S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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Napoleon Solo Nov 12, 2024 @ 6:49am
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NVIDIA Showed Its S.T.A.L.K.E.R. 2 Benchmarks
Last edited by Napoleon Solo; Nov 19, 2024 @ 6:15am
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Showing 121-135 of 163 comments
Swaggaccino Nov 14, 2024 @ 6:18am 
Originally posted by Mr.Fish:
They don't make a habit of showcasing 4+ year old tech when they have a new generation out and another coming soon.

John Carmack had Doom Eternal running on a 4 year old 1050 GTX in 1080p/60.
Kojima had Death Stranding running on a 5 year old PS4 (750 GTX equivalent) in 1080p/60.

STALKER 2 needs a 1 year old 4070 to hit 1080p/60 and the 3+ year old GPUs need fake frames and fake resolutions to come close to that same 1080p/60 mark.

Whatever you put up with, you end up with.
Napoleon Solo Nov 14, 2024 @ 6:23am 
Originally posted by Swaggaccino:
Originally posted by Mr.Fish:
They don't make a habit of showcasing 4+ year old tech when they have a new generation out and another coming soon.

John Carmack had Doom Eternal running on a 4 year old 1050 GTX in 1080p/60.
Kojima had Death Stranding running on a 5 year old PS4 (750 GTX equivalent) in 1080p/60.

STALKER 2 needs a 1 year old 4070 to hit 1080p/60 and the 3+ year old GPUs need fake frames and fake resolutions to come close to that same 1080p/60 mark.

Whatever you put up with, you end up with.
Doom - small
Death Stranding - empty
so don't compare
Mr.Fish (Banned) Nov 14, 2024 @ 6:26am 
Originally posted by Swaggaccino:
Originally posted by Mr.Fish:
They don't make a habit of showcasing 4+ year old tech when they have a new generation out and another coming soon.

John Carmack had Doom Eternal running on a 4 year old 1050 GTX in 1080p/60.
Kojima had Death Stranding running on a 5 year old PS4 (750 GTX equivalent) in 1080p/60.

STALKER 2 needs a 1 year old 4070 to hit 1080p/60 and the 3+ year old GPUs need fake frames and fake resolutions to come close to that same 1080p/60 mark.

Whatever you put up with, you end up with.
What has that got to do with nvidia's marketing lmao.

They obviously want to push their newest lines not show how good their old stuff is so you go buy that instead. :steamfacepalm:
JohnnyBlazze Nov 14, 2024 @ 6:29am 
Well lucky i upgraded to 4090 to play stalker 2 justice is served!
Swaggaccino Nov 14, 2024 @ 6:33am 
Originally posted by Mr.Fish:
What has that got to do with nvidia's marketing lmao.

They obviously want to push their newest lines not show how good their old stuff is so you go buy that instead. :steamfacepalm:

Everything? "Your 3 year old card is nearing the end of its life cycle, please purchase a new one." We as consumers miss out on higher quality products and you are defending that?
Oximo Nov 14, 2024 @ 6:34am 
Originally posted by JohnnyBlazze:
Well lucky i upgraded to 4090 to play stalker 2 justice is served!
Bro 4090 will cry tears of blood while trying to run this. FPS in the 50 while on 2k? On a 2K euro GPU? PC gaming is cooked.
Last edited by Oximo; Nov 14, 2024 @ 6:35am
Swaggaccino Nov 14, 2024 @ 6:41am 
Originally posted by Oximo:
Originally posted by JohnnyBlazze:
Well lucky i upgraded to 4090 to play stalker 2 justice is served!
Bro 4090 will cry tears of blood while trying to run this. FPS in the 50 while on 2k? On a 2K euro GPU? PC gaming is cooked.
They think their upscaler will save them with high frametimes, stuttering, and ghosting 🤣🤣🤣
Last edited by Swaggaccino; Nov 14, 2024 @ 6:42am
workingmatt Nov 14, 2024 @ 7:05am 
I'm just worried DLSS won't be in the gamepass version, which is what I have. It's criminal that they market a game as available with a gamepass subscription, but leave out parts of that game, namely DLSS support.
Atomic Elbow Nov 14, 2024 @ 8:30am 
So if you have 3080 for instance you can't use Frame Generation but you can use DLSS? How many frames just DLSS gives on average?
MaghWarrior Nov 14, 2024 @ 8:47am 
Originally posted by Atomic Elbow:
So if you have 3080 for instance you can't use Frame Generation but you can use DLSS? How many frames just DLSS gives on average?
considering the benchmarks and 3080 being on pair with the 4070, DLSS Quality at max settings (1440p) will give you around 25-30% boost, means 50fps native to 65fps upscaled
Raytraced Nov 14, 2024 @ 9:10am 
Originally posted by Swaggaccino:
John Carmack had Doom Eternal running on a 4 year old 1050 GTX in 1080p/60.
Kojima had Death Stranding running on a 5 year old PS4 (750 GTX equivalent) in 1080p/60.

STALKER 2 needs a 1 year old 4070 to hit 1080p/60 and the 3+ year old GPUs need fake frames and fake resolutions to come close to that same 1080p/60 mark.
John Carmack had nothing to do with Doom Eternal, nor had Kojima with technical side of Death Stranding.

1080p/60 on 1050 GTX in DE is only possible on lowest settings with DRS (which frequently drops resolution in half in heavy scenes), meaning that it is actually 540p/60 most of the time. And DS is 1080p/30 on PS4, not 60.

Meanwhile STALKER 2 benchmark stated to be MAX settings, which could easily mean that those same numbers (1080p/30) are achievable on old hardware on lowest presets.
Last edited by Raytraced; Nov 14, 2024 @ 9:15am
Swaggaccino Nov 14, 2024 @ 10:29am 
Originally posted by Raytraced:
John Carmack had nothing to do with Doom Eternal, nor had Kojima with technical side of Death Stranding.

id Tech 6 and 7 reuses code written by Carmack.
Decima was improved upon by Kojima productions led by Kojima whether he himself wrote the code or ordered his team to. E

The point is this - all those games were applauded for their graphics while being able to run on a toaster. Can you say the same thing for STALKER 2?

Originally posted by Raytraced:
1080p/60 on 1050 GTX in DE is only possible on lowest settings with DRS (which frequently drops resolution in half in heavy scenes), meaning that it is actually 540p/60 most of the time. And DS is 1080p/30 on PS4, not 60.

Here's DE on a 1050 running in 1080p/high/60fps, no dynamic res:
https://www.youtube.com/watch?v=3yDK4675yIw

Oh excuse me for DS, 30 instead of 60 on a 6 year old GPU while being one of the most visually impressive games for its time is a feat in itself. Today a 1 year old GPU can barely run the game at 1080/60. That's sad.

Originally posted by Raytraced:
Meanwhile STALKER 2 benchmark stated to be MAX settings, which could easily mean that those same numbers (1080p/30) are achievable on old hardware on lowest presets.

There's little difference between low and max settings in modern games anymore unlike 10-20 years ago when devs made different textures for each of the settings. There's no more MSAA settings either, it's all a blurry mess with TAA because we traded a real anti aliasing solution for slightly better lighting so we are stuck with the motion clarity of 720p in a lot of games.
Originally posted by Swaggaccino:
Originally posted by Raytraced:
John Carmack had nothing to do with Doom Eternal, nor had Kojima with technical side of Death Stranding.

id Tech 6 and 7 reuses code written by Carmack.
Decima was improved upon by Kojima productions led by Kojima whether he himself wrote the code or ordered his team to. E

The point is this - all those games were applauded for their graphics while being able to run on a toaster. Can you say the same thing for STALKER 2?

Originally posted by Raytraced:
1080p/60 on 1050 GTX in DE is only possible on lowest settings with DRS (which frequently drops resolution in half in heavy scenes), meaning that it is actually 540p/60 most of the time. And DS is 1080p/30 on PS4, not 60.

Here's DE on a 1050 running in 1080p/high/60fps, no dynamic res:
https://www.youtube.com/watch?v=3yDK4675yIw

Oh excuse me for DS, 30 instead of 60 on a 6 year old GPU while being one of the most visually impressive games for its time is a feat in itself. Today a 1 year old GPU can barely run the game at 1080/60. That's sad.

Originally posted by Raytraced:
Meanwhile STALKER 2 benchmark stated to be MAX settings, which could easily mean that those same numbers (1080p/30) are achievable on old hardware on lowest presets.

There's little difference between low and max settings in modern games anymore unlike 10-20 years ago when devs made different textures for each of the settings. There's no more MSAA settings either, it's all a blurry mess with TAA because we traded a real anti aliasing solution for slightly better lighting so we are stuck with the motion clarity of 720p in a lot of games.
You under-estimate the scalability of Unreal Engine, whether it's towards better or lower graphics, you can make any UE game look worse than a N64 game with a few settings.
Last edited by Unregistered HyperCam 2; Nov 14, 2024 @ 10:34am
Raytraced Nov 14, 2024 @ 11:52am 
Originally posted by Swaggaccino:
id Tech 6 and 7 reuses code written by Carmack.
Id Tech was heavily rewritten starting with Doom 2016, including core rendering concepts, to a point where the latest version achievements in terms of scalability and performance is not related to John in any way. If anything, id Tech 7 is famous for ditching one of the last major rendering concepts that John came up with initially (Megatexture).

Originally posted by Swaggaccino:
Here's DE on a 1050 running in 1080p/high/60fps, no dynamic res:
https://www.youtube.com/watch?v=3yDK4675yIw
Not only this is a 1050 Ti (which is like 25% faster than base 1050), it is clearly a dynamic res which you can see from performance metrics on screen being almost permalocked at 50% resolution during combat with FPS often dropping below 60 and even to high thirties. Meaning that it is not even a stable 540p/60 on a faster GPU, let alone 1080p/60 on 1050.

Originally posted by Swaggaccino:
Oh excuse me for DS, 30 instead of 60 on a 6 year old GPU while being one of the most visually impressive games for its time is a feat in itself.
This is as much of a consequence of having very plain and simplistic environments as an actual technical feat.

Originally posted by Swaggaccino:
The point is this - all those games were applauded for their graphics while being able to run on a toaster. Can you say the same thing for STALKER 2?
It is not even out yet, so what if we actually can once we see benchmarks of lower presets?
Last edited by Raytraced; Nov 14, 2024 @ 11:52am
Swaggaccino Nov 14, 2024 @ 12:40pm 
Originally posted by Raytraced:
Id Tech was heavily rewritten starting with Doom 2016, including core rendering concepts, to a point where the latest version achievements in terms of scalability and performance is not related to John in any way. If anything, id Tech 7 is famous for ditching one of the last major rendering concepts that John came up with initially (Megatexture).
You're missing the entire point. One game was very clearly optimized to look good on a 5 year old toaster, the other game barely runs well on a 1 year old PC and nothing about STALKER 2 looks new or ground breaking. We've already had open world UE5 games that didn't struggle to run on a damn 4090. Hell Star Citizen which can run AN ENTIRE SOLAR SYSTEM of planets looks and runs better WITHOUT upscalers.

Originally posted by Raytraced:
Not only this is a 1050 Ti (which is like 25% faster than base 1050), it is clearly a dynamic res which you can see from performance metrics on screen being almost permalocked at 50% resolution during combat with FPS often dropping below 60 and even to high thirties. Meaning that it is not even a stable 540p/60 on a faster GPU, let alone 1080p/60 on 1050.
1050 or 1050Ti they are both budget cards with a difference of maybe $40. Stop apologizing for lazy developers and poor code.

Originally posted by Raytraced:
It is not even out yet, so what if we actually can once we see benchmarks of lower presets?
My guy it doesn't concern you there's barely any gameplay vids or news a week from release? And devs changed minimum requirements a month from release? That doesn't scream stability issues?
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Date Posted: Nov 12, 2024 @ 6:49am
Posts: 165