest. Also who tf is 2m tall when crouching around, I didn't know wer were playing a literal giant in this game.
Kain 2024 年 11 月 21 日 上午 2:13 
引用自 JackSlader
引用自 Kain
It was like that in the previous games . You couldn't stealth like a Far Cry game, stealth is a most to give an advantage when positioning yourself before a strike. Unless you hid in a bush and then the AI would break since they just wouldn't see you no matter what lol

That's a good mentality to have when buying games, sigh.. "even though it's been almost two decades it's still perfectly acceptable to release and charge for a game with no gameplay improvements"
That's a pretty stupid mentality to be honest. But you do you.
spasti696969 2024 年 11 月 21 日 上午 2:23 
引用自 Locket Rauncher
try going outside at night and staring into the forest without a light or night vision and I am very sure you wouldn't see ♥♥♥♥ either especially not someone crouch walking slowly thats 100-150 meters deep in the forest.

...but how did you see them? This is what I'm talking about. In most "stealth" games you fly around in the shadows like sort of vampiric demi-god, silently snapping necks and disappearing before their buddy even has time to turn their head. I mean that's fun once or twice but the same formula over and over gets old. Every AC and Far Cry game, it's the same thing. Tip toe around the base snapping necks until 80% of the guards are dead.
Locket Rauncher 2024 年 11 月 21 日 上午 2:31 
引用自 spasti696969
引用自 Locket Rauncher
try going outside at night and staring into the forest without a light or night vision and I am very sure you wouldn't see ♥♥♥♥ either especially not someone crouch walking slowly thats 100-150 meters deep in the forest.

...but how did you see them? This is what I'm talking about. In most "stealth" games you fly around in the shadows like sort of vampiric demi-god, silently snapping necks and disappearing before their buddy even has time to turn their head. I mean that's fun once or twice but the same formula over and over gets old. Every AC and Far Cry game, it's the same thing. Tip toe around the base snapping necks until 80% of the guards are dead.

How did I see them? they were standing at a corner under a light???
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張貼日期: 2024 年 11 月 21 日 上午 12:36
回覆: 45