S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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BinaryJay Nov 20, 2024 @ 11:51am
Invisible enemies, am I doing something stupid?
I never did play the first one and I'm giving it the benefit of the doubt right now for me just not doing this right but...

These guys that are invisible most of the time keep practically instantly killing me, just at the second anomaly at the very beginning now and as soon as I get anywhere close to the objective the thing starts coming after me. I have no idea where it is, and even cowering in the corner of a building waiting for it to come through a doorway so I'll have a chance it seems to be hitting me through the walls.

Am I supposed to do something the game isn't telling me to deal with these things? This is just frustrating so far.
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Showing 16-28 of 28 comments
drew.clover Nov 20, 2024 @ 6:01pm 
OK, how do I deal with the poltergeist? I literally unloaded everything I had at "it" I saw it but couldn't stop it from attacking.
tyson21960 Nov 21, 2024 @ 11:59am 
I finally figured is out!!! I was having the same issue, it’s not a blood sucker the 2nd time, it’s a poltergeist, and it’s located on the second floor of the ship lmaoo, this thing killed me at least 20 times, but idk if I killed it, I just kept shooting it until it went away.
tyson21960 Nov 21, 2024 @ 11:59am 
Originally posted by BinaryJay:
I never did play the first one and I'm giving it the benefit of the doubt right now for me just not doing this right but...

These guys that are invisible most of the time keep practically instantly killing me, just at the second anomaly at the very beginning now and as soon as I get anywhere close to the objective the thing starts coming after me. I have no idea where it is, and even cowering in the corner of a building waiting for it to come through a doorway so I'll have a chance it seems to be hitting me through the walls.

Am I supposed to do something the game isn't telling me to deal with these things? This is just frustrating so far.
I finally figured is out!!! I was having the same issue, it’s not a blood sucker the 2nd time, it’s a poltergeist, and it’s located on the second floor of the ship lmaoo, this thing killed me at least 20 times, but idk if I killed it, I just kept shooting it until it went away
Morgan Nov 22, 2024 @ 12:31pm 
Originally posted by tyson21960:
Originally posted by BinaryJay:
I never did play the first one and I'm giving it the benefit of the doubt right now for me just not doing this right but...

These guys that are invisible most of the time keep practically instantly killing me, just at the second anomaly at the very beginning now and as soon as I get anywhere close to the objective the thing starts coming after me. I have no idea where it is, and even cowering in the corner of a building waiting for it to come through a doorway so I'll have a chance it seems to be hitting me through the walls.

Am I supposed to do something the game isn't telling me to deal with these things? This is just frustrating so far.
I finally figured is out!!! I was having the same issue, it’s not a blood sucker the 2nd time, it’s a poltergeist, and it’s located on the second floor of the ship lmaoo, this thing killed me at least 20 times, but idk if I killed it, I just kept shooting it until it went away

This is the type of experience that a lot of people really like about the Stalker series. Knowledge ends up being the best weapon in the game. I've heard new players or people who haven't touched the series in a while saying that the game is really hard, but people who put a ton of hours into the spinoff mods like GAMMA are super familiar with all the monsters, mechanics and anomalies and it can make the game trivial at Stalker difficulty.

Just by continuing to play and learning from your encounters, you build good game sense. At some point you're gonna think back to those first few times you got smoked and it'll be funny.
rustypup Nov 22, 2024 @ 12:37pm 
Originally posted by Funreaver:
Id say the second one was the poltergeist, got me good when I heard the radio ;)

Poltergeist is a cheap mutant. Just find the glowy. Stroll in the park.
Jon Snow Nov 22, 2024 @ 1:31pm 
Had the same problem.. not even 10 minutes in the game facing an invisible dude with only having a useless pistol and an AK thats empty in a second. Reading the advice here convinces me that this game just isnt for me. Glad to have tried it with game pass.
Hashi23 Nov 22, 2024 @ 1:40pm 
Originally posted by BinaryJay:
I never did play the first one and I'm giving it the benefit of the doubt right now for me just not doing this right but...

These guys that are invisible most of the time keep practically instantly killing me, just at the second anomaly at the very beginning now and as soon as I get anywhere close to the objective the thing starts coming after me. I have no idea where it is, and even cowering in the corner of a building waiting for it to come through a doorway so I'll have a chance it seems to be hitting me through the walls.

Am I supposed to do something the game isn't telling me to deal with these things? This is just frustrating so far.
They are called bloodsuckers and in the original trilogy they weren't that powerful, sure they could kill you very quickly but they were easy to take down since they had a reasonable amount of hp unlike this game where just to kill a single one you have to empty all of your ammo on it point blanck. The devs need to launch a patch significantly reducing the amount of hp of every mutant in this game because there's a part in which you will have to fight 5-6 bloodsuckers at once and it's impossible to complete.
Last edited by Hashi23; Nov 22, 2024 @ 1:41pm
Axantucar Nov 22, 2024 @ 1:48pm 
I died more than 30 times already to Bloodsuckers, I think 90% of my death and retries is linked to them.
You got a warning when they howl for the first time and I just run past them now, dont even try to kill them, it takes way too many bullets and I die most of the time trying to kill them.
The only one I successfully killed was the 1st one spawned near the 1st artifact during prologue. After that I just ran way past the 1 or 2 in the cave for helping the guy in the windmill, and I encountered some more looking around the point of interest and the stash locations.
One has also spawn inside the first city Zalissya, and the NPC killed him after some time from massed fire....the Bloodsuckers seems to have such a HUGE Hp Pool.
For now I am only on 1st map, so maybe a good shotgun could help kill them later on.
Have fun in the Zone.
Morgan Nov 23, 2024 @ 10:04am 
Originally posted by Jon Snow:
Had the same problem.. not even 10 minutes in the game facing an invisible dude with only having a useless pistol and an AK thats empty in a second. Reading the advice here convinces me that this game just isnt for me. Glad to have tried it with game pass.

Remember that this isn't an RPG and Mutants don't drop any loot. You don't need to take every fight. Sometimes its best to run away or just to run until you can find a spot where you have the advantage. A lot of the tankiest mutants in the zone can be defeated by just climbing up on something and shooting them from a safe spot. Or you can use something like a car and strafe around it, keeping the mutant on the other side of it at all times.

Another thing to consider is ammo types. Mutants don't have a lot of armor, so projectiles with expanding rounds do a lot more damage to them, while armor piercing does very little.

Eventually you're gonna get higher tier guns, armor and ammo and enemies like the bloodsucker will be annoying at worst. Burers and poltergeists are the real ones to watch out for.
Poor Yurik Nov 23, 2024 @ 10:09am 
In all of the previous STALKER games, the bloodsuckers were dangerous because they were hard to see, moved fast and hit hard. But in the new one, they're not only all of those things but also for some reason were also given massive damage resistance. There's several initial mods out there that re-tune them (and the other mutants) much closer to the the previous games.

I'm personally waiting for an overhaul mod that makes the new game much closer in gameplay balance to my experiences with the Master difficulty in the old games, because enemy damage and health felt just right.
Morgan Nov 23, 2024 @ 10:36am 
Originally posted by Poor Yurik:
In all of the previous STALKER games, the bloodsuckers were dangerous because they were hard to see, moved fast and hit hard. But in the new one, they're not only all of those things but also for some reason were also given massive damage resistance. There's several initial mods out there that re-tune them (and the other mutants) much closer to the the previous games.

I'm personally waiting for an overhaul mod that makes the new game much closer in gameplay balance to my experiences with the Master difficulty in the old games, because enemy damage and health felt just right.

Same. I love GROK's work with GAMMA. He has a few mods out on nexus that rebalance some stuff, but from the GAMMA discord, it sounds like they're actively working on more stuff for Stalker 2.
HALL Nov 23, 2024 @ 11:07am 
So here's what I've been doing. Get out in the open space if you can and look for it. When you see it running towards you, sprint towards it, pass it and turn around shooting it uncloaked. He'll do a little loop a and charge again. Rinse and repeat, and you'll never get hit. If there's more then one you'll have to use the environment and try to kill atleast one. Remember use sprint, he'll uncloak late you you'll have a clear shot. Good luck
Viper Nov 23, 2024 @ 11:08am 
YOu don't have to fight everything.
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Date Posted: Nov 20, 2024 @ 11:51am
Posts: 28