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Really unfun enemies. Honestly I don't think I like a single of the mutant enemies I have seen so far. They're all different flavors of annoying.
first time on first bloodsucker, 2nd time on first bandits
Welcome to zone, game is great
- Listen closely, you can hear them approach. As they get close, do a tight circle strafe, and they should miss. Don't stand still vs. them - they lock in a lunge direction as they come out of invisibility that you can strafe out of the way of (but you have to start strafing before the lunge starts using audio cues)
- Shotgun is your friend vs. bloodsuckers. They're too fast to track well with automatic fire. I've had more luck with buckshot at close range than with slugs. On normal difficulty (the middle option), it takes three shots ~
- As with everything else, body shots do about 1/10th or less the damage of headshots. If you successfully circle strafed them, they stagger for a second on the miss, allowing you to line up the headshot.
- use choke points such as doorways, or corners to control their approach
Believe it or not I usually do because I value my time, and they are a ♥♥♥♥♥ to actually get to de-aggro
so get gut
This. I tried taking down the one in the acid cave, but it was just pointless. The thing could eat a dozen buckshots and even if I tried getting it with a grenade while it was camping behind a corner, it just ignored them completely (or grenades deal 0 damage in general to mutants, idk).
Meanwhile the second it starts chasing you, you basically can toss a coin if it will knock you down and deal 70% of your HP in damage and run away, or smack you again and have you be just dead outright.
I'm sure there are weapons eventually that can deal with them, but it's just a joke atm.
We also accepted that you need to switch controller ports to beat psychomantis, doesn't mean that we want that kind of cheese in every game from now on. Also - I don't remember these ♥♥♥♥♥ running around in every second area. They were endgame enemies, which you fought in endgame gear. Here they are everywhere.
I am not a COD kid kiddo lmao
I'm actually starting to be of the viewpoint bloodsucker spawns are bugged. I ♥♥♥♥♥♥♥ fought five of them at once, I spent most of the time stun locked by their scream before I said ♥♥♥♥ it and just reverted to a save 10 minutes prior to the start of the fight.
They're getting to work already along with a overhaul Weight Carry system. Potentially if enough feedback I'm certain Devs will nerf it a little.
In every game that is unbalanced you will have white knights trying to go "gid gud", even though it's just a question of resources spent vs what you get out of it. You get nothing out mutants and they eat up tons of ammo + money since you need to repair the gun.