S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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A-Life 2.0
So how is it? Expecting it to be worse than OG stalker and basically non existent. Been hearing dogs take cover when you get on boxes and NPC spawning right in front if you.

It's UE5 so it's not exactly equipped for what a life does
Last edited by RubberduckzillA RIP Alwyn; Nov 20, 2024 @ 4:45pm
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Showing 496-510 of 521 comments
deanie666beanie Nov 22, 2024 @ 7:01pm 
So im playing on game pass but i can say that there is definitely an issue with spawning. I wandered into a little base and took out all the enemies there. Then after looting i look up and can see enemies in groups of 5 popping into existence right in front of me. On hard difficulty but I luckily managed to take them out, I would say around 30 to 40 guys which seemed a little much but still it was kind of fun killing them. I walked 10 feet and notice im being chased by 5 invisible anomalies, the tanky ones. I jumped on a box and proceeded to lure them close and shoot when i could. Every time I would kill 3 i would notice more would show up... This took about 90 shotgun shells, 100 smg bullets, and idk how many health kits to get through... but i did it... stepped off the box and ♥♥♥♥♥♥♥♥♥... now theres a pack of 10 dogs running at me. As I killed them I could literally see them spawning as I killed them, popping into existence the moment I would kill one of them...

Dont take this as me trashing on this game. I LOVE this game... this is an absolute game breaking bug though. It takes all the immersion away and in turn my will to continue playing, though I will push through but I wont lie and say this doesn't exist. Whether A life 2 really is in here or not, it doesnt matter at this point because this problem overshadows it and becomes the focal point of your experience.

It's really sad, i hope it can be fixed. This combined with the broken sneaking just make for a disappointing experience.
SoupAssassin Nov 22, 2024 @ 7:14pm 
Originally posted by SoupAssassin:
Originally posted by Pixelfetish:
Funny, millions of players around the world, sitting in their comfortable homes, expect a Ukrainian developer amidst a full-scale war at its doorsteps to develop something that all the AAA games and triple A-hole studios in the past and near future do not have or will not have. I like the idea.

The Ukraine is at war, so they deserve to fraudulently advertise a product they are selling globally for $60 to $110?

I'm all for the Ukraine fighting for its home, of course, but how does that mean are we all supposed to pity buy a broken game missing promised features and just shut up about it?

If I understand what you're saying correctly there's no doubt that's sad, and **** Russia, but that still doesn't entitle a videogame developer to fraudulently advertise a product. It's one thing the game has technical issues, but it's another thing entirely to be missing a major foundational feature that is 100% expected and has been endlessly advertised. The sim elements of the world's inhabitants were what made the series what it is, and currently it seems to just seems to be what Fallout 76 was at launch but with dumb NPCs.

It's very obvious there are no sim elements working in this game, and the idea they aren't here at all is not unlikely. The AI is N64 shooter levels of barebones at times and they clearly just know where you are at all times, it destroys the immersion and makes the game markedly less fun to engage with. The fact they removed any mention of the A-Life system right before the game launched says everything that needs to be said, it's not here and probably won't ever be via an official update.

They want $110 for the complete edition of this. That's AAA pricing through and through. If the game's development was as troubled as it seems they maybe should have been more honest and forward about what was going on and released the game "as-is" for like $30-$40 and then open the game engine up for modders to get busy. Instead they tried to pull the wool over everyones eyes so you'd spend a bunch of money on a big dead world full of annoying enemies that just spawn around you without rhyme or reason. It's not cool.
Last edited by SoupAssassin; Nov 22, 2024 @ 7:41pm
-shhfiftyfive Nov 22, 2024 @ 7:56pm 
i mean, before they think about this season pass dlc... they should replace the enemy spawn system. who wants dlc when the game itself is missing the core feature that modders likely can't fix.
Digitalcat Nov 23, 2024 @ 12:26am 
All that is really active right now, is pretty much a radial event spawner, that checks the location you are in, checks what scenario's can be spawned around you bound to that area, then checks when last event was, if past cooldown, picks a encounter at random, then chooses a direction based on a 360 degree radious, and spawns it. ALifeDirectorScenarioPrototypes.cfg pretty much has all the vars that handle that, and cfg's are pretty much the storage files that hold value's from the things devs choose in-engine that need storage.

Think of like a graphics option and keybinding.ini, yes you choose all that stuff in game, but it still needs to be stored in a file on your PC so the game knows what you selected, same goes for engines. They store values that get chosen within the systems the devs created. I've yet to see anything related to the deep simulation they advertised such as faction territorial wars, migrating monsters, etc, both in game, and it's not mentioned in any .cfg. As it currently stands, I don't think it exists. And btw, here is that ALifeDirectorScenarioPrototype.cfg in action.

https://streamable.com/dcdjhk
Last edited by Digitalcat; Nov 23, 2024 @ 12:28am
Originally posted by Digitalcat:
All that is really active right now, is pretty much a radial event spawner, that checks the location you are in, checks what scenario's can be spawned around you bound to that area, then checks when last event was, if past cooldown, picks a encounter at random, then chooses a direction based on a 360 degree radious, and spawns it. ALifeDirectorScenarioPrototypes.cfg pretty much has all the vars that handle that, and cfg's are pretty much the storage files that hold value's from the things devs choose in-engine that need storage.

Think of like a graphics option and keybinding.ini, yes you choose all that stuff in game, but it still needs to be stored in a file on your PC so the game knows what you selected, same goes for engines. They store values that get chosen within the systems the devs created. I've yet to see anything related to the deep simulation they advertised such as faction territorial wars, migrating monsters, etc, both in game, and it's not mentioned in any .cfg. As it currently stands, I don't think it exists. And btw, here is that ALifeDirectorScenarioPrototype.cfg in action.

https://streamable.com/dcdjhk

Confirms everything's we've been saying. Alive 2.0 is a rebranded radial spawner ans the things not working are with the system shown in the video which is why they refuse to go into detail about what is broken. The thing that made stalker stalker does not exist in stalker 2.

All the unique features of A-life have been removed. Stalker has been watered down and turned into another generic pos for consoles and newbies.

Last edited by RubberduckzillA RIP Alwyn; Nov 23, 2024 @ 2:20am
-shhfiftyfive Nov 23, 2024 @ 2:20am 
you can't even immerse yourself in the exploration of this game. it is ruined.

the enemy spawn system alerts you 100% of the time... with a red colored flash on the compass. ENEMY nearby. really close. its disgusting... when they spawn behind you magically and they've already agro'd on you OUT OF THIN AIR. not a stalker game.
Originally posted by -shhfiftyfive:
you can't even immerse yourself in the exploration of this game. it is ruined.

the enemy spawn system alerts you 100% of the time... with a red colored flash on the compass. ENEMY nearby. really close. its disgusting... when they spawn behind you magically and they've already agro'd on you OUT OF THIN AIR. not a stalker game.

Was always my fear and likely outcome. Not really many from. OG team and UE5 rather than upgraded xray
Last edited by RubberduckzillA RIP Alwyn; Nov 23, 2024 @ 2:46am
C-zom Nov 23, 2024 @ 2:27pm 
I really hate to feel pedantic about it, but it's why I refunded the game. A-Life 2.0 is just a radial spawner that is supposed to simulate the feeling of an open world. Seeing behind the curtain with the busted spawns, bad dev responses, rebranding, removing advertising from the store page -- it was too much. It simply isn't Stalker to me without A-Life, and Metro Exodus is the better game for static spawns and narrative driven linearity lol. No reason, for me, to play S2.
Sir_SemenLot Nov 23, 2024 @ 2:31pm 
Originally posted by C-zom:
I really hate to feel pedantic about it, but it's why I refunded the game. A-Life 2.0 is just a radial spawner that is supposed to simulate the feeling of an open world. Seeing behind the curtain with the busted spawns, bad dev responses, rebranding, removing advertising from the store page -- it was too much. It simply isn't Stalker to me without A-Life, and Metro Exodus is the better game for static spawns and narrative driven linearity lol. No reason, for me, to play S2.
+++++
Sloth Nov 23, 2024 @ 2:46pm 
Originally posted by -shhfiftyfive:
you can't even immerse yourself in the exploration of this game. it is ruined.

the enemy spawn system alerts you 100% of the time... with a red colored flash on the compass. ENEMY nearby. really close. its disgusting...

You know you can go into the options menu and turn off the ui elements like the compass and etc but that may be hard for you to figure out, probably. so there's how you do it.
_Synt3rax_ Nov 23, 2024 @ 2:58pm 
Originally posted by Sloth:
Originally posted by -shhfiftyfive:
you can't even immerse yourself in the exploration of this game. it is ruined.

the enemy spawn system alerts you 100% of the time... with a red colored flash on the compass. ENEMY nearby. really close. its disgusting...

You know you can go into the options menu and turn off the ui elements like the compass and etc but that may be hard for you to figure out, probably. so there's how you do it.
Then theres still the Issue that there is no Minimap, because i rather not stop every 20 meters to check the way on the PDA....
R for Reload Nov 23, 2024 @ 3:04pm 
Originally posted by _Synt3rax_:
Originally posted by Sloth:

You know you can go into the options menu and turn off the ui elements like the compass and etc but that may be hard for you to figure out, probably. so there's how you do it.
Then theres still the Issue that there is no Minimap, because i rather not stop every 20 meters to check the way on the PDA....
I like doing that
but in anaomly
Thuse Nov 23, 2024 @ 3:04pm 
The whole "dogs taking cover when you jump up on boxes" yeah.. npcs are about as dumb and abuseable as FO4. U jump up on a box, it runs away, u take 1 step down it turns around and runs towards you, you jump up, it runs away.. aaand repeat. Its probably harder to solve than it looks but i would try and ensure that the AI would try and remaing LOS until the player have strayed X distance from the unreachable object or something.
Joikax Nov 23, 2024 @ 4:50pm 
Originally posted by Thuse:
The whole "dogs taking cover when you jump up on boxes" yeah.. npcs are about as dumb and abuseable as FO4. U jump up on a box, it runs away, u take 1 step down it turns around and runs towards you, you jump up, it runs away.. aaand repeat. Its probably harder to solve than it looks but i would try and ensure that the AI would try and remaing LOS until the player have strayed X distance from the unreachable object or something.

It's super gimmicky yeah. I would rather preffer the original mutant AI that would just run circles around the rock you were standing on or have a chance of simply ditching you and run someplace else. It felt far more realistic and genuine then.
Praesi Nov 23, 2024 @ 4:52pm 
Originally posted by Thuse:
The whole "dogs taking cover when you jump up on boxes" yeah.. npcs are about as dumb and abuseable as FO4. U jump up on a box, it runs away, u take 1 step down it turns around and runs towards you, you jump up, it runs away.. aaand repeat. Its probably harder to solve than it looks but i would try and ensure that the AI would try and remaing LOS until the player have strayed X distance from the unreachable object or something.

It feels wrong to call the NPCs in this ♥♥♥♥♥♥♥♥ AI in the first place. Witchfire Enemies are 20 times smarter, if not more.
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Date Posted: Nov 20, 2024 @ 3:22pm
Posts: 526