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If this is about what I think it is, then you have embarrassed yourself hard.
Also why would a controller, the mutant with the most developed mind, do a suicide attack at all.
that feature was in design documents of the first game, but was never officialy released.
but it didn't stop moding comunity to bring that back
https://youtu.be/2ueWfV2_Xy4
Answer Provided
Author:
@☆AYM☆69
Question:
Will the controller mutant have other movements with other visual effects on the character?
Answered by:
@Mol1t
Answer:
Controller can show you many different tricks.
source:
https://discord.com/channels/504587323577729024/1272487713614073886/1272603061809840214
Vague, maybe you should ask your exact question back there and get a proper answer.
No. Also, don't enter a design document contest with me, you'll lose. Talking dogs and invisible fleshes were in design documents too, it doesn't mean jack and fan-made mods mean even less. This is the base games we're talking about here.
What happened here is this: OP is one of those overconfidently wrong people. He started talking about "controller suicides," something that's born out of hyper popular, overrated mods. Just like any base game skipper, he talked about a mod feature as if it was part of the actual game, when it was never there, ever. This is why you should experience the original media before jumping onto the current popular thing.
In Shadow of Chernobyl they only have the visual throw attack, and Clear Sky/Call of Pripyat added a melee attack. That's it.
I mean I wouldn't have expected controller suicides, if the mods weren't massively more successful than the base games. Perhaps the devs should consider how much more popular the standalone mods have been, when determining what they should gear their game towards.
Developers like Bethesda frequently integrate mod features into future games, and hire modders to help develop their games.
So yeah, I've only played the extremely popular, "overrated" (lmfao - you're clearly mad that someone made something better than the original games) mods. And these controllers look like a joke that's far too easy to fight compared to the modded controllers.
But then again none of these enemies in these gameplay videos look like anything more than a joke. It looks like they've all been balanced for a call of duty crowd.
What I'm referring to, is that when the controller gets close enough to you, it uses it's powerful psionic mind to control your hands. You will begin to see your barrel keep rising higher, until your gun is pointed at yourself and the controller forces you to pull the trigger - back to last save, or gg if playing ironman. Obviously this would be pretty on-brand for the most powerful-minded enemy in the zone.
At least in the "overrated mods", the controllers have enough psionic brain power that they can force the player to turn their own gun on themselves when they get close enough. (They would also throw ghost enemies at you that would destroy your player psi health while they closed the gap, and obviously if they LOS you they'd do a much more powerful, much more disorientating throw attack than what I've seen in the trailers).
It makes them extremely dangerous to fight. I can't imagine trying to fight them if they only had a throw attack and nothing else. They'd be a joke. I'd be more scared of fighting cats than them.
This is what I'm referring to: https://www.youtube.com/watch?v=2ueWfV2_Xy4 (he broke los right before throw attack or he would have gotten that at the peak of the high pitched ringing)
From my comment you're referring to, which has never been edited: