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Like you said, the ordeal of "pick up potion, look at it, throw it down, pick up unit, drop unit near potion, pick up potion, use potion on unit" is beyond tedious. Trying to hunt down a unit to use the potion doesn't really reduce the tedium, either, it just creates a different tedium.
Then again, I don't much like the way the potion room works in general. I don't like the randomness of it. I have less than zero use for almost all the potions, so I'm stuck having to trash most of them. I don't even make potion rooms unless I'm forced to for something.
I do like the idea of slapping the potion to mark it. Perhaps tweak it so that tank minions only use armor/life % potions, dps only use damage potions?