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30 seconds for subsequent launches since it's likely verifying shader cache.
That being said, I concur. I have a 13700k and the game installed on an NVME (which im not sure matters for shader caching anyways) and it takes like 5 minutes to load the game every time.
It just does a check usually pretty fast, but it's part of the magic of unreal :)
I hate that we are almost in the year 2025, and "loading and menu screens thirst for infinity FPS without user intervention" is still a problem.
that is not the point, question is why does it need to verify shaders ever time one relaunches the game when other game in UE 5 that are rather massive don't need this. It may simply be an overkill feature. If game crashes and crash is shader related , game could simply force to recompile upon next restart, not new tech neither.
Those other UE5 games are doing it they prob just don't tell you.
Second time launching now and I'm only half done compiling and it's already been 5 minutes.
30 seconds with SSD...... sure bud.
11 gen i7 @ 3.8gigs, 1TB SSD, 32gigs ram.
It's not impressive, but it's pretty reasonable (seeing 45-55 fps usually), and it tracks on the higher side with everyone else I play games with and on Discord servers.