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NVIDIA system information report created on: 11/13/2024 13:50:11
NVIDIA app version: 11.0.1.163
Operating system: Microsoft Windows 10 Home, Version 10.0.19045
DirectX runtime version: DirectX 12
Driver: Game Ready Driver - 566.14 - Tue Nov 12, 2024
CPU: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
RAM: 16.0 GB
Storage (2): SSD - 238.5 GB,HDD - 1.8 TB
Graphics card
GPU processor: NVIDIA GeForce GTX 1080
Direct3D feature level: 12_1
CUDA cores: 2560
Graphics clock: 1657 MHz
Resizable bar: No
Memory data rate: 10.01 Gbps
Memory interface: 256-bit
Memory bandwidth: 320.32 GB/s
Total available graphics memory: 16362 MB
Dedicated video memory: 8192 MB GDDR5X
System video memory: 0 MB
Shared system memory: 8170 MB
Video BIOS version: 86.04.3b.40.53
IRQ: Not used
Bus: PCI Express x8 Gen3
Device ID: 10DE 1B80 33671462
Part number: G413 0000
Display (1): 32inch LG FHD
Resolution: 1920 x 1080 (native)
Refresh rate: 60 Hz
Desktop colour depth: Highest (32-bit)
HDCP: Supported
you'll run it but it might not be pretty
you'll probably get 50, maybe 60 on low settings, some stuff possibly turned up to med.
those old cards don't handle shadows well though so any shadow options in the graphics you'll want turned down.
Will my laptop be okay to run this genuinely?
Everyone's best bet would be to wait until release and gauge performance from users that have purchased it and have similar hardware.
Edit : nevermind, just did a bit of research and it seems they just increase the CPU requirement past 1080p to match the GPU and graphic settings don't affect much the CPU after a certain threshold.
Basically your cpu can bottleneck your gpu at certain resolutions
Example: you might run a game at 1080p and get 100 frames, you then increase your resolution to 1440p and you still get 100 frames even though the gpu is technically working harder at that point, this is happening because the gpu can't render additional frames because the cpu is bottlenecking it (holding it back). When you increase the resolution the card is able to be utilized better. You can see this in real-time using msi afterburner and the on-screen display settings regarding gpu utilization. If youre gpu utilization is under 99% then it's being bottlenecked (this entirely depends if the game is optimized properly though, there are plenty of cases/games where gpu process is under-utilized and it is not because of cpu bottleneck)