Dungeons 4

Dungeons 4

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runemaster Jun 30, 2024 @ 6:44am
Mission 12 - How??
This mission is hard and frustrating enough as it is with all the stuff you have to manage at the same time, but getting the achievements and the extra perk is on a different level.

I think I can manage to keep Thanos' evilness under 6000 somehow, but how are you supposed to prevent him from killing the "good creatures"?
It seems almost impossible, since they appear relatively early and once they respawn they seem to be too strong to bring down before Thanos eventually does.

Sometimes it's just a little random where he travels to on the map and if you have bad luck, you can't reach him in time.
Meanwhile you have to build your dungeon, get gold, do upgrades, grow your army, deal with raids and keep the evilness and your creatures demands in check.
It feels like this mission requires you to stay on the surface 75% of the time.
Also 15000 evilness seems a little excessive.

Until this point the game was good fun, but I'm very close to just quitting.
All the games mechanics seem to work against you here.....
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Showing 1-11 of 11 comments
Daemonandre Jun 30, 2024 @ 1:08pm 
My method was mainly running around with two healers. one heals the other while making Thanos chase them. With shield or healing potions it makes it a bit easier but a lot of micro managing them
runemaster Jul 1, 2024 @ 3:13am 
So, will Thanos generally be more likely to go after your troops instead of other enemies nearby? I mean, even when he is already attacking something?

Fighting him is not an option, but luring him away with a single or 2 expendable creatures might work.
Can summoning the ultimate evil bring him down? Guess he will still raspawn sometime later then?
Daemonandre Jul 1, 2024 @ 9:43am 
He tends to target your units however if he's close to other enemies he will attack them. I used the Ultimate evil to kill the Beings more than engaging him. He will run if he gets severally damaged. Mu dungeon had mainly loops around with traps to kill the enemies while demons that do most better damage from a distance was used to target Thanos.
moby04 Jul 1, 2024 @ 1:38pm 
This level isn't that hard once you get the mechanics of the game (though none is after that ;) ). But on first playthrough I'd recommend focusing on single achievement/perk only. You can always repeat the level with a focus on the other achievement later.
Jet City Gambler Jul 1, 2024 @ 6:11pm 
There is some luck involved, if he beelines for the good beings you're likely out of luck for your achievement.
Don't worry too much about dungeon defenses, mainly concentrate on building your attack army and collecting evilness. Yes you'll be on the overworld about 75% of the time, I usually go demon-heavy with some healers for Talya.
Boost Talya's levels (that perk really helps) until you get Gorgu, he can take out Thanos easily, which gives you a nice window to blast everything you can find. Many times you can see where he's headed and beat him to it.
It's true that it takes a while to get to 15K, but I've done it where he's only at about 6K or so.
runemaster Jul 3, 2024 @ 3:35am 
Thanks for the replies.
I've had the problem where my demons would go on strike, so bringing them underground at the right time seems also neccessary.

Any tips on leveling Talya?
I mean, I'm not sure, is her max level tied to the dungeon level ?

I think I will try for now to just get the main achievements and then try the level again for the perk.
runemaster Jul 3, 2024 @ 8:59am 
Originally posted by runemaster:

I think I will try for now to just get the main achievements and then try the level again for the perk.

I finally did it.
But I had to restart 5-6 times just because I was trying to scan my area first, so I wouldn't by accident run into spiders or worse....
I was basically saving and reloading countless times, brought dungeon lvl up to 6 asap, took down the good creatures as soon as they appeared and then, when they respawned used gorgu to finish them a second time.

Was able to keep Thanos under 4000 evilness.
By the time I got to about 10 000 the invasions were far more troublesome, honestly.

So yeah, quick gorgu and save/reload is basically the way to go.
Last edited by runemaster; Jul 3, 2024 @ 9:00am
moby04 Jul 5, 2024 @ 11:50am 
Yes. Thalia cannot get level higher than dungeon level (+amount of vaults of might in later levels/skirmish).
SathraxDeprawn Jul 7, 2024 @ 5:54pm 
I mean I did this mission trying to keep thanos under 6k and I succeeded but barely, then I did it again to keep him from killing any good creatures and he didnt even reach 2k lol. I think the trick is to just let him have his way with some of the buildings up top at first, take a couple for evilness yourself once your army is purchased, and then ignore them and focus on the creatures. Also try to get your creatures to level 3 or 4 before you start fighting the good ones if possible so its easy to take them down, then keep leveling so you can fight the stronger ones easily. once you get to the caravans thanos starts being real stupid and real slow it seems. Also I always play on hard so I dunno what its like on lower difficulties
Also the good creatures wont spawn until a certain number of buildings are destroyed I think. The game says "Hey send your creatures to delay him" but I dont think I bothered fighting him at all until I was jacked up later on. I would run from him and target something farther away, unless I had to steal his creature kill lol

I also cant recall what creatures you start with in this mission, or what I picked, but whenever i use demons OR undead, I'll try to get spells. If it's horde, potions make all the difference, speed and strength potion ftw. Also horde levels up the fastest if you take the perk that boosts xp gain so if youre running from tanos it's the strongest.

I also don't know how your fundamentals are but don't neglect OR overuse traps. Traps should be strong enough to deal with low level enemies, and eventually the squishier of mid level enemies. But generally theyre for delaying to give you more time. I'll tend to reshape the entrances of my base into a serpentine pathway and lace it with slime pools and saw traps. That 1 wittles down the weak enemies, 2 lets me drop my creatures ahead of them to soak up some easy xp and deal withthem when theyre slowed, and 3 delay their progress GREATLY so I have more free time to do what I want before I have to deal with them.

At the same time if you build too many youll be out of gold for ages and theyre never gonna be able to handle top level enemies

Also last protip; NEVER LET THALYA DIE! Whenever she dies every snot decides to bail on work to revive her, which is a massive loss to productivity, so keep her alive whenever possible.
Last edited by SathraxDeprawn; Jul 7, 2024 @ 6:16pm
runemaster Jul 8, 2024 @ 11:02am 
Originally posted by SathraxDeprawn:
I also cant recall what creatures you start with in this mission, or what I picked, but whenever i use demons OR undead, I'll try to get spells.

When it comes to faction, I usually go with what is already in the mission. In this case demons worked well. Also the perk for increased damage against good creatures.

Originally posted by SathraxDeprawn:
don't neglect OR overuse traps. Traps should be strong enough to deal with low level enemies, and eventually the squishier of mid level enemies. But generally theyre for delaying to give you more time.

With certain perks and the right combination, traps can be godlike, but I'll admit that it takes some time to get there. Digging a snakelike path with saws and slimepools is good for slowing enemies down, but I like building thesse 2 types of cannons left and right of the pathway, since they form a nice synergy. A slime ball at a certain spot can also massively improve the effectiveness.
Last edited by runemaster; Jul 8, 2024 @ 11:05am
SathraxDeprawn Jul 8, 2024 @ 9:32pm 
Originally posted by runemaster:
With certain perks and the right combination, traps can be godlike, but I'll admit that it takes some time to get there. Digging a snakelike path with saws and slimepools is good for slowing enemies down, but I like building thesse 2 types of cannons left and right of the pathway, since they form a nice synergy. A slime ball at a certain spot can also massively improve the effectiveness.

My last game I put some slime balls at the end of 2 really long hallways filled with saws and goo and found it was killing almost everything, eventually xD.
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