S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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How to unbind "O"
I would like to bind the artifact scanner to "O," just like in old games. However, in this game, "O" opens the Tutorial in the PDA. I tried to find a way to rebind it to something else in the options, but the Tutorial section in the PDA was missing. I also tried searching through the game's config file but was unsuccessful as well. Am I doing something wrong?
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Showing 1-3 of 3 comments
Exorciamus Nov 20, 2024 @ 12:15pm 
You just need to pray to Jesus Christ. :steamhappy:
Bigbacon Nov 20, 2024 @ 12:16pm 
yea good luck, keybinding is broken. they must have hired the employee from Bethesda to write that part of the interface.
FieldShovel Nov 29, 2024 @ 5:02pm 
I managed to figure out a solution to this. It's baffling that it's not possible in settings and needs a complicated workaround like this...

1: Launch the game and go to Options, Controls, Keyboard settings, PDA.
2: Rebind "Open notes" from "K" to a different key, for example "N". If you wish to rebind "Tutorial" from "O" to a different key, use this key of your choice.
3: Apply, then exit game.
4: Locate the file "CustomizeControls" in Users/<username>/AppData/Local/Stalker2/Saved.
5: I recommend making a backup copy of the file in case something breaks.
6: Open the file using Notepad.
7: Find the following code (<number> and <trigger> will be different for everyone, <key> will be "N" or the key of your choice from step 2):

[<number>] : struct.begin
DefaultID = -1
bIsPlayerMappable = true
PlayerMappableOption = Note
InputActionSID = IA_Note
Key = <key>
OldKey = K
Triggers : struct.begin
[0] = EPlayerActionInputTrigger::<trigger>
struct.end
struct.end

8: Change "Note" to "Tutorial", "IA_Note" to "IA_Tutorial", and "K" to "O", so the code looks like this:

[<number>] : struct.begin
DefaultID = -1
bIsPlayerMappable = true
PlayerMappableOption = Tutorial
InputActionSID = IA_Tutorial
Key = <key>
OldKey = O
Triggers : struct.begin
[0] = EPlayerActionInputTrigger::<trigger>
struct.end
struct.end

9: To unbind "Tutorial", change <key> to "None". To use the key of your choice from step 2, leave <key> unchanged.
10: The steps 7-9 must be done 7 times because there are 7 instances of this code under the following categories: Exploration, Map, Journal, Note, Upgrades, PDATutorial, InspectArtifact. For the last edit, do not change "IA_InspectArtifactExit".
11: Save and close the file. The "O" key should now be free to use. If you wish to rebind "Notes" it should now be reset to default and changeable in game.
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Date Posted: Nov 20, 2024 @ 12:03pm
Posts: 3