S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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Castrol Mar 5, 2024 @ 1:05am
Entertaining game or torture game?
Does it have the same difficulty as Shadow of Chernobyl?
save, die, load, save, die, load, save, die, load, save, die, load...
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Showing 1-15 of 23 comments
PsyWarVeteran Mar 5, 2024 @ 1:31am 
How can anyone answer this when the game isn't even out yet?
Castrol Mar 5, 2024 @ 3:13am 
The developers maybe?
PsyWarVeteran Mar 5, 2024 @ 4:06am 
Originally posted by Castrol:
The developers maybe?
The devs never answer anything, not here not anywhere else. All you're going to hear is NDA.
Deatheye Mar 5, 2024 @ 4:23am 
Originally posted by PsyWarVeteran:
Originally posted by Castrol:
The developers maybe?
The devs never answer anything, not here not anywhere else. All you're going to hear is NDA.
How is he supposed to know that?
PsyWarVeteran Mar 5, 2024 @ 4:29am 
Originally posted by Deatheye:
How is he supposed to know that?
How do you, me and others know it? Plus I just let him know about it.

Your baiting attempt is sad.
Deatheye Mar 5, 2024 @ 4:36am 
Originally posted by PsyWarVeteran:
Originally posted by Deatheye:
How is he supposed to know that?
How do you, me and others know it? Plus I just let him know about it.

Your baiting attempt is sad.
This forum is for players and devs, he didn't specifically ask the players.
Serpiko82 Mar 5, 2024 @ 6:38am 
I hope the difficulty will be scalable enough to fit everyone's taste.

This said, personally I plan to play on hard settings (combat wise, at least).

Striding forward guns blazing while tanking slashes, bullets and psionic waves can be fun, but imo that isn't S.T.A.L.K.E.R. experience.
Iamlegend Mar 5, 2024 @ 6:43am 
The gamescom demo was as hard as SoC.

However, the devs said on Discord that they planned different levels of difficulty, and with the fact that this is coming on consoles, it is reasonable to think that an easy mode will be closer to a casual experience than the traditional hardcore gaming Stalker experience. Of course everything is Work in Progress.
Castrol Mar 5, 2024 @ 11:53pm 
Originally posted by PsyWarVeteran:
Originally posted by Deatheye:
How is he supposed to know that?
How do you, me and others know it? Plus I just let him know about it.

Your baiting attempt is sad.

Your answers suck, sorry to tell you but they do.
BlueSpark Mar 6, 2024 @ 12:38am 
Originally posted by Serpiko82:
I hope the difficulty will be scalable enough to fit everyone's taste.

This said, personally I plan to play on hard settings (combat wise, at least).
I really hope so, too. I'd very much like to crank loot scarcity up as high as possible, with combat difficulty either at medium or high.
PsyWarVeteran Mar 6, 2024 @ 1:08am 
Originally posted by Castrol:
Your answers suck, sorry to tell you but they do.

Your questions suck, sorry to tell you but they do.

"Answer me developers: Is this and entertaining game or a save, die, load, save, die, load, save, die, load, save, die, load torture game?"

???
PsyWarVeteran Mar 6, 2024 @ 1:22am 
Originally posted by BlueSpark:
I'd very much like to crank loot scarcity up as high as possible, with combat difficulty either at medium or high.

Those are freeplay mod inventions, you won't be seeing individual difficulties in this game.
PsyWarVeteran Mar 6, 2024 @ 1:36am 
Originally posted by Serpiko82:
Striding forward guns blazing while tanking slashes, bullets and psionic waves can be fun, but imo that isn't S.T.A.L.K.E.R. experience.

I disagree, it is the inevitable STALKER experience for anyone who's played about half of the game. I haven't played any difficulty other than Master longer than a decade but it's always easy and is indeed an experience where you stride forward guns blazing while tanking slashes, bullets and psionic waves.

You have five artifact slots, add three Mama's Beads and you have +15 bullet resistance without even wearing any armor, add a decent armor on top and you will indeed shrug off bullets. Get a decent weapon with armor piercing rounds and enemies will drop in half a second, if you lose health you can eat bread and sausages or simply press the use healthkit / bandage button to heal on the fly, so on and so forth.

STALKER has always been a great, atmospheric series but difficult? Not really.

And that's not a bad thing.
Serpiko82 Mar 6, 2024 @ 3:33am 
Originally posted by PsyWarVeteran:
Originally posted by Serpiko82:
Striding forward guns blazing while tanking slashes, bullets and psionic waves can be fun, but imo that isn't S.T.A.L.K.E.R. experience.

I disagree, it is the inevitable STALKER experience for anyone who's played about half of the game. I haven't played any difficulty other than Master longer than a decade but it's always easy and is indeed an experience where you stride forward guns blazing while tanking slashes, bullets and psionic waves.

You have five artifact slots, add three Mama's Beads and you have +15 bullet resistance without even wearing any armor, add a decent armor on top and you will indeed shrug off bullets. Get a decent weapon with armor piercing rounds and enemies will drop in half a second, if you lose health you can eat bread and sausages or simply press the use healthkit / bandage button to heal on the fly, so on and so forth.

STALKER has always been a great, atmospheric series but difficult? Not really.

And that's not a bad thing.

Well, you're not wrong. LATER ON, you can tank quite a punishment, but that's a relatively common thing among "inverted difficulty" games where you get stronger as you progress and gear up, be them RPGs or survival(ish).

But I guess that's the whole point of gathering better equipment, right? Getting powered up eventually lets you play more carefree.

Still, usually even late game there are times where one runs out of healings, so every incoming bullet has better be avoided. (That's the price to pay for travelling lightweight in order to maximise the loot.)
PsyWarVeteran Mar 6, 2024 @ 3:57am 
Originally posted by Serpiko82:
Well, you're not wrong. LATER ON, you can tank quite a punishment, but that's a relatively common thing among "inverted difficulty" games where you get stronger as you progress and gear up, be them RPGs or survival(ish).

But I guess that's the whole point of gathering better equipment, right? Getting powered up eventually lets you play more carefree.

Still, usually even late game there are times where one runs out of healings, so every incoming bullet has better be avoided. (That's the price to pay for travelling lightweight in order to maximise the loot.)

Sure it's later on, but not that long after you start. The game is easy from the start even without the top of the line equipment or artifacts. Just start the game on Master, visit the bandits at the carpark and see how many shots it takes to bring you down while you're wearing nothing but a regular jacket.

Maybe it's just me but I never run out of healing items in this game. In fact, I commonly get so many that I use them back to back then and there. Medkit, bandage, antirad, 15-20 pieces each, everytime. Never had problems with carry weight either.

I'm looking at my long time SoC save right now, I'm carrying both a VLA and a SVD, 500 9x39 ammo, 15 medkits, bandages and 12 antirads, 4 grenades, 5 artifacts, a Berill armor and some other minor junk. Even while carrying a heavy sniper rifle alongside my main shooter my carry weight is 40.3.

These games aren't designed to be difficult but atmospheric instead.
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Date Posted: Mar 5, 2024 @ 1:05am
Posts: 23