S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

Statistiche:
Graphics look too Clean, not getting true Stalker vibe
Does anyone else agree with me?
It does look impressive, but it doesn't capture that dark depressive doom and gloom of the original trilogy.
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It's an UE engine and for western markets must look clean and shiny.... I played too much Anomaly
well you have people who played stalker mods with the hd models addon and those who dont like the fancy graphics and care about the story more, and im more like the second ones so idk
Well i think that the problem with the graphic itselfs.
I mean, when did stalker soc came out?
I know in a way what you want to say, and i think that this Depressive looks is one of a reason because of the old graphics that the older stalker Games had. (For sure they still looking good)
Messaggio originale di Clu:
https://cdn.akamai.steamstatic.com/steam/apps/1643320/ss_98c6c34249e944e42fcb46481cac1f5d43457729.jpg
Look at the brick here, its shining. The tires which only shine if they're new.
This is meant to be the zone with years of decay.
It is raining in this picture. Of course wet surfaces reflects and are shiny. Look at the tires they are muddy, the metal plates above are rusty, the brick wall is dirty, the floor is muddy, the truck is rusty.

The picture with the g-lord is also muddy, rusty and the guy himself is most likely a special agent which just dropped in the zone from heli or whatever and that's why "clean".

Picture with "shiny walls". That's just lightning effect from this electro gun on top of that it's a ruin and in the background you can see what? Exactly a storm -> rain -> wet surfaces.
I do agree with the too clean uniforms but i expect that is on purpose and we will see them get dirtier over time.
Kinda like how in metro exodus the weapons would get dirtier and start jamming more often if you did not clean them.
Or world of tanks where the tanks would get muddier if you went through water or snowier when you where fighting on a snow map.

So considering that we still have 10 months to wait it would make sense for GSC to create the perfect condition uniforms first and use them in promo trailers.
Messaggio originale di Clu:
It's a subtle detail, which changes the overall look and feel. I hope it is just in the cgi trailer.
But if no one says anything, and the devs put in the game, fans will be pissed
Feedback in invaluable, good and bad.
The problem with that theory is that the old fans of the original STALKER game will be vastly outstripped by the new fans of STALKER 2, especially since it's going on consoles too.

They'll completely bury any valid criticisms like you've been making in this thread, because it'll be something new and shiny to sink their teeth into.

It pretty much happens to all aged franchises these days, I know STALKER 2 won't be an exception. I like to think that the developers for these games are just as interested and passionate about the game like you are, devils in all the small details, but they just get wrecked by executive meddling and prevented from actually putting the time into making it good.

Microsoft will be meddling, and I'm pretty concerned the end result won't be anything like the originals, visually or mechanically.

Mods might fix it, eh? Hopefully AtmosFEAR and the like come back with a vengeance. I just hope their planned stuff like DLC and skins don't disrupt mod development too much. I'd hate for any overhauls to stop working just because Microsoft decided to release some Halloween themed skins one October or something..
Messaggio originale di Clu:
https://cdn.akamai.steamstatic.com/steam/apps/1643320/ss_98c6c34249e944e42fcb46481cac1f5d43457729.jpg
Look at the brick here, its shining. The tires which only shine if they're new.
This is meant to be the zone with years of decay.

https://cdn.akamai.steamstatic.com/steam/apps/1643320/ss_3b56a4aea69f1d49d4871eeb1913f460f067a138.jpg
The grass/moss on the roof is shiny.... the concrete edges reflect more light than they should.
https://cdn.akamai.steamstatic.com/steam/apps/1643320/ss_15c0d1940c6c3872e0d4e455f4d2da32c2028a18.jpg

The gloves shouldn't reflect that much, the rest is pretty nice though

https://cdn.akamai.steamstatic.com/steam/apps/1643320/ss_b9375dc730cb8a050e9da36e4fe779b34e5f44c5.jpg?t=1623618098
Shiny mutant skin???????

https://cdn.akamai.steamstatic.com/steam/apps/1643320/ss_6a0d30d5fad86c12df46e59042efb55c9a4a3b53.jpg
Stalkers who live in the zone but their clothing is in perfect condtion.
Also that shiny tree...

https://cdn.akamai.steamstatic.com/steam/apps/1643320/ss_f88983d15a47aca6905b1d8b4ca093c81096c8d6.jpg
Almost perfect, shiny mutant.

https://cdn.akamai.steamstatic.com/steam/apps/1643320/ss_1d8fd0eb5c837f702f57abcdc9e66f8b6008c83a.jpg
Shiny walls and floors

https://cdn.akamai.steamstatic.com/steam/apps/1643320/ss_4cd83e653302f30b22bfeff5b0c897d803d77662.jpg

A lot of textures here are just too clean

And you'll says its just small details, but those small details create a very different atmosphere to the originals. And if its

i didnt even notice this until you pointed it out! everything is way shinier then it should be. im 100% this is a deliberate artistic direction, not an engine limitation. presumably they are using Unreals PBR material system which means all this shineyness came from roughness textures that had to be created. they arent just engine defaults or done accidentally somehow. they probably had dozens of art reviews where some creative lead or manager said "that surface isnt shiney enough, make it more shiney. we want the textures to pop and the lighting to really show itself off".

but the thing is, im willing to overlook this. it still looks good, just a little off. rust, dirt, weathering, etc. are present on many surfaces. maybe not enough, but its not that clean overall.

i would be more concerned about mesh and texture density. its high, which means levels are small and compact. not quite open world, more like tomb raider or last of us or something like that. i expect the level design to be small hubs spiderwebed together, which means combat encounters will feel more like arenas, then a naturally inhabited world with unpredictable encounters. im expecting linear action FPS gameplay from this game (more like rage then metro). heres to hoping i am wrong though!!
Messaggio originale di Clu:
Does anyone else agree with me?
It does look impressive, but it doesn't capture that dark depressive doom and gloom of the original trilogy.
I thought the same thing.It made everything look shiny and brand new.
Messaggio originale di Clu:
The graphics have this glossy feel, which looks more like Metro to me.

its called reflections.
Dont worry they are already going to dirty up everything.
Messaggio originale di piet11111:
Dont worry they are already going to dirty up everything.

You're ♥♥♥♥♥♥♥ right!
Messaggio originale di Super_PropheT:
Messaggio originale di piet11111:
Dont worry they are already going to dirty up everything.

You're ♥♥♥♥♥♥♥ right!
<3
Messaggio originale di Clu:
The graphics have this glossy feel, which looks more like Metro to me.
I see what you mean... it lacks the grainy look of the original trilogy. Perhaps the Devs could/may add a "film grain" option that we can turn on/off, like they did in Dying Light and other games. This would likely be the easiest way to go about it for those of us who like the lo-fi ambiance.
Messaggio originale di piet11111:
Dont worry they are already going to dirty up everything.
What do you mean? Also, where did you read/hear this?
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Data di pubblicazione: 14 giu 2021, ore 3:05
Messaggi: 92