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Zgłoś problem z tłumaczeniem
Thank you again!
To reconfirm that it worked i played for 1 hour with no more stuttering, only minimal stuttering but the kind that i have on every game, after all its a notebook and that happens because of thermal throttling
Before your fix was IMPOSSIBLE to play with that stuttering happening very often, even with all the specs in low it was impossible now im playing with this config:
Textures MID
Hair EPIC
Objects detail EPIC
Effects MID
Materials MID
Postprocessing MID
Antialiasing MID
Motion blur EPIC
Depth of field EPIC
FSR on quality
FSR Frame generation ON
Shadow quality HIGH
Ilumination MID
Reflects MID
Shadow MID
Clouds, fog, Sky, foliage, EPIC
Draw distance MID
Im playing it on spanish so maybe the config items have different names on english
sometimes i have 90-100 fps
but average moves between 40 and 60 with some lows
very playable
This on a
Lenovo Legion 5
Ryzen 5800H
16gb DDR4 RAM
NVIDIA RTX 4060m 6gb
Win11 24H2 with latest updates
NVIDIA drivers WHQL 566.14
Game installed on a Kingston pcie4 @ pcie3 2tb ssd
System on a SKHynix pcie3 512gb ssd
I recommend lowering the "HAIR" settings to LOW, because you can win +15-30% in FPS (no visual changes). Watch this: https://imgur.com/a/RVOMPLh
Hair on LOW now
Theres a way to limit the use of RAM too? (not the vram)
Without it there was no such a problem, can u help me pls if u know how)?
Bad GPU drivers
Overheating
Bad CPU
same here, let me know if you figured it out.
okay I figured it out..
just ignore "Disabled Ray Tracing and its other components for more FPS".
This worked for me, if it didn't work for you, try re doing it line by line I guess until u figure out what was the exact issue for you.
r.Streaming.PoolSize=12288 ; Only for 16GB VRAM. For 12GB use 9216, for 8GB use 6144, for 6GB use 4608, for 4GB use 3072
niagara.CreateShadersOnLoad=1
r.OneFrameThreadLag=0
r.TemporalAACurrentFrameWeight=0.15
r.TemporalAASamples=8
r.TemporalAASharpness=0.9
r.Tonemapper.Sharpen=0.8
r.RHICmdBypass=0
r.GPUCrashDebugging=0
r.AllowMultiThreadedShaderCreation=1
r.TextureStreaming.MinTextureResidentMipCount=7
r.Streaming.HLODStrategy=2
r.Streaming.LimitPoolSizeToVRAM=1
r.Streaming.MipBias=0
r.RenderTargetPoolMin=400
r.GTSyncType=1
r.EarlyZPass=2
r.AllowOcclusionQueries=1
r.GBufferFormats=3
r.AsyncCompute=1
r.UseAsyncShaderPrecompilation=1
r.Streaming.DefragDynamicBounds=1
r.Streaming.UseAllMips=1
r.RayTracing=False
r.RayTracing.Shadows=False
r.RayTracing.Reflections=False
r.RayTracing.AmbientOcclusion=False
r.RayTracing.GlobalIllumination=False
r.RayTracing.Lighting=False
r.RayTracing.Translucency=False
r.RayTracing.SkyLight=False
r.Lumen.Reflections=False
r.Lumen.Reflections.HardwareRayTracing=False
r.Lumen.Reflections.ScreenTraces=False
r.Lumen.GlobalIllumination=False
r.BloomQuality=0
D3D12.MaximumFrameLatency=3
D3D12.AsyncDeferredDeletion=1
D3D12.AFRUseFramePacing=1
D3D11.MaximumFrameLatency=3
D3D11.AsyncDeferredDeletion=1
D3D11.AFRUseFramePacing=1
FX.AllowAsyncTick=1
FX.BatchAsync=1
FX.BatchAsyncBatchSize=8
FX.EarlyScheduleAsync=1
AllowAsyncRenderThreadUpdates=1
[ShaderCompiler]
bAllowAsynchronousShaderCompiling=True
bAllowCompilingThroughWorkerThreads=True
NumUnusedShaderCompilingThreads=1
bAsyncShaderCompileWorkerThreads=True
bEnableOptimizedShaderCompilation=True
MaxShaderJobBatchSize=50
MaxShaderJobs=500
^^^check this out, it helped me^^^
Very, 6144 MB GDDR6
THANKSSSSSSSSSSSSSS A LOT
Sorry for the possibly dumb question, but what is 10 vram then? I have the 3080.
10 gb vram == 7680