Dungeons 4

Dungeons 4

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Winsauce Nov 15, 2023 @ 9:13pm
Guard Rooms
Do the units assigned to the guard room get the buff if they leave the room? Am I supposed to have the room in the path of the heroes or use the flag to get them to attack, if they leave the room to follow flag do they keep the buff?
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Showing 1-7 of 7 comments
wildmick Nov 15, 2023 @ 10:47pm 
guard room sux. i couldn't be a$$ed trying to work out who goes in teh room, so i put them all in there.. great..

not great. can't use F2 anymore to pick them up. have to select the rally flag and put it down somewhere to tell them to go check out the flag.. then have to move the flag back to gaurd room or they just stand around doing nothing.

not a happy experience.. not using gaurd room again.
Winsauce Nov 15, 2023 @ 11:37pm 
Yea didn't have much luck with it but I learned to move the flag each time I needed them, but again, do they get the buff if they leave the room?
BrutalGlory Nov 16, 2023 @ 2:20am 
The *only* use I've found for a guard room (playing on hard not that it matters) is to upgrade it to the max and put it by your dungeon heart. Unless it's at max your creatures are going to wander off and leave the room to take care of needs or "just because". Even at max they still usually wander off, which means they get picked off individually.

That said, I have had success putting guard rooms BEHIND the dungeon heart. What i mean by this is don't put it where mobs enter the heart, but inside the middle of your base. Usually when I do this they mobs won't venture out of the room itself unless it's for a need. That said, you'd still have to direct them who to attack if enemies do come inside which defeats the whole purpose.

Honestly what i'd advise is making a one tile room with a wooden door anywhere in the dungeon. Throw everything inside and lock it so they can't wander around, then move everything into the guard room when enemies reach it. The armour bonus from the room is no joke.
Last edited by BrutalGlory; Nov 16, 2023 @ 2:22am
Retriks Nov 16, 2023 @ 2:26am 
just don't use them
Caz Nov 16, 2023 @ 7:11pm 
Originally posted by BrutalGlory:
The *only* use I've found for a guard room (playing on hard not that it matters) is to upgrade it to the max and put it by your dungeon heart. Unless it's at max your creatures are going to wander off and leave the room to take care of needs or "just because". Even at max they still usually wander off, which means they get picked off individually.
THIS is why I don't bother with it at all. I use it frequently in Dungeons 3, because they stay put. But here... why is my army wandering all over the lair WHILE ON GUARD DUTY?! They already wander around without the guard room. They should be staying put unless they have a need that requires attending to.
I also don't like that I can't pick them up with F2 while they're assigned to guard rooms.

I just don't use the thing. One of the few things they changed for the worse.
Narandia Nov 17, 2023 @ 7:56am 
Originally posted by Caz:
I also don't like that I can't pick them up with F2 while they're assigned to guard rooms.

I mean that is kind of how I would want that to work so I can grab everyone else easily and keep the guards at base. The annoying part is that there doesn't seem to be any way to unassign them without manually grabbing them, and even that doesn't always seem to work.

D3 had F2 and F3 as different grab army functions for that purpose. Granted, more for filtering out units you wanted to keep back home to produce resources which is not really needed anymore, but it would still be useful.
Also you could see which units were assigned to the guard room itself and remove them from there which I guess got lost in the streamlining.
You can't even filter the army list for assigned guards from what I can tell... any of these would work.
Mossflower Nov 24, 2023 @ 3:19pm 
Honestly, guard rooms units should just be an entirely different set of units. You can have X units who can go to the overworld/undergroup map exploration, you can have Y units purely for guard rooms. F2 only grabs the overworld units.
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Date Posted: Nov 15, 2023 @ 9:13pm
Posts: 7