Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm not a fan of "animal but unrealistically mutated" concept.
When it comes to mutated regular animals, the original games had blind dogs or boars with four ears etc. somewhat believeable mutations, and then there were lab grown mutants which were more unbelievable but you didn't care because who knows what those crazy scientists cooked up. Poltergeists, chimeras, pseudogiants etc. All great.
From mutants shown officially I didn't like the cat and especially the deer. Why would a deer have psy powers or bone armor? I didn't like the psydog in the original because why would you give a dog of all things psychic powers? It makes less sense with a deer.
We've seen animal mutations in Metro series, not good enough in my opinion. I would much prefer lab created, interesting mutants. No "bear but bigger" or "tiny spider now as big as a human", it's boring.
Imagine something humanoid that blends in with the environment, for example you enter a house and see a bed, couple of chairs and a refrigerator. You move in to grab an item you see on the ground and suddenly the chair starts to "come alive" contorting and changing it's stance to finally stand up and attack, all in a flash. No magic or shapeshifting, just a flexible creature that poses like various props to ambush the player. Mutants like these are so much more interesting than mutated bears or bugs if you ask me.
Fair enough, I get where you're coming from, your regular mutated animals does come in a lot of different post apocalyptic games afterall. But what can I say? I'm just a simple person who just likes big animals and big bugs xD
I do agree with the psy powers in the mutated animals, doesn't make much sense and also are a pain to deal with!
So you want something like a mimic from fantasy games like dark souls? That's pretty neat as I don't think I've ever seen stuff like that used in games set in modern times. Would love to see more crazy mutants like that!
That enemy is literally a chest with legs and arms, my mutant example is something that can stand in a specific pose to try and fool its prey.
As for the psy powers, they are fine but should be used where it makes sense. Something like a controller using it is great, a deer or dog isn't.
Mutated animals are fine too if they are not overly designed. They can add swarms of rats with no special abilities as in the builds alongside hamsters, they would be fun to fight, or something like a slightly mutated, large leech that'll stick to the legs of the player when crossing swamps, causing bleeding damage etc. No human sized leechs that spit acidic goo or anything like that, designs within reason and believability IF they are calling them "mutated animals".
What i would like to see are more passive animals and mutants one idea is that of a snail that has grown tot the size of a large dog with a glass like shell with a ton of bioluminescence going on that you can find in dark places.
Also horses since chernobyl has a lot of wild horses so seeing them would make a lot of sense.
They are doing a large flying mutant.
Shame i hope they have a very good explanation then on why the zone has not been firebombed to get rid of such a threat.
Really hope that the AI will be as good in the Old stalker games.
Cats are in, they posted the concept art months ago. It's nothing like the cut mutant though.
They probably didn't want to copy it 1-1 but wanted to add something like some of the cut content. But that's just my guess.
According to the official concept art(s) and the info disclosed with it, mutant cats will be thin, sneaky and fast creatures, whose size is uncertain yet but likely to be larger than an ordinary cat. They supposedly have the ability to mimic any sound including human voice, which heavily hints that they'll use such ability to disguise their presence and lure the player into ambushes.
- Civilian/Non-STALKER Zombie. Why should all Zombies we see be fallen STALKERs? There were supposedly civilians in the Zone when it "exploded" in 2006. They might still...remain.
- The cat mutant, which has been confirmed to be in. If there were dogs in the Zone, then why not cats as well?
- The "Tark". Supposedly a horse-mutant, could appear in certain wider areas. Probably very rare, though.
- Some kind of plant-mutant - this may be a bit more abstract, but I seem to recall that there were at least two plant-like mutants planned for the original STALKER 2. One was a creature capable of disguising itself as a log, then striking with sharp appendages of some sort.
The other was actually an even creepier version of the Leshen from the Witcher universe, basically a bipedal tree creature slightly larger than a person.
- Karlik. Actually, that one's more comic relief, and I am only including it because it looks funny to me. It's a goblin! A Zone goblin.
From a gameplay perspective, I would love it if there would be more interaction with the different kinds of mutants. A pack of dogs attacking the player, but if you kill too many, the remaining dogs would flee (which I realize is something that is already sort of a thing in the base games. Could be more fleshed out, though). A controller, that, due to being a sapient, speech-capable creature, would be seeking conversation rather than its newest food source - depending entirely how you approach it (my personal headcanon is that telepaths - as well as other artificially-created psy-capable mutants - are connected to the Noosphere on a deeper level than humans, and are thus able to sense your intentions even before being in line-of-sight).
Generally I'd love more ways to somewhat peacefully interact with certain creatures.
More "out there" ideas floating around in my brain would include:
Adding the ability to tame certain mutants - or at least make them less aggressive towards you. Due to the A-life system, one could perhaps tame individual blind dogs and cats - or even entire packs of them - by throwing them some meat, defending them from bigger mutants/hostile STALKERs, or by healing wounded ones (basically add something akin to the reputation system from the earlier games, just for animals).
Another idea: Maybe, through a certain quest, you learn of some way to remind certain Zombified STALKERs of who they were, and that they were once peaceful and loyal to their fellow men, potentially overriding the C-Conciousness control. That effect would last for a set duration, during which the Zombified would be docile, but after it he would attack you with even more animalistic hatred - you gave him, jumbled as his mind may be, a semblance of hope, and it was crushed. And you were the one who caused that.
The reason why I believe that it should matter more how you approach certain things in the Zone is because of an interesting, often overlooked piece of lore: The Hermit. According to Chekhov, leader and a founder of the Freedom faction, the Zone doesn't harm this particular Loner. And why? Because Hermit believes the Zone is no danger to him, and so he carries neither guns nor a militant mindset. This might have something to do with the Noosphere's (the thought-sphere) heavy influence on the Zone.
Perhaps another reason why I find things like that fascinating is because of the Librarian mutant from the Metro series: If you stare into their eyes (by placing your crosshair at their eye level), they would not attack and eventually leave. You can go through the entire library level without fighting a single one of them, and they are extremely tough. I have not encountered a similarly creative way to avoid fighting in a similar FPS game yet.
Those aren't plants, one's a mimic other's just tall and dark like a dead tree, to blend in.
There are already mutated plants in the game like burnt fuzz, there were more that got cut, they can bring them back.
Plants themselves can naturally not made to be alive in the sense animals are, and I suspect not even the Zone's particular brand of "magic" would be able to change that.