Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Your baiting attempt is sad.
This said, personally I plan to play on hard settings (combat wise, at least).
Striding forward guns blazing while tanking slashes, bullets and psionic waves can be fun, but imo that isn't S.T.A.L.K.E.R. experience.
However, the devs said on Discord that they planned different levels of difficulty, and with the fact that this is coming on consoles, it is reasonable to think that an easy mode will be closer to a casual experience than the traditional hardcore gaming Stalker experience. Of course everything is Work in Progress.
Your answers suck, sorry to tell you but they do.
Your questions suck, sorry to tell you but they do.
"Answer me developers: Is this and entertaining game or a save, die, load, save, die, load, save, die, load, save, die, load torture game?"
???
Those are freeplay mod inventions, you won't be seeing individual difficulties in this game.
I disagree, it is the inevitable STALKER experience for anyone who's played about half of the game. I haven't played any difficulty other than Master longer than a decade but it's always easy and is indeed an experience where you stride forward guns blazing while tanking slashes, bullets and psionic waves.
You have five artifact slots, add three Mama's Beads and you have +15 bullet resistance without even wearing any armor, add a decent armor on top and you will indeed shrug off bullets. Get a decent weapon with armor piercing rounds and enemies will drop in half a second, if you lose health you can eat bread and sausages or simply press the use healthkit / bandage button to heal on the fly, so on and so forth.
STALKER has always been a great, atmospheric series but difficult? Not really.
And that's not a bad thing.
Well, you're not wrong. LATER ON, you can tank quite a punishment, but that's a relatively common thing among "inverted difficulty" games where you get stronger as you progress and gear up, be them RPGs or survival(ish).
But I guess that's the whole point of gathering better equipment, right? Getting powered up eventually lets you play more carefree.
Still, usually even late game there are times where one runs out of healings, so every incoming bullet has better be avoided. (That's the price to pay for travelling lightweight in order to maximise the loot.)
Sure it's later on, but not that long after you start. The game is easy from the start even without the top of the line equipment or artifacts. Just start the game on Master, visit the bandits at the carpark and see how many shots it takes to bring you down while you're wearing nothing but a regular jacket.
Maybe it's just me but I never run out of healing items in this game. In fact, I commonly get so many that I use them back to back then and there. Medkit, bandage, antirad, 15-20 pieces each, everytime. Never had problems with carry weight either.
I'm looking at my long time SoC save right now, I'm carrying both a VLA and a SVD, 500 9x39 ammo, 15 medkits, bandages and 12 antirads, 4 grenades, 5 artifacts, a Berill armor and some other minor junk. Even while carrying a heavy sniper rifle alongside my main shooter my carry weight is 40.3.
These games aren't designed to be difficult but atmospheric instead.