Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
I mean that's why you set up a stash close to the tech/trader to dump your ♥♥♥♥ into, and you travel light when scavenging and exploring. I would much rather have inventory management with interesting loot that requires decision making (profitability, usability, crafting) than Stalker's 2 "Just grab ♥♥♥♥ to sell and toss the rest" mentality. One requires active thought, the other is just a chore like cleaning up dishes.
No contest, day and night. GAMMA is vastly superior.
oh so they didint wok on it for 10 years with an actual budget siting 8h a day geting wages for it? you know, unlike modders who do it on string shoe budget in their spare time.
♥♥♥♥♥♥♥ lol
Stalker 2 has just released, it's in its infancy.
Gamma is a collection of hundreds of mods developed by hundreds of developers over a decade long period. Of course it's going to be a more fleshed out experience.
If you go into Stalker 2 expecting it be be like Gamma or anomaly, you're going to be horribly disappointed as they're completely different experiences.
again, you absolute loafs, its was 10 years in development, you dont measure the game's maturity from its release
What the ♥♥♥♥ do you think was happening during the development cycle? dart throwing competitions and netflix binge-watching?
are you all ♥♥♥♥♥♥♥ high?
There's a massive difference between modding and modifying something that already exists, and starting something from scratch. Yes, the modders had dozens of years to make Misery, Call of Chernobyl, Anomaly and now Gamma. but they also already had ALL the stuff GSC had made for 8+ years prior, all 3 games, A-life, mutants and features. It's easy as ♥♥♥♥ to add or modify parts on a new car, it's a whole new ballgame creating a new car from scratch.
If you genuinely think Stalker 2 didn't have years of work into it, you're just dense, incredibly ignorant, or trolling. Just looking at the map, the world design, the mechanics and systems they've had to code from scratch and all these animations show a true labor of love. It is ♥♥♥♥♥♥♥ rough and need more development, for sure. But Going "HUEHUE MODDERS CAN DO BETTER" only works if the base game is good enough to be modded.
Nobody's modding Starfield, it's a ♥♥♥♥ game, ♥♥♥♥ product, ♥♥♥♥ systems, ♥♥♥♥ setting. But Stalker 2 has already hundreds of mods on Nexus, and it's been out for like 10 days, because clearly there's a game people love in there.
I will NEVER understand this bullet sponge aspect people talk about. I literally take out countless with simple pistols just UPGRADED rifling and such. Skifs own pistol upgraded can take out heavily armored patrols with 5-8 shots to the chest mostly and usually always 1-2 shots to the head depending if they have a helmet or not.
As for rifles? I mean.. come on! Those 5.45 with a decent upgraded gun does MAGIC numbers!
And once you get the revolver its game over. 3 body shots to even the heaviest of armored patrols and they're done for.
All while on stalker mode.
I think people have some serious and i mean SERIOUS SKILL ISSUES HERE... lmao its hilarious
So let's review again.
Gamma - 23 years total development with hundreds of developers.
S2 - 10 years in development by a relatively small developer, making a game in an active warzone.
Now who can tell me which game is going to be a more well rounded experience?
install gwaffix mods, reshades, HD models, Better animations, various story or gameplay mods, etc and its as close to the REAL Stalker 2 as im gonna get.
S2 is watered down console kiddie trash sadly. Games from 25+ yrs ago had more dynamic and well balanced combat, impressive physics (UE5 is a pathetic engine lol), actual AI not brain dead dum dums, the list goes on.
Modern AAA gaming for the most part is a joke, (some still going strong and doing dope things) as any high quality mod/conversion mod will show you. Its laughable really
Oh well, back to SA. Gotta find those basic tools and shoot Xeno in the face but not before smoking a stogie and grilling up some rat stew! But not before i repair my equipment on the fly! Ayeee more matchboxes! : D
It depends on where you are at in the game. By the point you reach pripyat/last missions, a lot of enemies shrug off headshots except by snipers or shotguns. There's a massive difficulty curve you ONLY experience when you reach the last 30% of the game, of which most people have not because A) Tons of quest scripts were bugged to ♥♥♥♥ or broken, or B)They're busy exploring and enjoying the low-mid level experience.
Trust me, I played the game to completion on Veteran, and thank god for the gauss rifle, that's all I'm going to say.
I mean you just described how guns don't make any sense in this game. If I need to shoot AKM at someone's head 2 times to kill I'm out of here.
6 years of indy development + 14 years of enthusiasts coding in their spare time for free vs AA budget and a dedicated team of full-time developers for 10 years. If you don't understand how much of a difference this is I can't help you.
Only fair if 2 headshots on you instantly kills you, and I'm sure that'd be a fun experience for everyone involved.