S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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S.T.A.L.K.E.R 2 - Fallout Bunkers
If Fallout Bunkers are already in the game here are some functions that would be useful in helping you survive in the zone :

1) Power Supply

A) You would manage a generator that is running on fumes and you have to repair it cause its only running at half capacity and the fuel tank in the generator is low so you will have to go out into the zone and find some fuel which is the first task when managing a fallout bunker.

B) Turning off some functions in the bunker will lower the power demand on the generator so a power saver feature is a good idea, whatever you don't need just shut it off so your draw more energy from the generator than outputting it.

2) Water Supply (To save power this function can be turned off)

A) Throughout the entire time water is going to be very scarce and your be finding water alot and most of the water will either be Dirty, Polluted, Contaminated or Radiated and your have to find a better way of getting water.

B) Your bunker has a Water Purification Plant which allows the player to Purify the water they brought with them. The bunker also has a fresh clean supply of limit-less water as long as you keep power running.

C) If you have become exposed to radiation to yourself or the suit you are wearing there is a emergency shower Stall (Decontamination) to clean yourself off of excess radiation.

3) Air Supply (This function can be set to Low Air Supply but can't be turned off entirely)

A) You also have to manage the bunker's air supply and make sure there's enough air for everyone

B) The Oxyinator is used to clean bunker areas that don't have clean air

3) Fuel Supply (To save power this function can be turned off)

A) Where you can store fuel or make fuel for either the generator or other things that require petrol fuel. including the flamethrower and vehicles.

B) Make sure the output valve is closed after disconnecting the hose or your risk an explosion that could damage your base.

4) Recycling Station (To save power this function can be turned off)

A) This is where you can recycle useless junk or unwanted items for useful materials that can be used to craft or upgrade items.

5) Researching Station (To save power this function can be turned off)

A) This is where you can research new tech and survival techniques

6) Building / Upgrading Station (To save power this function can be turned off)

A) To Build useful structurals that would help you survive in the zone

7) Crafting / Modding Station (To save power this function can be turned off)

A) To craft items that would help you survive in the zone

8) Garage / Hanger

A) This is where you can build ground and air vehicles

B) The Hanger can be used as an escape-way where you have to find parts and fuel to build the helicopter so you can escape the zone.

9) Trader

A) You either could have a trade be stationed in your bunker and if you decide you dont want a trader in your bunker then a trader on route will pass by your bunker so you can buy or sell.

B) Having a trader in your bunker can give you a safe way of trading anything without the fear of attacks or ambushes.
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Showing 1-15 of 16 comments
If you read on the internet Bunkers are the only safe place on earth cause not even safe zones are safe FOREVER they will be radiated to the 90000000 degrees.
Last edited by ⭐ Will Smith Slaps ⭐; Aug 24, 2024 @ 6:37pm
Serpiko82 Aug 25, 2024 @ 12:19am 
Unlike Fallout, base building has never been a thing in Stalker games. The closest you have is some safe places to rest and store your loot near main hubs with traders, but that was it so far.
Boyar Aug 25, 2024 @ 8:39am 
This is a very odd thread. You're describing your dream game, which has ABSOLUTELY nothing to do with the essence of ANY stalker game
jean ⊬ Aug 25, 2024 @ 12:24pm 
That's literally your Tarkov bunker experience, and that's not something a Stalker game needs.
The target user experience is exactly the opposite you're describing, as Stalker your goal is to explore and traverse the exclusion zone and not play house in a post-apocalypse setting.
Yeah this sort of stuff just isn't stalker.
dude, this isn't fallout. there is no need for a fallout bunker, there is no nuclear war going on.
and the chernobyl disaster happened like 50 years before the events of the games

the only bunkers you need is shelters from zone emmisions, and they don't require oxygen, electricity or other stupid stuff because you only need to sit in the shelters till the emissions end
Goosey Aug 27, 2024 @ 11:15am 
This sorta thing ruined fallout 4, i hate to say it, but I'm saying it.
BlueSpark Aug 28, 2024 @ 1:23am 
Originally posted by Goosey:
This sorta thing ruined fallout 4, i hate to say it, but I'm saying it.
There's an audience for base building in this kind of game.

But me, I would've much preferred Fallout 4 if it didn't have that element. So I hope STALKER 2 stays away from it, too.
Serpiko82 Aug 28, 2024 @ 2:06am 
The most "base building" I'd enjoy in Stalker would be our main hideout(s) to progressively become more decorated while we progress and reach certain milestones in the game (like, in example, a particular mutant head on the wall after we kill it X times, weapons racks to leave our unused guns on display, maybe a shelf with exposed collectibles).
Last edited by Serpiko82; Aug 28, 2024 @ 2:06am
Lupa Nov 23, 2024 @ 8:05pm 
As much as I'm a huge fan of base building, STALKER 2 does not need it.
Even when Gamma added hideout furniture, it was nice sure, but It was rather pointless.

I just don't think it would fit in this kind of setting. Your a solo guy, no need for a hideout, let alone a base/bunker.
Maybe if it was like, a base that people you know would show up from time to time, but thats what the towns are for.
Althrough base building would be fun esacpecially when your base starts taking the effects of the zone. What will your base transform or look like after the zone takes it from you.
Precurse Dec 4, 2024 @ 5:20pm 
Wtf are you talking about
Yes, but what if all your base are belong to us?
TriGGrPuLLa Dec 4, 2024 @ 5:22pm 
Originally posted by Will Smith Slap:
If Fallout Bunkers are already in the game here are some functions that would be useful in helping you survive in the zone :

1) Power Supply

A) You would manage a generator that is running on fumes and you have to repair it cause its only running at half capacity and the fuel tank in the generator is low so you will have to go out into the zone and find some fuel which is the first task when managing a fallout bunker.

B) Turning off some functions in the bunker will lower the power demand on the generator so a power saver feature is a good idea, whatever you don't need just shut it off so your draw more energy from the generator than outputting it.

2) Water Supply (To save power this function can be turned off)

A) Throughout the entire time water is going to be very scarce and your be finding water alot and most of the water will either be Dirty, Polluted, Contaminated or Radiated and your have to find a better way of getting water.

B) Your bunker has a Water Purification Plant which allows the player to Purify the water they brought with them. The bunker also has a fresh clean supply of limit-less water as long as you keep power running.

C) If you have become exposed to radiation to yourself or the suit you are wearing there is a emergency shower Stall (Decontamination) to clean yourself off of excess radiation.

3) Air Supply (This function can be set to Low Air Supply but can't be turned off entirely)

A) You also have to manage the bunker's air supply and make sure there's enough air for everyone

B) The Oxyinator is used to clean bunker areas that don't have clean air

3) Fuel Supply (To save power this function can be turned off)

A) Where you can store fuel or make fuel for either the generator or other things that require petrol fuel. including the flamethrower and vehicles.

B) Make sure the output valve is closed after disconnecting the hose or your risk an explosion that could damage your base.

4) Recycling Station (To save power this function can be turned off)

A) This is where you can recycle useless junk or unwanted items for useful materials that can be used to craft or upgrade items.

5) Researching Station (To save power this function can be turned off)

A) This is where you can research new tech and survival techniques

6) Building / Upgrading Station (To save power this function can be turned off)

A) To Build useful structurals that would help you survive in the zone

7) Crafting / Modding Station (To save power this function can be turned off)

A) To craft items that would help you survive in the zone

8) Garage / Hanger

A) This is where you can build ground and air vehicles

B) The Hanger can be used as an escape-way where you have to find parts and fuel to build the helicopter so you can escape the zone.

9) Trader

A) You either could have a trade be stationed in your bunker and if you decide you dont want a trader in your bunker then a trader on route will pass by your bunker so you can buy or sell.

B) Having a trader in your bunker can give you a safe way of trading anything without the fear of attacks or ambushes.
Wrong game. Not what S.T.A.L.K.E.R is about. 🤷‍♂️🤷‍♂️
WooKie Dec 4, 2024 @ 5:26pm 
I love the effort but it's not the game for it mate, all people want is a sleeping bag, a stash bag and we're good. Now think on the amount of effort that you put in vs my comment, you'll see why coding that isn't gonna happen. MODS maybe if your lucky but it will be a couple years till anything on that level comes out.

Last edited by WooKie; Dec 4, 2024 @ 5:32pm
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Date Posted: Aug 24, 2024 @ 6:31pm
Posts: 16