S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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стасянже Nov 20, 2024 @ 8:17pm
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So, no A-Life at all?
I'm trying to understand why even bother making a stalker game without it, let alone 2.0
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Showing 1-15 of 152 comments
minisith Nov 20, 2024 @ 8:20pm 
It is there. It works differently with this different game engine. It is not persistent through saves or through out the entire zone.
Last edited by minisith; Nov 20, 2024 @ 8:20pm
стасянже Nov 20, 2024 @ 8:23pm 
Originally posted by minisith:
It is there. It works differently with this different game engine. It is not persistent through saves or through out the entire zone.

How is that different from random enemy spawns ?
Originally posted by minisith:
It is there. It works differently with this different game engine. It is not persistent through saves or through out the entire zone.
Ye that is basically not a-life. What you are describing is general AI we see in all open worlds maybe a little bit better than the usual AAA but not A-life. No open world game I can think of has remotely come close to A-life since. Stalker 2 included unfortunately.

They can call it A-life all they want but it is not.
Joikax Nov 20, 2024 @ 8:33pm 
So many people talking about A-Life think that just means regular NPC engagement algorithms when that's not what A-Life was.

To answer you, no there is no A-Life in the game. No simulated schedules or anything of the sorts. The zone is barren save for random spawns around the player and predetermined spawns in points of interest.
minisith Nov 20, 2024 @ 8:37pm 
Originally posted by RubberduckzillA RIP Alwyn:
Originally posted by minisith:
It is there. It works differently with this different game engine. It is not persistent through saves or through out the entire zone.
Ye that is basically not a-life. What you are describing is general AI we see in all open worlds maybe a little bit better than the usual AAA but not A-life. No open world game I can think of has remotely come close to A-life since. Stalker 2 included unfortunately.

They can call it A-life all they want but it is not.
They interact and pretend to be busy around you. I wish most games had NPCs like that. Few games has decent NPCs IMO. Most games are crap NPCs.

Skyrim had a similar NPC system to A-Life 1.0.
стасянже Nov 20, 2024 @ 8:37pm 
This is quite sad to hear, but I'm happy I was able to save the money.
Feels like everything Microsoft touches becomes more generic these days
Fang Nov 20, 2024 @ 8:39pm 
Originally posted by Joikax:
So many people talking about A-Life think that just means regular NPC engagement algorithms when that's not what A-Life was.

To answer you, no there is no A-Life in the game. No simulated schedules or anything of the sorts. The zone is barren save for random spawns around the player and predetermined spawns in points of interest.

Exactly this. A-Life means groups of NPCs and Mutants travelling the zone. There is none of that. The current AI only exists close to the player and that's it.
Blade Nov 20, 2024 @ 8:43pm 
Shame,this is not A-life as I remember or how it is in gamma or anomaly.
Joikax Nov 20, 2024 @ 8:43pm 
Originally posted by minisith:
Originally posted by RubberduckzillA RIP Alwyn:
Ye that is basically not a-life. What you are describing is general AI we see in all open worlds maybe a little bit better than the usual AAA but not A-life. No open world game I can think of has remotely come close to A-life since. Stalker 2 included unfortunately.

They can call it A-life all they want but it is not.
They interact and pretend to be busy around you. I wish most games had NPCs like that. Few games has decent NPCs IMO. Most games are crap NPCs.

Skyrim had a similar NPC system to A-Life 1.0.
See, the thing with actual A-Life was that NPC's didn't pretend to be busy, they were actually busy. They didn't gather around a campfire just to make the nearby player feel like they're part of a community, they gathered around campfires because eventually their ingame routine *could* lead up to that, and then onto something else, regardless if the player was there or not.

Skyrim had what Stalker 2 currently has, just a basic spawning algorithm outside points of interest and a predetermined activity those spawned squads (of mutants) follow until they're despawned from distance to the player.

It's an illusion of life.
That is not A-Life.
Warnoise Nov 20, 2024 @ 8:44pm 
yep no a-life, no buy
Gert B. Frobe Nov 20, 2024 @ 8:46pm 
If they say it has A-life you'll buy, but if they say no, you won't? Regardless of how it actually plays or functions? Smart.
Last edited by Gert B. Frobe; Nov 20, 2024 @ 8:46pm
Korben Dallas Nov 20, 2024 @ 8:46pm 
If i think i think this is then yea, makes the map feel empty. thats one thing Stalker anomaly did best and aimed for. it's surprising they didn't do the same thing.
Chaos Nov 20, 2024 @ 8:48pm 
Yeah, how did they try to remake Stalker without one of it's best part is beyond me.
Almost felt scammed to be honest.
Keitzy Nov 20, 2024 @ 8:52pm 
Zero A-life. Non stop triggered ♥♥♥♥♥♥♥ spawns in veteran mode. I've taken down 50+ already and still run out of ammo due to bullet sponge.
minisith Nov 20, 2024 @ 8:56pm 
Originally posted by Joikax:
Originally posted by minisith:
They interact and pretend to be busy around you. I wish most games had NPCs like that. Few games has decent NPCs IMO. Most games are crap NPCs.

Skyrim had a similar NPC system to A-Life 1.0.
See, the thing with actual A-Life was that NPC's didn't pretend to be busy, they were actually busy. They didn't gather around a campfire just to make the nearby player feel like they're part of a community, they gathered around campfires because eventually their ingame routine *could* lead up to that, and then onto something else, regardless if the player was there or not.

Skyrim had what Stalker 2 currently has, just a basic spawning algorithm outside points of interest and a predetermined activity those spawned squads (of mutants) follow until they're despawned from distance to the player.

It's an illusion of life.
That is not A-Life.
Skyrim NPCs traveled the whole map and you could intersect with them as they traveled. Skyrim NPCs appeared when entering or leaving areas.

Yet A-LIFE is just pretend with more advanced stuff to make you buy into the game world.

What made you think Stalker was the only game with NPC daily scheduling.
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Date Posted: Nov 20, 2024 @ 8:17pm
Posts: 154