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This is the type of experience that a lot of people really like about the Stalker series. Knowledge ends up being the best weapon in the game. I've heard new players or people who haven't touched the series in a while saying that the game is really hard, but people who put a ton of hours into the spinoff mods like GAMMA are super familiar with all the monsters, mechanics and anomalies and it can make the game trivial at Stalker difficulty.
Just by continuing to play and learning from your encounters, you build good game sense. At some point you're gonna think back to those first few times you got smoked and it'll be funny.
Poltergeist is a cheap mutant. Just find the glowy. Stroll in the park.
You got a warning when they howl for the first time and I just run past them now, dont even try to kill them, it takes way too many bullets and I die most of the time trying to kill them.
The only one I successfully killed was the 1st one spawned near the 1st artifact during prologue. After that I just ran way past the 1 or 2 in the cave for helping the guy in the windmill, and I encountered some more looking around the point of interest and the stash locations.
One has also spawn inside the first city Zalissya, and the NPC killed him after some time from massed fire....the Bloodsuckers seems to have such a HUGE Hp Pool.
For now I am only on 1st map, so maybe a good shotgun could help kill them later on.
Have fun in the Zone.
Remember that this isn't an RPG and Mutants don't drop any loot. You don't need to take every fight. Sometimes its best to run away or just to run until you can find a spot where you have the advantage. A lot of the tankiest mutants in the zone can be defeated by just climbing up on something and shooting them from a safe spot. Or you can use something like a car and strafe around it, keeping the mutant on the other side of it at all times.
Another thing to consider is ammo types. Mutants don't have a lot of armor, so projectiles with expanding rounds do a lot more damage to them, while armor piercing does very little.
Eventually you're gonna get higher tier guns, armor and ammo and enemies like the bloodsucker will be annoying at worst. Burers and poltergeists are the real ones to watch out for.
I'm personally waiting for an overhaul mod that makes the new game much closer in gameplay balance to my experiences with the Master difficulty in the old games, because enemy damage and health felt just right.
Same. I love GROK's work with GAMMA. He has a few mods out on nexus that rebalance some stuff, but from the GAMMA discord, it sounds like they're actively working on more stuff for Stalker 2.