S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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HunterIII 20 NOV 2024 a las 19:18
What is better? STALKER 2 or G.A.M.M.A. mod
in terms of gun play and immersion?
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Mostrando 46-60 de 177 comentarios
Feuver 2 DIC 2024 a las 6:49 
Publicado originalmente por UnKn0wN:
Publicado originalmente por Feuver:

Tbh Stalker 2 is also a ♥♥♥♥♥♥♥ annoying POS with inventory management. You're constantly fiddlign and tossing ♥♥♥♥ away because the weight limit is seriously low (unless you cheese), constantly unloading guns and tossing food and ammo around.

true but have you played anomaly based mods or just anomaly?
it´s 100 times worse and the crafting system is total madness you need this and that to craft repair a thing but only if you have this and that rare item and you need this and that special trader... there are 1000 more items, 1000 different ammo type, it´s all bloated to the max it´s just a big headache to try and manage half of it, it´s just a pointless chore.

I mean that's why you set up a stash close to the tech/trader to dump your ♥♥♥♥ into, and you travel light when scavenging and exploring. I would much rather have inventory management with interesting loot that requires decision making (profitability, usability, crafting) than Stalker's 2 "Just grab ♥♥♥♥ to sell and toss the rest" mentality. One requires active thought, the other is just a chore like cleaning up dishes.
Radix 2 DIC 2024 a las 6:49 
After 15h in STALKER 2 I uninstalled and went back to GAMMA.

No contest, day and night. GAMMA is vastly superior.
Radix 2 DIC 2024 a las 6:53 
Publicado originalmente por KAZOO:
Publicado originalmente por I Throw Spears.:
I mean.

GAMMA.

Stalker 2 has been out a day.

GAMMA is built on 4x as many peoples work across 17 years.

Kinda a goofy comparison tbh.

I second this. You are comparing a 17 year game with extremely good mods vs a 2024 game that just released. Give STALKER 2 17 years, let's compare them then.

oh so they didint wok on it for 10 years with an actual budget siting 8h a day geting wages for it? you know, unlike modders who do it on string shoe budget in their spare time.

♥♥♥♥♥♥♥ lol
PAPug 2 DIC 2024 a las 7:00 
Publicado originalmente por HunterIII:
in terms of gun play and immersion?
Honestly, comparing the two is like comparing a newborn to Usain Bolt in the 100m sprint.
Stalker 2 has just released, it's in its infancy.
Gamma is a collection of hundreds of mods developed by hundreds of developers over a decade long period. Of course it's going to be a more fleshed out experience.
If you go into Stalker 2 expecting it be be like Gamma or anomaly, you're going to be horribly disappointed as they're completely different experiences.
Radix 2 DIC 2024 a las 7:03 
Publicado originalmente por PAPug:
Publicado originalmente por HunterIII:
in terms of gun play and immersion?
Honestly, comparing the two is like comparing a newborn to Usain Bolt in the 100m sprint.
Stalker 2 has just released, it's in its infancy.
Gamma is a collection of hundreds of mods developed by hundreds of developers over a decade long period. Of course it's going to be a more fleshed out experience.
If you go into Stalker 2 expecting it be be like Gamma or anomaly, you're going to be horribly disappointed as they're completely different experiences.

again, you absolute loafs, its was 10 years in development, you dont measure the game's maturity from its release

What the ♥♥♥♥ do you think was happening during the development cycle? dart throwing competitions and netflix binge-watching?

are you all ♥♥♥♥♥♥♥ high?
Última edición por Radix; 2 DIC 2024 a las 7:06
MrSoul 2 DIC 2024 a las 7:04 
Publicado originalmente por Trellek:
GAMMA.

At this point it's really no contest. The AI in GAMMA staggers when you centerpunch them with a rifle, for one thing. For another, the gunplay is slower and more deliberate and Call of Pripyat's soundscape was on point.

Visually, Stalker 2's Zone is amazing, but I've already lost my patience with enemies in what looks like classic Bandit garb facetanking entire magazines of 5.45 and 5.56 at very close range. That said, with some patches (perhaps fixing the way that enemies more than ten meters away t-pose at you angrily instead of animating) and tweaks, there's at least the potential to be...well, maybe only as good as. GAMMA really is pretty fantastic, after all.

Still, my first thought when I fired it up was something along the lines of, 'sweet sheep, it's a higher budget, less jank Stalker...'
Have you tried aiming for their faces tho? Seems to work on my game copy…
Feuver 2 DIC 2024 a las 7:10 
Publicado originalmente por Radix:
Publicado originalmente por PAPug:
Honestly, comparing the two is like comparing a newborn to Usain Bolt in the 100m sprint.
Stalker 2 has just released, it's in its infancy.
Gamma is a collection of hundreds of mods developed by hundreds of developers over a decade long period. Of course it's going to be a more fleshed out experience.
If you go into Stalker 2 expecting it be be like Gamma or anomaly, you're going to be horribly disappointed as they're completely different experiences.

again, you absolute loafs, its was 10 years in development, you dont count the game's tenure from its release

are you all ♥♥♥♥♥♥♥ high?

There's a massive difference between modding and modifying something that already exists, and starting something from scratch. Yes, the modders had dozens of years to make Misery, Call of Chernobyl, Anomaly and now Gamma. but they also already had ALL the stuff GSC had made for 8+ years prior, all 3 games, A-life, mutants and features. It's easy as ♥♥♥♥ to add or modify parts on a new car, it's a whole new ballgame creating a new car from scratch.

If you genuinely think Stalker 2 didn't have years of work into it, you're just dense, incredibly ignorant, or trolling. Just looking at the map, the world design, the mechanics and systems they've had to code from scratch and all these animations show a true labor of love. It is ♥♥♥♥♥♥♥ rough and need more development, for sure. But Going "HUEHUE MODDERS CAN DO BETTER" only works if the base game is good enough to be modded.

Nobody's modding Starfield, it's a ♥♥♥♥ game, ♥♥♥♥ product, ♥♥♥♥ systems, ♥♥♥♥ setting. But Stalker 2 has already hundreds of mods on Nexus, and it's been out for like 10 days, because clearly there's a game people love in there.
Última edición por Feuver; 2 DIC 2024 a las 7:10
Father Lamb 2 DIC 2024 a las 7:11 
Publicado originalmente por MrSoul:
Publicado originalmente por Trellek:
GAMMA.

At this point it's really no contest. The AI in GAMMA staggers when you centerpunch them with a rifle, for one thing. For another, the gunplay is slower and more deliberate and Call of Pripyat's soundscape was on point.

Visually, Stalker 2's Zone is amazing, but I've already lost my patience with enemies in what looks like classic Bandit garb facetanking entire magazines of 5.45 and 5.56 at very close range. That said, with some patches (perhaps fixing the way that enemies more than ten meters away t-pose at you angrily instead of animating) and tweaks, there's at least the potential to be...well, maybe only as good as. GAMMA really is pretty fantastic, after all.

Still, my first thought when I fired it up was something along the lines of, 'sweet sheep, it's a higher budget, less jank Stalker...'
Have you tried aiming for their faces tho? Seems to work on my game copy…

I will NEVER understand this bullet sponge aspect people talk about. I literally take out countless with simple pistols just UPGRADED rifling and such. Skifs own pistol upgraded can take out heavily armored patrols with 5-8 shots to the chest mostly and usually always 1-2 shots to the head depending if they have a helmet or not.

As for rifles? I mean.. come on! Those 5.45 with a decent upgraded gun does MAGIC numbers!

And once you get the revolver its game over. 3 body shots to even the heaviest of armored patrols and they're done for.

All while on stalker mode.

I think people have some serious and i mean SERIOUS SKILL ISSUES HERE... lmao its hilarious
PAPug 2 DIC 2024 a las 7:12 
Publicado originalmente por Radix:
Publicado originalmente por PAPug:
Honestly, comparing the two is like comparing a newborn to Usain Bolt in the 100m sprint.
Stalker 2 has just released, it's in its infancy.
Gamma is a collection of hundreds of mods developed by hundreds of developers over a decade long period. Of course it's going to be a more fleshed out experience.
If you go into Stalker 2 expecting it be be like Gamma or anomaly, you're going to be horribly disappointed as they're completely different experiences.

again, you absolute loafs, its was 10 years in development, you dont count the game's tenure from its release

are you all ♥♥♥♥♥♥♥ high?
SoC was in development for 6 years making Gamma 23 years of development in total.
So let's review again.
Gamma - 23 years total development with hundreds of developers.
S2 - 10 years in development by a relatively small developer, making a game in an active warzone.

Now who can tell me which game is going to be a more well rounded experience?
DaleGribble 2 DIC 2024 a las 7:12 
Anomaly is better than S2 simply put

install gwaffix mods, reshades, HD models, Better animations, various story or gameplay mods, etc and its as close to the REAL Stalker 2 as im gonna get.

S2 is watered down console kiddie trash sadly. Games from 25+ yrs ago had more dynamic and well balanced combat, impressive physics (UE5 is a pathetic engine lol), actual AI not brain dead dum dums, the list goes on.

Modern AAA gaming for the most part is a joke, (some still going strong and doing dope things) as any high quality mod/conversion mod will show you. Its laughable really

Oh well, back to SA. Gotta find those basic tools and shoot Xeno in the face but not before smoking a stogie and grilling up some rat stew! But not before i repair my equipment on the fly! Ayeee more matchboxes! : D
Última edición por DaleGribble; 2 DIC 2024 a las 7:14
Feuver 2 DIC 2024 a las 7:14 
Publicado originalmente por Father Lamb:
I think people have some serious and i mean SERIOUS SKILL ISSUES HERE... lmao its hilarious

It depends on where you are at in the game. By the point you reach pripyat/last missions, a lot of enemies shrug off headshots except by snipers or shotguns. There's a massive difficulty curve you ONLY experience when you reach the last 30% of the game, of which most people have not because A) Tons of quest scripts were bugged to ♥♥♥♥ or broken, or B)They're busy exploring and enjoying the low-mid level experience.

Trust me, I played the game to completion on Veteran, and thank god for the gauss rifle, that's all I'm going to say.
Radix 2 DIC 2024 a las 7:14 
Publicado originalmente por Father Lamb:
Publicado originalmente por MrSoul:
Have you tried aiming for their faces tho? Seems to work on my game copy…

I will NEVER understand this bullet sponge aspect people talk about. I literally take out countless with simple pistols just UPGRADED rifling and such. Skifs own pistol upgraded can take out heavily armored patrols with 5-8 shots to the chest mostly and usually always 1-2 shots to the head depending if they have a helmet or not.

As for rifles? I mean.. come on! Those 5.45 with a decent upgraded gun does MAGIC numbers!

And once you get the revolver its game over. 3 body shots to even the heaviest of armored patrols and they're done for.

All while on stalker mode.

I think people have some serious and i mean SERIOUS SKILL ISSUES HERE... lmao its hilarious

I mean you just described how guns don't make any sense in this game. If I need to shoot AKM at someone's head 2 times to kill I'm out of here.
Radix 2 DIC 2024 a las 7:16 
Publicado originalmente por PAPug:
Publicado originalmente por Radix:

again, you absolute loafs, its was 10 years in development, you dont count the game's tenure from its release

are you all ♥♥♥♥♥♥♥ high?
SoC was in development for 6 years making Gamma 23 years of development in total.
So let's review again.
Gamma - 23 years total development with hundreds of developers.
S2 - 10 years in development by a relatively small developer, making a game in an active warzone.

Now who can tell me which game is going to be a more well rounded experience?

6 years of indy development + 14 years of enthusiasts coding in their spare time for free vs AA budget and a dedicated team of full-time developers for 10 years. If you don't understand how much of a difference this is I can't help you.
Feuver 2 DIC 2024 a las 7:16 
Publicado originalmente por Radix:

I mean you just described how guns don't make any sense in this game. If I need to shoot AKM at someone's head 2 times to kill I'm out of here.

Only fair if 2 headshots on you instantly kills you, and I'm sure that'd be a fun experience for everyone involved.
Shotzヅ 2 DIC 2024 a las 7:17 
Gamma for sure more stable
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