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You can increase your shader's in the Nvidia Control app. I put mine at 100G and the shaders load faster.
Loads your game now, so it doesn't have to load it in the future, makes for a more seemless experience (Unless you fast travel.) it's primarily for moving around, not warping areas. Even then, the loading is substantially reduced.
The GPU Device IR stays the same when you re-run compilation for shaders, don't believe me, try it yourself. I'm serious.
This isn't a particularly hard thing to cache for from a developer POV, because you can keep a metadata information containing the GPU Driver Version, Game Version, and Hardware Configuration on your PC and simply cache the shaders ties to those metadata.
Nvidia Control Panel - Manage 3D Settings - Shader Cache Size
Have seen it in a few games recently though.
What you say makes sense but i wonder why this isn't just an isolated case. Maybe something new is being done.
These games that do this don't take long either - unlike the games you describe that do an initial shader comp every time you update your drivers which take a while. This is more like its loading stuff into RAM or VRAM.
What? That's not right.
Assuming you are on a decent SSD as well. Like NVME not one of the old sata ones?
My complile each launch is no more than 30 sec.