S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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MDK_pt Nov 20, 2024 @ 1:46pm
ultrawide and super ultra Wide 21:9 anmd 32:9 - alot of zoom
the ultrawide and super ultra wide are not correct they are super zoomed in the Y factor needs to be matched to that aspect ratio, please fix this
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Showing 1-15 of 57 comments
YME Nov 20, 2024 @ 1:49pm 
yep again unreal engine 5 broke this a long time ago for many games; this will sadly never officially be fixed by them
Father Lamb Nov 20, 2024 @ 1:52pm 
Looks fine for me... 21:9

I don't see whats wrong

Got an image?
YME Nov 20, 2024 @ 2:02pm 
Originally posted by Father Lamb:
Looks fine for me... 21:9

I don't see whats wrong

Got an image?
tell you what I will screen shot soon; but you test this out set your game to 16:9 and make sure an object is on the top of the screen, then switch to 21:9 and see if that object is gone, it will appear less zoomed in for you; but in 32:9 it is extremely zoomed in
Try this: C:\Users\Username\AppData\Local\Stalker2\Saved\GameSettings\AppliedSettings.cfg

Scroll down and edit the "FieldOfView = 110" and make it 130 or higher and leave the aspect ratio in-game to AUTO.
You can set i.e. FOV to 140 and set the file to read only to play at 5120x1440 32:9.
YME Nov 20, 2024 @ 2:04pm 
Originally posted by impactos_enredos0i:
Try this: C:\Users\Username\AppData\Local\Stalker2\Saved\GameSettings\AppliedSettings.cfg

Scroll down and edit the "FieldOfView = 110" and make it 130 or higher and leave the aspect ratio in-game to AUTO.
You can set i.e. FOV to 140 and set the file to read only to play at 5120x1440 32:9.
yah i plan to but technically that isnt a true fix; we are missing acutal correct aspect ratio fov, you are just increasing vertical fov sadly
YME Nov 20, 2024 @ 2:06pm 
Originally posted by Father Lamb:
Looks fine for me... 21:9

I don't see whats wrong

Got an image?
https://steamcommunity.com/sharedfiles/filedetails/?id=3369292541

https://steamcommunity.com/sharedfiles/filedetails/?id=3369292777

both are same fov of 90 but difference of 16:9 2560x1440 and 32:9 5120x1440, just like most new unreal engine games including squad they ruined the aspect ratio fov setting by enforcing vertical fov only and not horizontal fov, we are now left on 32:9 and 21:9 with a zoomed in version of 16:9 fov

pay attention to the sides of the image; they are the same when it comes horizontal; so what this and many new unreal engine games are doing is giving you a literally 16:9 aspect ratio and they making your ultrawide aspect ratio be viewable within 16:9 looking zoomed in but in reality its fitting 32:9 into 16:9 and calling it ultrawide
Last edited by YME; Nov 20, 2024 @ 2:16pm
Father Lamb Nov 20, 2024 @ 2:11pm 
Originally posted by YME:
Originally posted by Father Lamb:
Looks fine for me... 21:9

I don't see whats wrong

Got an image?
https://steamcommunity.com/sharedfiles/filedetails/?id=3369292541

https://steamcommunity.com/sharedfiles/filedetails/?id=3369292777

both are same fov of 90 but difference of 16:9 2560x1440 and 32:9 5120x1440, just like most new unreal engine games including squad they ruined the aspect ratio fov setting by enforcing vertical fov only and not horizontal fov, we are now left on 32:9 and 21:9 with a zoomed in version of 16:9 fov

Ah that, Well I'm on 21:9 and the UI isn't much a bother its not stretched out or anything for me. Besides the bottom left and right being more centered, but not a lot.
YME Nov 20, 2024 @ 2:14pm 
5
Originally posted by Father Lamb:
Originally posted by YME:
https://steamcommunity.com/sharedfiles/filedetails/?id=3369292541

https://steamcommunity.com/sharedfiles/filedetails/?id=3369292777

both are same fov of 90 but difference of 16:9 2560x1440 and 32:9 5120x1440, just like most new unreal engine games including squad they ruined the aspect ratio fov setting by enforcing vertical fov only and not horizontal fov, we are now left on 32:9 and 21:9 with a zoomed in version of 16:9 fov

Ah that, Well I'm on 21:9 and the UI isn't much a bother its not stretched out or anything for me. Besides the bottom left and right being more centered, but not a lot.
its not a ui issue; its that unreal engine 5 recent past updates stopped supporting horizontal fov which basically broke all ultrawide. I even had a guide on my steam profile for squad users; but that was broken too now. sadly all that can be done is just wait for a mod to actually fix this; because the way people are asking for higher fov isnt the solution here because its just a higher fov for vertical it makes things look more fisheye than correct horizontal fov
Lord Dralisz Nov 20, 2024 @ 2:16pm 
It is a developer problem, not engine problem. You can setup the camera view as a developer.
Father Lamb Nov 20, 2024 @ 2:21pm 
Originally posted by YME:
Originally posted by Father Lamb:

Ah that, Well I'm on 21:9 and the UI isn't much a bother its not stretched out or anything for me. Besides the bottom left and right being more centered, but not a lot.
its not a ui issue; its that unreal engine 5 recent past updates stopped supporting horizontal fov which basically broke all ultrawide. I even had a guide on my steam profile for squad users; but that was broken too now. sadly all that can be done is just wait for a mod to actually fix this; because the way people are asking for higher fov isnt the solution here because its just a higher fov for vertical it makes things look more fisheye than correct horizontal fov

Again I'm honestly not seeing it. So this is still a bit confusing lol
echo Nov 20, 2024 @ 2:29pm 
Originally posted by Father Lamb:
Originally posted by YME:
its not a ui issue; its that unreal engine 5 recent past updates stopped supporting horizontal fov which basically broke all ultrawide. I even had a guide on my steam profile for squad users; but that was broken too now. sadly all that can be done is just wait for a mod to actually fix this; because the way people are asking for higher fov isnt the solution here because its just a higher fov for vertical it makes things look more fisheye than correct horizontal fov

Again I'm honestly not seeing it. So this is still a bit confusing lol
The two screenshots they linked - both of them the crosshair is pointing at the exact same location.

UE5 by default does not have the correct vertical FOV scaling by aspect ratio, so playing Ultrawide is essentially taking the 16:9 screen and just zooming into it (notice how the 32:9 screenshot you can't see the opening in the ceiling anymore).

This issue is fixed with UE5.3, but Stalker 2 uses UE5.1 where the developers have to manually toggle one simple setting, but alas...
YME Nov 20, 2024 @ 2:31pm 
Originally posted by echo:
Originally posted by Father Lamb:

Again I'm honestly not seeing it. So this is still a bit confusing lol
The two screenshots they linked - both of them the crosshair is pointing at the exact same location.

UE5 by default does not have the correct vertical FOV scaling by aspect ratio, so playing Ultrawide is essentially taking the 16:9 screen and just zooming into it (notice how the 32:9 screenshot you can't see the opening in the ceiling anymore).

This issue is fixed with UE5.3, but Stalker 2 uses UE5.1 where the developers have to manually toggle one simple setting, but alas...
hope you are right cause lots of games still broke this after upgrading to unreal engine 5
Karpatenhund Nov 20, 2024 @ 2:31pm 
+1 plz fix
Father Lamb Nov 20, 2024 @ 2:32pm 
Originally posted by echo:
Originally posted by Father Lamb:

Again I'm honestly not seeing it. So this is still a bit confusing lol
The two screenshots they linked - both of them the crosshair is pointing at the exact same location.

UE5 by default does not have the correct vertical FOV scaling by aspect ratio, so playing Ultrawide is essentially taking the 16:9 screen and just zooming into it (notice how the 32:9 screenshot you can't see the opening in the ceiling anymore).

This issue is fixed with UE5.3, but Stalker 2 uses UE5.1 where the developers have to manually toggle one simple setting, but alas...

Eh, I guess. For 21:9 I don't see anything off putting.

I do know when I had 32:9... HECTIC it's why I ditched it lol. I had the CRG9 for a month and loved it but hated how games were with it often..
echo Nov 20, 2024 @ 2:33pm 
Originally posted by YME:
hope you are right cause lots of games still broke this after upgrading to unreal engine 5
Should be good for any future title that starts with UE5.3!
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Date Posted: Nov 20, 2024 @ 1:46pm
Posts: 57