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I don't see whats wrong
Got an image?
Scroll down and edit the "FieldOfView = 110" and make it 130 or higher and leave the aspect ratio in-game to AUTO.
You can set i.e. FOV to 140 and set the file to read only to play at 5120x1440 32:9.
https://steamcommunity.com/sharedfiles/filedetails/?id=3369292777
both are same fov of 90 but difference of 16:9 2560x1440 and 32:9 5120x1440, just like most new unreal engine games including squad they ruined the aspect ratio fov setting by enforcing vertical fov only and not horizontal fov, we are now left on 32:9 and 21:9 with a zoomed in version of 16:9 fov
pay attention to the sides of the image; they are the same when it comes horizontal; so what this and many new unreal engine games are doing is giving you a literally 16:9 aspect ratio and they making your ultrawide aspect ratio be viewable within 16:9 looking zoomed in but in reality its fitting 32:9 into 16:9 and calling it ultrawide
Ah that, Well I'm on 21:9 and the UI isn't much a bother its not stretched out or anything for me. Besides the bottom left and right being more centered, but not a lot.
Again I'm honestly not seeing it. So this is still a bit confusing lol
UE5 by default does not have the correct vertical FOV scaling by aspect ratio, so playing Ultrawide is essentially taking the 16:9 screen and just zooming into it (notice how the 32:9 screenshot you can't see the opening in the ceiling anymore).
This issue is fixed with UE5.3, but Stalker 2 uses UE5.1 where the developers have to manually toggle one simple setting, but alas...
Eh, I guess. For 21:9 I don't see anything off putting.
I do know when I had 32:9... HECTIC it's why I ditched it lol. I had the CRG9 for a month and loved it but hated how games were with it often..