S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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Joikax 20/nov./2024 às 17:19
Day/Night cycle too short?
Swear I can go toy with some things in the inventory for a minute or two and suddenly the sun is setting down right as it got back up. Doesn't help that it's impossible to see anything without the flashlight on.
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Joikax 4/dez./2024 às 2:31 
Escrito originalmente por Serpiko82:
I agree that the day-night cycle feels too quick.

Dunno why they chose to speed it up, it felt just fine in the old games.
Two things I can think of:

A) To better mask the fact that npc's only spawn within a short radius of the player and outside of that the map is empty. If it's nighttime every couple of minutes and your flashlight barelly illuminates anything then you're less prone to notice those limitations.

B) To make hunger and sleep deprivation far more meaningful and present this time around (Although admitedly the rates at which they build up can be entirelly tweaked without being tied to the day/night cycles, the rate at which skif gets hungry does seem to suggest they tried to tie them together because he's nonstop hungry aswell)
Serpiko82 4/dez./2024 às 9:37 
Escrito originalmente por Joikax:
Escrito originalmente por Serpiko82:
I agree that the day-night cycle feels too quick.

Dunno why they chose to speed it up, it felt just fine in the old games.
Two things I can think of:

A) To better mask the fact that npc's only spawn within a short radius of the player and outside of that the map is empty. If it's nighttime every couple of minutes and your flashlight barelly illuminates anything then you're less prone to notice those limitations.

B) To make hunger and sleep deprivation far more meaningful and present this time around (Although admitedly the rates at which they build up can be entirelly tweaked without being tied to the day/night cycles, the rate at which skif gets hungry does seem to suggest they tried to tie them together because he's nonstop hungry aswell)

Maybe. Either way, it's mildly annoying because you always feel like running against the clock if you want to exploit daylight.
OGPG 4/dez./2024 às 10:16 
Escrito originalmente por Grey:
Apparently it's 60 minutes of daytime (not 100% sure if it's the same for the night), but yeah, it does seem a bit too quick. In most games I wouldn't mind, but considering you are encouraged to take things slow, it kind of works against their game design philosophy - having to hurry a quest up if you don't want to get caught out in the pitch black.
Default is 40 minutes daytime 20 minutes night time.
60 minutes per Game day
There's a mod on Nexus that can increase that by 1.5x and 2x.
Última edição por OGPG; 4/dez./2024 às 10:17
ImHelping 4/dez./2024 às 10:28 
Even though I'm not scared of the night, the fact there is a fraction of the realtime daylight than call of pripyat just reminds me constantly "Wow, all that effort on current gen world terrain. And I can't see ♥♥♥♥♥♥♥♥♥ of it to enjoy the horizon most of the time"

Bad enough they don't let us have binoculars anymore. Even having a gun with a scope on it doesn't change how dumb that feels.

"You have hard locked keybinds like new vegas, but skipped the binoculars?"
Última edição por ImHelping; 4/dez./2024 às 10:30
Toombs 4/dez./2024 às 10:39 
Use a time mod , each day will rain like 4 times
Tritol 4/dez./2024 às 10:43 
Its faster to make the world seem larger, if it had SoC timer where whole day was several hours (I think like 3-4 dont remember) you could probably run across the entire map 6 times back and forth.

Now you see some point of interest, go to it and before you get there its night, so it feels like you spend whole day traveling, but in fact its few meters from your central hub on map.

In SoC, you could clear third of a game and not see proper day/night cycle.
RiseM 4/dez./2024 às 10:46 
Escrito originalmente por Eraser2:
Escrito originalmente por Joikax:
Swear I can go toy with some things in the inventory for a minute or two and suddenly the sun is setting down right as it got back up. Doesn't help that it's impossible to see anything without the flashlight on.
It's completely out of balance.

Guess we'll need to wait a few months for modders to fix the game game for the devs, as with most games these days.
There is already a mod that is called longer days on nexus mods. Does exactly that.
RodroG 4/dez./2024 às 10:56 
Escrito originalmente por RiseM:
Escrito originalmente por Eraser2:
It's completely out of balance.

Guess we'll need to wait a few months for modders to fix the game game for the devs, as with most games these days.
There is already a mod that is called longer days on nexus mods. Does exactly that.

The problem is, that these mods may break other game-timed elements, such as dynamic weather or even some quest and NPC behaviors. I tested the one you mentioned, and these issues are easy to notice over time. There isn't an optimal solution for this.
BOT Cecil 4/dez./2024 às 10:58 
Escrito originalmente por Mike_Wazowski:
To fix total darkness just change gama to 60
Increasing gamma or brightness reduces the color saturation and makes it look too washed out. Besides I don't mind darkness when it's supposed to be dark. But the game is dark in interiors even when there's plenty of light around.
ImHelping 4/dez./2024 às 11:05 
Escrito originalmente por RodroG:
Escrito originalmente por RiseM:
There is already a mod that is called longer days on nexus mods. Does exactly that.

The problem is, that these mods may break other game-timed elements, such as dynamic weather or even some quest and NPC behaviors. I tested the one you mentioned, and these issues are easy to notice over time. There isn't an optimal solution for this.

Q: "Hey why does your mod entirely unrelated shaders disable the shader compile (that takes me less than a minute anyways) so hard you need to hand edit files to reenable it even if your mod is removed?"
A: THE DEVS ARE STUPID DOODOO HEADS! WHEN THEY FIX SMART I CHANGE MOD!

Which I wish was hyperbole for various mods. and UE5 means unlike smaller CoP mods I can't casually reach in with a text editor to remove "That one stupid thing". Like CoP weapon packs that make all bandit always aggro so every emission is a pile of free corpses to loot by hubs and caves when the truce time is turned into wartime. mistaken for "realistic challenge"
Última edição por ImHelping; 4/dez./2024 às 11:09
GrenadeMagnet6 4/dez./2024 às 22:45 
Dumb question related to the day/night cycle: Are there more frequent random enemy/friend spawns at night time?

I can see at night just fine, but just wondering if I need to plan my side-quest missions outdoors around the day/night cycle due to random spawn frequency. I'm still very early in the game so avoiding most mutant encounters, unless they are weaker mutants.
Última edição por GrenadeMagnet6; 4/dez./2024 às 22:46
icereaper187 7/dez./2024 às 16:35 
In the top right corner of the PDA is a clock showing the in-game time, seems to be 2 real world seconds per in-game minute. Hope this helps
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Publicado em: 20/nov./2024 às 17:19
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