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Hope you find a fix.
Many UE5 games have this. As example The Finals.
The game is very unfinished. The developers are neglected to place many rendering occlusion planes so there are a LOT of polygons being rendered all the time that the player will never see. And that is just the tip of the iceberg... the game is clearly unfinished and needed another 6 months minimum. I'm on the fence as to no I should refund or not. It's a bit of a turd.
It took about 5 minutes my 1st run. Playing on Epic settings.
Hoped this was as a one time occasion.
Hogwarts works the same btw, its annoying but I'll live.....
Note: Installing a new driver will delete the cache; you may experience game play stutters the first time you run a game after installing a driver.
I increased Shader Cache to 10G, then after logging out I updated the drivers, now waiting again for the shader cache to load up. Hopefully the 3rd time I load the game it won't take so long.
This hasn't been my experience at all. The shader comp takes 30 seconds max. Haven't had a single crash yet. But that's not to discredit your issues. More that PC gaming has to account for such a vast number of different variables. Its impossible for them to ever test for that.
Wonder if it just has an issue with specific hardware / hardware? Driver versions?
What version of Windows are you on?
What software is running in the BG? Do you have third party anti-virus?
Im pretty sure the devs are just running a crypto miner on my PC because no other UE5 game takes this long
I waited already 1.5 hour...