Dungeons 4

Dungeons 4

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wildmick Jan 15, 2024 @ 4:26pm
new custom map: No Rest For The Wicked
I built a custom map. Its not finished, but my first try somehow got corrupted from somthing i tired and it didn't like it.. i dunno.. so i've uploaded it with the underworld done, still need to do some above world scripting..(ie: builders to repair destoryed hero camps) that'll come in version 2. Oh i built it upon the "gently down the stream" map, so all of the overworld is based on that designers work, but it served its purpose of providing a steady stream of heroe's invading the dungeon.

But for now, enjoy.

This is a long Map. and difficulty i'd say is hard.. i died plenty of times while playtesting and balancing it. But i had alotta fun.. i haven't laughed so much in a game..

Please feel free and leave your impressions, suggestions and feedback.

You can also download it ingame by giong in the main menu to "Extras" -> "Editor (Beta)" -> "Mod.io" and look for the "No Rest For The Wicked" map there.

cheers.
:)
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Showing 1-15 of 40 comments
Finished the map.
I like how there are opponents everywhere, and everyone fights everyone.
I dont like difficulty balance, its kinda hard at the beggining then its becomes way too easy once you kill some bosses for evilness, enemies dont scale well.
wildmick Jan 20, 2024 @ 9:26pm 
ty for feedback.
i could probly change the spawn rates. There is no instructions for the editor, so i don't know if the heroes or enemies have an upper ceiling. currently heroes and spawners pump out a combat team every 5mins, and go up a lvl every 5mins.

I could possibly lower the spawn timer so late game there is more of a challenge, but i worry that the early game will be considerably harder coz of it. Have to playtest it, see if its as bad as i fear it could be. when i tried to increase the spawn timers to double, the game bricked itself, or corrupted the map and i had to start again. maybe it was too much of a jump. i dunno.

On one of the skirmish maps, i saw them implement an eye on the heroes. I'd love to get that into the map, so you can easily see where the invading heroes are, as they are a good source of evilness when they get killed by spiders, lavalumps or traps. It would be easier to locate them on the minimap

I also recently worked out how to put in the difficulty settings, altho it remains to be seen what the difficulty settings actually do, as there is no explanation of what each does.
wildmick Jan 21, 2024 @ 2:08am 
i lowered the spawn timer by 30 seconds, and golds appeared at the 45min mark instead of 1hr mark, and platinums @ 90min mark instead of 120min mark.

It seemed ok and i was handling it, but after the 2.5hr mark, i got swamped by spiders.

maybe i can put in more dwarven rooms with gaurds to halt thier advance.. thats got me thinking, i can extend the dwarven gaurd posts along the main tunnel. The dwarves are strong, but stationary. They don't roam, but act as guardposts along the road..
Maybe reduce amount of spider nests and elementals?
wildmick Jan 21, 2024 @ 10:09am 
the guard posts worked, but now it feels easy, need to modify it a bit. noticed the lavalumps largely ignore me and fly to the spiders.. which is nice. lavalumps will also spawn in any lava, not just next to the spawn point. Its like they use the lava as a secret tunnel and will pop up where least expected and ambush a hero party.. its great.. I'll have to use that more often for suprise attacks.
wildmick Jan 21, 2024 @ 2:07pm 
staggering the strength of the dwarves the further they are away from thier home base, worked. It provides the first half hour with little to no threat, a few heroes from the first or 2nd entrance, by the 45min mark start seeing goldies, but the lavalumps seem to go out of thier way to hunt down the spiders, so you don't really see much attacks on your base, but the dwarven guard posts rapidly start to decline. These guard posts are a good source of early evilness.

The dwarves are strong. But they have no healers, so eventually they get worn down by the spiders and lavalumps.
wildmick Jan 22, 2024 @ 1:06am 
I've completed the overworld. Most of the combat teams were really weak. No idea why, but i've changed them all and staggered thier str's as you get closer to the hero camps.

There was a few errors in the code from the previous designer, i've fixed those too.

I tried to make the starting resources more plentiful, and put in the difficulty choices, but no way to test if they work until i release, and upload it.

They didn't really implement this feature very well. While yes, after completing a map in the editor you can upload to mod.io but you'll get no choices, ie, no art, no settings etc.. just a straight upload. But if u goto mod.io and create an account, when you upload a mod, you get all these extra choices.. thats why some maps have images n stuff.. and some don't, like my first iteration.

So all i need to do now is get the artwork done, and upload. I think its ready.
wildmick Jan 22, 2024 @ 2:34am 
I've finished the 2nd half of the map. here is the link:
https://mod.io/g/dungeons-4/m/no-rest-for-the-wicked-v2

Overworld tuned for endgame push challenge. Expect resistance.
Underworld has new dwarven guard posts along the main tunnel, to stem the tide of spiders early to mid game. Guard posts are stronger closer to the dwarven base.

Tried to add difficulty levels, and more starting resources, but don't know if it worked or not, can't test that stuff.
wildmick Jan 22, 2024 @ 2:37am 
have started planning my next map, a maze or labyrinth type setup, both above and below.
But with the immeninent start of D4's season 3, might take me awhile before i really get stuck into it

cheers
Nero Jan 22, 2024 @ 10:40am 
Hi, at least for me i could download the map but wasnt able to start it, it wasnt part of the maps I could choose from. However, thatnk you very much for your effort
wildmick Jan 22, 2024 @ 2:45pm 
Originally posted by Nero:
Hi, at least for me i could download the map but wasnt able to start it, it wasnt part of the maps I could choose from. However, thatnk you very much for your effort

this happens to me too.. i have to exit the game and reload it for it to show in the list of community maps

edit: i see what you mean now. I'm working on it..
Last edited by wildmick; Jan 24, 2024 @ 8:51am
胖球 Jan 23, 2024 @ 3:49am 
Originally posted by wildmick:
Originally posted by Nero:
Hi, at least for me i could download the map but wasnt able to start it, it wasnt part of the maps I could choose from. However, thatnk you very much for your effort

this happens to me too.. i have to exit the game and reload it for it to show in the list of community maps

i can't even find where are the community maps ...
Map shows in the list in the map editor, but i cant open it, also it does'nt show in skirmish, any ideas? previous version works fine.
Massa Lu Jan 24, 2024 @ 5:23am 
Please bring random-map-generator, like the one in Dungeons 3.
Last edited by Massa Lu; Jan 24, 2024 @ 5:23am
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