S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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Saucey_Pants Nov 20, 2024 @ 9:28pm
Why must I compile shaders EVERY time I launch the game???
Shouldn't this info save???
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Showing 1-15 of 23 comments
Belyth Nov 20, 2024 @ 9:34pm 
Yesn't!
Femboy Collector Nov 20, 2024 @ 9:46pm 
yeah that ♥♥♥♥ is annoying also it makes my fan speeds soar for the first minute
doscomputer Nov 20, 2024 @ 9:59pm 
this makes no sense to me, I play multiple other UE5 games and none of them are like this, I have a 5800X3D and a 6900XT and shaders take like 10 minutes to compile, I literally have a sn850 SSD running at full pcie4 speeds, there is no reason for this insane load time, the shaders should just be part of the download. Game is already ~150gb, I'd much rather have it be ~200gb without an insane load time
Arc Nov 20, 2024 @ 10:09pm 
On a properly working system with 7800X3D it took 6 minutes to do first compile.
30 seconds for subsequent launches since it's likely verifying shader cache.
lightfire Nov 20, 2024 @ 10:29pm 
yes, it does save. that's why it doesn't take 20 minutes each time you start up the game. all it's doing is verifying the shader cache after the first launch. if you have an ssd, it takes 30 seconds. if you have an hdd, wtf are you doing, get an ssd asap.
mtmoore81 Nov 20, 2024 @ 11:05pm 
I have an SSD and it is taking about 7-8 minutes if not more on subsequent startups to compile shaders. GRanted I am getting kicked for vram after difficulty select so maybe that has something to do with it but the shaders should be fully cached. No game that has long shader compiles at the start (COD, Jedi, etc) has ever taken me more than a minute to 20-60 seconds. so it isnt just him.....its the game
Myztkl©-Kev Nov 20, 2024 @ 11:07pm 
Originally posted by Gayness of thousand men:
yeah that ♥♥♥♥ is annoying also it makes my fan speeds soar for the first minute
you have to frame cap the game in control panel, fan scream because the game is sitting at 3000fps during the intro screens and 500+ during compile/load. My GPU actually coil whines louder than the fans, I frame capped immediately after first launch.

That being said, I concur. I have a 13700k and the game installed on an NVME (which im not sure matters for shader caching anyways) and it takes like 5 minutes to load the game every time.
Last edited by Myztkl©-Kev; Nov 20, 2024 @ 11:08pm
Caldrin Nov 20, 2024 @ 11:07pm 
You don't have to do a full compile every time.
It just does a check usually pretty fast, but it's part of the magic of unreal :)
ImHelping Nov 20, 2024 @ 11:10pm 
Originally posted by Myztkl©-Kev:
Originally posted by Gayness of thousand men:
yeah that ♥♥♥♥ is annoying also it makes my fan speeds soar for the first minute
you have to frame cap the game in control panel, fan scream because the game is sitting at 3000fps during the intro screens and 500+ during compile/load. My GPU actually coil whines louder than the fans, I frame capped immediately after first launch.

That being said, I concur. I have a 13700k and the game installed on an NVME (which im not sure matters for shader caching anyways) and it takes like 5 minutes to load the game every time.

I hate that we are almost in the year 2025, and "loading and menu screens thirst for infinity FPS without user intervention" is still a problem.
Warmen Nov 20, 2024 @ 11:13pm 
Originally posted by lightfire:
yes, it does save. that's why it doesn't take 20 minutes each time you start up the game. all it's doing is verifying the shader cache after the first launch. if you have an ssd, it takes 30 seconds. if you have an hdd, wtf are you doing, get an ssd asap.

that is not the point, question is why does it need to verify shaders ever time one relaunches the game when other game in UE 5 that are rather massive don't need this. It may simply be an overkill feature. If game crashes and crash is shader related , game could simply force to recompile upon next restart, not new tech neither.
Caldrin Nov 20, 2024 @ 11:18pm 
Originally posted by Warmen:
Originally posted by lightfire:
yes, it does save. that's why it doesn't take 20 minutes each time you start up the game. all it's doing is verifying the shader cache after the first launch. if you have an ssd, it takes 30 seconds. if you have an hdd, wtf are you doing, get an ssd asap.

that is not the point, question is why does it need to verify shaders ever time one relaunches the game when other game in UE 5 that are rather massive don't need this. It may simply be an overkill feature. If game crashes and crash is shader related , game could simply force to recompile upon next restart, not new tech neither.

Those other UE5 games are doing it they prob just don't tell you.
Saucey_Pants Nov 20, 2024 @ 11:28pm 
Originally posted by Gayness of thousand men:
yeah that ♥♥♥♥ is annoying also it makes my fan speeds soar for the first minute
100% same :steamfacepalm:
frisky13 Nov 20, 2024 @ 11:50pm 
It took longer to compile the shaders on the first start up, than it was to download the 119 gig game.
Second time launching now and I'm only half done compiling and it's already been 5 minutes.
30 seconds with SSD...... sure bud.

11 gen i7 @ 3.8gigs, 1TB SSD, 32gigs ram.
It's not impressive, but it's pretty reasonable (seeing 45-55 fps usually), and it tracks on the higher side with everyone else I play games with and on Discord servers.
frisky13 Nov 20, 2024 @ 11:54pm 
8 minutes total to compile on second launch.....
PersonalC0ffee Nov 21, 2024 @ 12:15am 
This stuff is ridiculous, quite frankly. I'm real tired of modern games doing this, Just give me the shaders during install and if they get corrupted recompile them. Every SINGLE time the game starts is annoying and while yes it is faster than the first time, that doesn't make it much better. It is still a unnecessary, time wasting process.
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Date Posted: Nov 20, 2024 @ 9:28pm
Posts: 23