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If we hop over to Orcs Must Die 3, they did something clever here: The higher levels play ABSOLUTELY DIFFERENTLY than normal/easy skill levels. You have to fully understand the symbiosis options at your disposal across all of your build choices -- and they have the "unlimited respec to try completely different approaches" angle present as well. Consider that D3 had a healthy DLC lifetime; perhaps D4 will lean into some new variations & challenges too.
Now that we've got some variety every tree feels viable and it doesn't feel like you're trying to build undead because you want to go horde and all the while knowing what you really should be doing is building a dozens arachnids and wiping the map with them.
Now if I want good traps and mining, I go deep dungeon, if I want good horde I go deep horde, etc. Horde now has unique utility (potions) that means that you don't just feel stupid for going there, demons now have a reasonably balanced lineup and a cost for dying, undead... well, undead are super strong but stupid expensive and a bit slow.
D3's tech tree is a mess, and creatures doing jobs is the kind of thing that sounds cool on paper, but mostly gets annoying in execution IMO. It probably would have worked better if you didn't have the overworld, like in Dungeons 2, but you end up getting bogged down in the mundanity of having to periodically let your creatures sit around and do stuff around the dungeon. I like D3 a lot and still play it, but I do find the more passive style of gameplay is harder to go back to.
D4 does a much better job of making your dungeon a staging ground from which you can launch rapidfire strikes at the overworld. It's meant to be played aggressively, and the dungeon streamlining greatly cuts down on the amount of time you spend ensuring that your room that only makes boxes has those boxes being sent to your other room that only makes traps and doors, but only when you have a horde creature with nothing better to do. It's a different experience, and I like it.
Because a lot of people don't find it fun to sit around for 60 minutes with nothing happening to then attack-move the opposite side of the map and wait until the victory screen pops up.
Which is likely why this game has 500 active players and 46k sales after 2 months.
Dungeons 4 plays like a mobile auto-battler that's so slow I'm waiting for the game to ask me to purchase some diamonds with IRL money to time skip.
So yeah -- having paid full price on the launch weekend, I'm satisfied with what I got out of it. (We so often forget to mention the things we LIKED, or that we actually enjoyed & complete the game, despite the nit-picking.)
By comparison, I also liked D3, and played all the DLCs (on console / the big screen).
...and just as a "science experiment," I've reinstalled D1, D2, and even WftOW. It'll be interesting to approach D1 after so many other Theme Park-style games are mainstream now, and frankly I just don't recall how much of D2 I played. IIRC, a video driver bug stopped me on WftOW years ago on an ancient system, but I just recently tested it and it ran beautifully on my current system. ("Evil Daddy Pig" was just Richard back then...)
I agree. In any case, having in Dungeons 3 to hire a couple of banshees and imps just to produce magic toolboxes as horde wasn't particularly deep or engaging gameplay, especially when all the banshees did was run a silly treadmill. Don't particularly miss that mechanic. Now the equivalent to magic toolboxes (mana batteries) are completely optional, while mixing factions now actually multiplies their effectiveness (horde grants training, powerful buffs, and perks, demons spells and breaking the level cap, undead increased evilness gain and free corrupted hero units). You can get level 30 Undead striking across the map from a demon portal while gaining 80 percent increased attack and movement speed from a speed potion and another 65 to 90 percent bonus to damage/armor/health from perk potions, while any heroes they kill can be turned into ghosts that don't require any salary or population cap (only CPU power).