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I'm especially glad that both player needs will have drastic effects (debuffs) on the player if neglected. After hunger was a complete afterthought in Clear Sky and Call of Pripyat, it seems it'll finally be an important consideration again in STALKER 2.
Modders added a thirst system and drinkable water to this game years before anomaly was a thing.
99% of the features and aspects that people call "immersive" are not immersive. That word is so overused in today's STALKER players (many of them play nothing but mods) nowadays that it's lost all meaning. I find it pretentious more than anything.
I'm definitely NOT OK with a hunger and sleep system that makes me starve to death at 11:00 AM if I skipped Second Breakfast™ or fall exhausted at 4:00 PM if i missed the beauty nap after lunch. And I've actually seen mods like that (*COUGH!*anomaly*COUGH!*)
They could bring it a step forward (pun intended), if beyond a certain level of drunkenness you could no longer walk in a straight line, and any movement input had a random degree of deviation from the intended direction.
You *can* drink, but *have* to eat and sleep? So thirst is not a need like the latter two?