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[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
Though I dunno where its located
"Try this: C:\Users\Username\AppData\Local\Stalker2\Saved\GameSettings\AppliedSettings.cfg
Scroll down and edit the "FieldOfView = 110" and make it 130 or higher and leave the aspect ratio in-game to AUTO. This worked for me on a 57" G9 NEO 32:9"
That seems like MUCH BETTER solution than using an injector. Please try it if you can and let me know if it works for you.
I have been changing the value both in-game and in the file, and it looks like the proper way to update the FOV over 120, is to close the game, update the file and start the game again to have the new value applied.
UPDATE: changing settings in game will reset the FOV edit in the config file.
That does not work on UE5 games.
That only changes the FOV, what the injector is doing is making it widescreen supported without changing the FOV, keeping it to maintain the Y axis
Dude THANK YOU, setting the ingame aspect ratio to 16:9 was the missing piece for me, when enabling the Y Axis Fov Scaling in the UE5 Unlocker it now gives me the correct expanded Horizontal FOV
Yeah but that unlocker tool is behind a paywall. We need a modder to make this change and repack the files.