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It's normal with UE5, games on other engines can detect HDR support and toggle it for you then restore SDR when you exit or turn it off. The red could be afterburner not having explicit HDR support.
Just another flaw of UE then I'm guessing. Some folks are claiming that it's a good way to test if a game is using true HDR. If the overlay becomes saturated it seems like a game is not using true HDR(whatever that means) and instead just saturates the whole image(think simple post-processing filter), while true HDR I assume works per-pixel and could be called 'real' HDR. By all means correct me if I'm wrong though.
Afterburner doesn't have HDR support I don't think, but again I think that means with true HDR it(AB) will stay SDR while the game is in HDR. Stalker 2 doesn't seem to have real/true HDR.
Increasing contrast to 60% fixes it but causes a similar too bright and too dark at the same time image issue i have with HDR.
I had contacted GSC and they told me to check if the new update fixed it, which it didn't.
I'll give updates when they reply again.
They have a lot to work on. I'd really like to see them prioritising quality and fidelity instead of cheap, lazy, shiny effects.
I haven't had any issues in SDR though, except inconsistencies in lighting intensity that are just part of the engine. If we try to correct that we'll just be running into more issues. It's up to them to fix it.
I found the root cause of the raised black floor for both SDR and HDR(it seems they're separate)
It's the HUD causing the black floor to be raised in HDR, the only partial workaround for this is to set UI brightness to the minimum which grants you a 0.001473 nits black floor, the maximum value degrades the black floor to 0.005365. The default value has 0.002215 nits black floor.
In SDR, it is a faulty film grain implementation that causes the black floor to be raised, this screenshots with the reshade analyzer explains everything : https://www.cjoint.com/c/NLeohzkUQwS ( my guess is it's adding some quantity to the color values rather than only substracting, creating the raised black floor, the vignette effect when crouched is visible)
Now the problem is i can't find a film grain option in the game and nothing i do can disable it. Anyone knows what to do? people on nexusmods explain that modifying the GameUserSettings.ini file stops it but my testing shows that it doesn't work. I tried by creating a Engine.ini file and adding the lines there but no change...
I tested on a CX and was able to reproduce the raised floor but only in 8 bit and hdr, it seems the CX(and potentially the C1) can't reproduce the difference in raised black floor with 10 bit compared to 8.
"I've been using these files for some time now to fix most games that have gamma issues with windows HDR.
In Stalker 2 I've been using the "200 Nits" file, and in game Contrast/Brightness/Gamma all set to 50%, HDR black point set to 25. The game looks a lot better, not crushing black level detail, bright points aren't blown out and flashlights seem to illuminate more realistically. It's not perfect, but it seems a lot better to me."
https://github.com/dylanraga/win11hdr-srgb-to-gamma2.2-icm
Either that or they were FAAAAAAR darker. Like Lost Alpha...good luck romping around in the dark in that mod. You couldn't see 1 cm in front of your face without a flashlight.
It really is supposed to be ultra darkish.
I run Windows 10, and have a XB273K GP monitor, which is VESA certified DisplayHDR400 -- or so they say. The monitor is advertised as color-corrected to delta E < 1 from factory, so I don't bother with ICM profiles, but now I'm wondering if this could have anything to do.
This is actually standard STALKER jank. The previous games all did this exact same thing with the AI. They could spot you where ever and through whatever and were accurate as heck. It looked like they had it coded that the AI would get kind of "reset" on it's targeting every half second or so in the previous games though.
But either way. You guys are talking about 200-400 dollar HDR monitors. I'm on an 800 dollar HDR monitor and the HDR is fine.
Install reshade with addon support into the game .exe with "shipping" in the name, download the addon and move it onto folder where the .exe is.
After that just configure it with reshade's UI and it works, by that i mean there's no raised black floor and highlights such as thunder look like a good HDR implementation; i recommend turn on gamma correction to stop it from looking washed out and set LUT strength to 0 if it appears too dark because of the eye adaptation bs.
Thanks to the addon's author.
The official HDR on PC cannot generate black pixels as-is, turn off the lights in your environment and try to look away from the monitor in a pitch black room both irl and ig, it should look obvious that the pixels are still turned on even on a OLED display that struggles with dark detail.
AI is broken too, i've been able to get stealth kills but it's unclear if foliage and terrain props act as cover or if the light level affects their ability to spot you.
Maybe it's using cone of vision with raycasts and your sound level with distance like the older games? that would explain it.
His monitor appears to be a 3rd gen QD-OLED, they have a accurate 400 nits mode with less aggressive ABL and a 1000 nits mode with reportedly worse gamma tracking and more aggressive ABL.
LG/Samsung TVs certainly do better but it should be decent compared to LCD.