S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

View Stats:
HunterIII Nov 20, 2024 @ 7:18pm
What is better? STALKER 2 or G.A.M.M.A. mod
in terms of gun play and immersion?
< >
Showing 76-90 of 177 comments
Father Lamb Dec 2, 2024 @ 7:34am 
Originally posted by Feuver:
Originally posted by Father Lamb:
I think people have some serious and i mean SERIOUS SKILL ISSUES HERE... lmao its hilarious

It depends on where you are at in the game. By the point you reach pripyat/last missions, a lot of enemies shrug off headshots except by snipers or shotguns. There's a massive difficulty curve you ONLY experience when you reach the last 30% of the game, of which most people have not because A) Tons of quest scripts were bugged to ♥♥♥♥ or broken, or B)They're busy exploring and enjoying the low-mid level experience.

Trust me, I played the game to completion on Veteran, and thank god for the gauss rifle, that's all I'm going to say.

Idk if you've seen my achievements but I'm pretty much within in the end game and even before then I ventured out into the harder areas way early on. Its NOT that hard. lol

I've taken out exosuits with a simple revolver to their chest like its nothing.
Feuver Dec 2, 2024 @ 7:34am 
Originally posted by _Atr4Mør5:
Stalker 2 problems:
1) No impact from shots to enemies
2) Too much walking w/o any activities (if you remember Witcher 3, devs took into account that some things should happens each 45s)
3) Bluried flickering graphic
4) Bad balance of everything (economy, weight, guns, consumables, etc.)
5) Pointless lurking for looking for anything cuz reward is s**t or pointless
6) No little gimmicks thet could expand the game feeling (for example there is no diegetic UI to make the game more immersive style, no surviving elements, no manual things in the gameplay like in GAMMA like collecting guns to apart them for repair your guns and same for armor)
7) Small variation of mutants
8) No A-Life and feelings of alive zone

And everying above exists in GAMMA

Couldn't have put it better myself. I like the story overall, but the gameplay loop of the game is just awful.
ajko Dec 2, 2024 @ 7:35am 
Honestly while I love anomaly / gamma, I never finished a single playthrough. mostly because there is just too much micromanagement which turns the game into a slog after 10+ hours. You can call stalker 2 streamlined or dumbed down version of it, but at least you don't need a degree in rocket science to fix your gun or heal. It's a breath of fresh air and by the time I finish, there will be some new mods to spice things up for another playthrough
PAPug Dec 2, 2024 @ 7:38am 
Originally posted by Radix:
Originally posted by PAPug:
SoC was in development for 6 years making Gamma 23 years of development in total.
So let's review again.
Gamma - 23 years total development with hundreds of developers.
S2 - 10 years in development by a relatively small developer, making a game in an active warzone.

Now who can tell me which game is going to be a more well rounded experience?

6 years of indy development + 14 years of enthusiasts coding in their spare time for free vs AA budget and a dedicated team of full-time developers for 10 years. If you don't understand how much of a difference this is I can't help you.
Have you not watched the news in the last four years? Are you aware that Ukraine (where GSC was and partially still is located) is currently being invaded by Russia? Try getting your studio bombed, losing half of your data and having to start almost from scratch.
But still, the point is they are completely different games so there's no point in even trying to compare them, hence comparing a newborn to Usain Bolt.
Feuver Dec 2, 2024 @ 7:38am 
Originally posted by Radix:
[q
All they needed to do was to reign in the game engine, add modern mechanics and improve on old concepts, and rework real life 1, and thye had 10 years for it. From scratch my ass.

Im done with you you mouth-breathing loaf.

LMFAO, "All they needed to do was reign in the game engine".

MOVING TO A NEW ENGINE REQUIRES ALL NEW ASSETS AND PROGRAMMING. Especially moving from a garbage-tier homemade engine like Xray that barely worked on its own, to a full UE engine that has tons of bloat and things that limits what you can do.

My god, talk about a true mouth-breather.
Hexagoros Dec 2, 2024 @ 7:39am 
Originally posted by Chaos:
Gamma surprisingly.

I guess almost ten years of development and decade of experience can only do so much when this is all they're capable of.

The only thing this game got over Gamma was visual and animation plus an actual story set piece, thing modders could just take and make a much better game upon.

Hell, this is just like Skyrim lol.

Skyrim was way better than this, even without mods.

Originally posted by Feuver:
Originally posted by Radix:
[q
All they needed to do was to reign in the game engine, add modern mechanics and improve on old concepts, and rework real life 1, and thye had 10 years for it. From scratch my ass.

Im done with you you mouth-breathing loaf.

LMFAO, "All they needed to do was reign in the game engine".

MOVING TO A NEW ENGINE REQUIRES ALL NEW ASSETS AND PROGRAMMING. Especially moving from a garbage-tier homemade engine like Xray that barely worked on its own, to a full UE engine that has tons of bloat and things that limits what you can do.

My god, talk about a true mouth-breather.

Games get ported to new engines all the time.
Last edited by Hexagoros; Dec 2, 2024 @ 7:42am
Radix Dec 2, 2024 @ 7:39am 
Originally posted by Feuver:
Originally posted by Radix:
[q
All they needed to do was to reign in the game engine, add modern mechanics and improve on old concepts, and rework real life 1, and thye had 10 years for it. From scratch my ass.

Im done with you you mouth-breathing loaf.

LMFAO, "All they needed to do was reign in the game engine".

MOVING TO A NEW ENGINE REQUIRES ALL NEW ASSETS AND PROGRAMMING. Especially moving from a garbage-tier homemade engine like Xray that barely worked on its own, to a full UE engine that has tons of bloat and things that limits what you can do.

My god, talk about a true mouth-breather.

10 years you dumb ♥♥♥♥
Shwing Dec 2, 2024 @ 7:41am 
I'd give it to anomaly/gamma just for the dynamic AI. This game looks like Stalker, feels like stalker until you encounter the Cyberpunk/Far cry style of spawning mobs on top of you, huge swaths of empty land and then mobs placed at specific places of interest that only load when you get to the location. Stalker 2 is better graphically but that's about all its better at.
Feuver Dec 2, 2024 @ 7:41am 
Originally posted by Radix:
Originally posted by Feuver:

LMFAO, "All they needed to do was reign in the game engine".

MOVING TO A NEW ENGINE REQUIRES ALL NEW ASSETS AND PROGRAMMING. Especially moving from a garbage-tier homemade engine like Xray that barely worked on its own, to a full UE engine that has tons of bloat and things that limits what you can do.

My god, talk about a true mouth-breather.

10 years you dumb ♥♥♥♥

Even in 10 years you couldn't understand the complexity of software development. You're hopeless.
minisith Dec 2, 2024 @ 7:45am 
Originally posted by Radix:
Originally posted by Feuver:

Good job on that strawman, real proud of you.

How about the real argument: Making something new is much harder than opening a ♥♥♥♥♥♥♥ config file and editing lines. Unless that makes your brain hurty?

also its hardly from scratch is it? Missed the big ass 2 next to the STALKER title?

They had the world, the story, the assets, the idea and bunch of mechanics o pick and choose from.

All they needed to do was to reign in the game engine, add modern mechanics and improve on old concepts, and rework real life 1, and thye had 10 years for it. From scratch my ass.

Im done with you you mouth-breathing loaf.
Dev wannabe back seat baby. Blah blah blah is all I heard.
Sorcerer117 Dec 2, 2024 @ 7:48am 
Oblivion Lost 2.2
Kröte Dec 2, 2024 @ 7:51am 
10 years for 0 innovation using UE.
The Game has the most basic 10 year old features and some don't even work.
Father Lamb Dec 2, 2024 @ 7:56am 
GAMMA & Anomaly are NOT STALKER.


I knew this bs would happen.

----

1. The mods just add a bit of "Tarkov" to the game which kind of ruined it honestly.
- After playing through gamma and anomaly both, it's just a chore of a game with no real purpose. You just take side missions to do much of nothing over and over. It's a mod to play just to get some shots in and chill a while, that's it. The story is half baked hardly in.
- How you people enjoy that over an actual story line is beyond me. You say Stalker 2 has nothing to offer, of course AI is busted with Alife atm, other than that, you're doing the same things you did in the mods, get side missions, go here, do that, return. Lack of AI does mess with that aspect on your travels but thats about it
- Survival? None of the games besides the mods had it where you had to literally eat, sleep and camp out etc, stop expecting mod gameplay here

2. Gunplay. It's just as the originals, or close to. It's still a battle, and you can tank as many shots as the enemy do, they just dont spam medkits over and over but its LITERALLY the same thing vs your self. So, you tell me they're supposed to go down with 1 shot while you can take 50+? Right, makes sense. IF you want that go play FC.

3. Upgrade your gear, you'll love it much more

4. The mod scene has as usual just ruined the game in general for so many people who've seen stalker and NEVER played the originals. And then half of yall who did play the originals were just spoiled by the mods, period! Like, why? Why did you expect devs to COPY what a mod does? They have a game to stick to, a design, and what was original not copy some mods and expand on those.

5. UE5. Yeah yeah people complain about UE since its release, its nothing new.
If you're on older hardware and expect miracles, stop it already. If on newer and expecting 300+ FPS? STOP... It's not needed here. If you're in the realm of 60+ epic on newer hardware and its smooth as butter, why complain? Its not a competitive shooter.

---


I can go on and on. Every year its as if the gaming community is just becoming more and more toxic to the point devs are just about ready to say F#*K everyone and give you slop every release anymore. Nobody is ever satisfied it seems. Then it turns into arguments and bs over and over and over without valid points ever being stated.
Rich Dec 2, 2024 @ 7:56am 
If you want to follow the crowd of idiots who think GAMMA is the definitive Stalker experience then do that. But if you want the actual definitive Stalker experience go play the original trilogy (with mods if you are so inclined). They are on sale atm so you cant really go wrong.

Heres the mods I use :
Shadow of Chernobyl: Assembly by Sam
Clear Sky: CLEAR SKY LAST FALLOUT OVERHAUL MOD
Call of Pripyat: stcop weapon pack 3.7

They enhance the game visually but dont take anything away from the original experience.
Anomaly imo is not stalker its a survival sandbox that uses stalker assets with snippets of story. Anomaly is sort of a make your own adventure game and most of the missions you pick up are basic and mundane. Like deliver a parcel or go kill this guy. It focuses more on survival and faction wars as appose to any tangible story line.

Also if you have played the originals then Anomaly will sort of make more sense as you will have an understanding of what events took place in each area.
PegAsi Dec 2, 2024 @ 8:03am 
for those that need help. YES people know gamma isn't like the original stalker. That isn't hard to realize with the bare minimum amount of research.

But on release Stalker 2 was not even worth booting up. (now the game has been patch and runs way better, still missing somethings but its getting there) It was better to play gamma and wait until Stalker 2 was fully patched and playable. (you could argue without Alife working . gamma is still the better game to play but thats neither here nor there)
< >
Showing 76-90 of 177 comments
Per page: 1530 50

Date Posted: Nov 20, 2024 @ 7:18pm
Posts: 177