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The target user experience is exactly the opposite you're describing, as Stalker your goal is to explore and traverse the exclusion zone and not play house in a post-apocalypse setting.
and the chernobyl disaster happened like 50 years before the events of the games
the only bunkers you need is shelters from zone emmisions, and they don't require oxygen, electricity or other stupid stuff because you only need to sit in the shelters till the emissions end
But me, I would've much preferred Fallout 4 if it didn't have that element. So I hope STALKER 2 stays away from it, too.
Even when Gamma added hideout furniture, it was nice sure, but It was rather pointless.
I just don't think it would fit in this kind of setting. Your a solo guy, no need for a hideout, let alone a base/bunker.
Maybe if it was like, a base that people you know would show up from time to time, but thats what the towns are for.