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LoginId:2f50efab458040e873acb3a3c8cd1e42
EpicAccountId:
LowLevelFatalError [File:D:\STALKER2\s2editor\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 429] Shader compilation failures are Fatal.
Stalker2_Win64_Shipping
Stalker2_Win64_Shipping
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kernel32
ntdll
EpicAccountId:
LowLevelFatalError [File:D:\STALKER2\s2editor\Engine\Source\Runtime\RenderCore\Private\ShaderResource.cpp] [Line: 657] FShaderMapResource_InlineCode::InitRHI got platform PCD3D_SM6 but it is not compatible with PCD3D_SM5
Stalker2_Win64_Shipping
Stalker2_Win64_Shipping
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Stalker2_Win64_Shipping
Stalker2_Win64_Shipping
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kernel32
ntdll
All drivers are updated and so on. SSD M.2, RAM 16 GB, RTX 3070ti, i9 10900kf
:/
I'm running a 6800XT so it's not solely an Nvidia issue
and says out of memory
With -dx11 says Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
EpicAccountId:
LowLevelFatalError [File:D:\STALKER2\s2editor\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 880] CurrentQueue.Device->GetDevice()->GetDeviceRemovedReason() failed at D:\STALKER2\s2editor\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:910 with error 887A0006
Stalker2_Win64_Shipping
Stalker2_Win64_Shipping
Stalker2_Win64_Shipping
Stalker2_Win64_Shipping
Stalker2_Win64_Shipping
Stalker2_Win64_Shipping
Stalker2_Win64_Shipping
kernel32
ntdll
LowLevelFatalError [File:D:\STALKER2\s2editor\Engine\Source\Runtime\D3D12RHI\Private\Windows\WindowsD3D12Viewport.cpp] [Line: 238] DXGI factory returned `S_OK`, but the created swapchain is null