Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The HDR has both crushed whites and blacks, i can't get the game to generate turned off pixels(i can in SDR) and most scenes have crushed blacks and whites because of the exposure adaptation, the blacks get crushed to a grayish color...
This can't be actual HDR, the default gamma also uses a weird 2.05xxx value rather than the normal 2.2(and setting it to 50% from the menu sets it to 2.201001???)
It's broken i think, it looks like SDR in HDR container kind of broken. SDR looks far more playable.
in Appdata/Local/Stalker2 folder you can find additional settings to tweak, and maybe fix the broken gamma.
GSC put weird defaults and there is an undocumented parameter HDRContrast, no idea what it does exactly but it is set to 1.2.
Don't trust the sliders, they're fundamentally broken, you put 25 HDR Brightness and expect to get 25, but you get 25.737703
how do you see this hdr video?
https://youtu.be/K1VhUZsK_e4
maybe if you have an oled phone screen or something, you can compare. but yeah, there should be plenty of pure blacks.
So turn off either and then leave the other one on. Imo the windows hdr looks better than the in-game hdr.
I mean along with everything else that has been stated,if your HDR is indeed working, the game does have gamma, contrast and HDR brightness sliders to make it less dark. Whats the issue? Unless your monitor's calibration is completely off or you have entirely screwed up your windows HDR calibration , those sliders in game options should allow you to achieve less dark game.
But i can get the video to have turned off pixels, but maybe that's just the tonemapping.
I'm using an OLED display too and in darker scenes i can consistently see the screen won't completely turn off pixels in HDR, analyzing a screenshot in paintdotnet reveals the black is floored slightly above RGB 2,2,2, repeating the process in SDR it's obvious shadow detail is preserved and the display actually does turn off pixels when it should.
Maybe it's something to do with windows 10 and 11?
It just breaks the image, unfortunately Unreal Engine requires windows hdr to be turned on unlike every other game with hdr support, you can force it to do hdr like you explained with windows hdr off after toggling on HDR in the game but then the colors are even worse, if you do windows hdr ON and in game hdr OFF you will just get sdr tonemapped to hdr, which looks worse on every monitor and tv i've ever tried this on.
It seems to be an unreal engine thing sadly, i wonder if GSC can even fix this.