Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
anything more than the game distinguishing partial reloads leaving a round in the chamber would be adding needless tedium, and last i checked, STALKER wasn't a milsim
I prefer the system used in crysis or even metro exodus where you could do the upgrade stuff yourself.
Having gunsmiths doing jobs that only require a screwdriver (or more accurately imbus tools) never made sense to me those guys should do stuff like repairing badly worn out weapons or retooling for a different caliber bullet or making weapons ready for taking a "silencer" or flash suppressor if they do not already support those.
The kind of work that would require changing out a bunch of parts that a stalker would not normally be carrying around in his backpack kind of work (and no anomaly is nonsense in this regard i leave my workshop at home thank you very much)
One of the only mods I want that I cant get to work is Anomaly Magazines because I like the RS3/SWAT4/Insurgency mechanic of having a mag-pool, rather than an ammo-pool
But more on point, he wasn't talking about magazine pooling at all, he was talking about being able to finder larger capacity mags. Eg. 30rd, 45/60rd, 100rd drum, etc