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If you found 3 meh, don't get your hopes up for 4 because I consider 4 to be basically a downgrade of 3.
While you have some improved things, some great mechanics, still great graphics and whatnot, there are a lot of mechanics which are just meh.
Multiplayer is still a 2 players mess to manage one dungeon.
Surface world still feels useless and over simplistic with very few interractions, there's a lack of decorations (you had amazing doors with really cool animations in 2 which did fit right in with your faction and more)
Managing your workers is what I found the most frustrating.
Creatures aren't really that great either, mostly 3 with some disappearing, a few new ones I believe (or remoddelled)
And more than anything else, it's still that annoying mouse cursor which is followed by the hand of evil instead of, as in Dungeon Keeper and War for the Overworld, your cursor being THE hand. I really can't stand that you get that floaty hand following you everywhere.
Did I mention Thalia? Gosh I hate her and how she doesn't bring anything to the game. But she's there if you fancy her.
So, really, it's up to you... Do you like Dungeons enough to buy this one too knowing it's mostly 3. (you still get a new campaign, new maps, and whatnot)
Personnaly, I was hugely disappointed with 4 and couldn't play it much but I don't say you'll live the same experience as me.
For me, they just had an amazing idea with 2 which I really loved and dropped everything that made 2 so amazing with factions, also, they never developped the surface world with stuff to build and manage, ressources to get, etc. (safe for the evil stuff which is more annoying than anything else)
And knowing their DLC, it will be a bunch of "fun" missions which don't really bring anything new, I'm not ready to launch this game again.
I keep watching it once in a while hoping something good comes out of it but it's never what I expect.
So, I'm very negative but that doesn't mean the game is bad, it's still a good game for what it is with almost no bugs.
From part 4, the developers removed everything that made the Dungeon game. Creatures are no longer part of the dungeon, only as a stupid army. No more interactivity. Almost all the main events take place on the surface. The trap mechanics were made very primitive. The dungeon has lost soul. It's just a base where you build an army, not an underground city where various creatures live. And part 4 is even more about the surface with timers that force you to play like Starcraft with 300 APM.
One thing I didn't like in 2 was it's "silliness", especially for the undead creatures.
I didn't like how the ultimate evil became so bulky compared to the first game.
I also don't understand that multiplayer direction of 2 people managing one dungeon, none of my friends wants to play that so I could never try it. And TBH, I have absolutely no will to try it either.
The mouse cursor is something I already complained about in the 3rd game so seeing the same here was a huge frustration. Why couldn't they bring back the way we played in Dungeons 2, mouse cursor, management and all.
I also complained in the 2 previous games about the surface world which was a major disappointment with nothing to do except razing everything with a bunch of strong creatures... Raze everything and that's it ! Yeah, not really fun.
(Allow us to build a fortress up there, having to defend it too, gather surface ressources and whatnot to make it useful instead of "you need X evil point to move further in the game")
The workers became frustrating to manage.
Ya, sorry devs but the game isn't fun, the narrator is the only thing which made me want to go back.
Well, I guess some people really love this game, I can't blame them but it's not for me, too similar to the 3rd game which I didn't enjoy that much alreaydy. (very first game was still more enjoyable)
I guess we'll see a Dungeons 5 at some point, if there is, I hope they will change many features and bring back the ultimate evil with 3 factions and get rid of Thalya.
It's as if, for this game, they consider that players can't manage a more complex game so they dumbed it down as much as possible so a younger audience would be interested.
Nope
So to answer "Does it solve the old problesm?" Well, that depends on what your problems with 3 WERE. You don't state them aside from "Doom blob the engineer".
For engineers: They got replaced by a dwarf with a flamethrower. There are no more turrets, and the flamethrower doesn't hurt that bad. Still not a good idea to group up squishy casters in front of them though.
In general with enemies: Damage is down, but healing and armor are up. So fights last longer.
Except for the lack of random maps and being forced to play the campaign or fixed skirmish maps to interact with the perk mechanics. Which I think are valid criticisms.
Personally? I miss my zombies and skeleton archers :(