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Rapportera problem med översättningen
Undead troops are relatively squishy until you put enough research into the vampire unit's healing ability. Also, horde units can be used as cannon fodder more easily (when they die, they free up unit cap space)
I also tend to go heavy on undead, but it takes a bit for them to come online because their damage isn't great early game and they need vampire queens to be able to heal in combat. I normally start with the standard starting mix of orcs, nagas, imps, and banshees, because all those units just cost gold, letting you save evilness for more substantial tech upgrades. Then I rush the mana room and the first batch of spells, mainly for portal and bat swarm. Portal, of course, lets you be more aggressive on the overworld because you can easily teleport back to the dungeon to defend against heroes or to get your army out of a losing fight, and bat swarm is surprisingly powerful and is pretty easy to spam. Early game it dramatically boosts your damage output, and even late game its so cheap you can throw them out to speed up fights. At that point I get vampire queens and skeleton knights and drop the horde units entirely (unless I'm doing something with the ghost heroes perk). Once I feel like I need more damage, I start adding more of the demon unit types (aside from succubi, which I never find all that useful). And when evilness allows, expert spells provides another big damage bump from meteor swarm.
The resilience of an undead frontline supported by vampire queen healing and ranged damage from demons and spells can handle basically anything on normal difficulty, in my experience.
Rush your research to unlock Gorgu, he lays waste to those lava lump lairs and you can clear them in no time.
1. Immediately dig a large new replacement Graveyard just above the starting Graveyard. Sell the original graveyard, and bulk-drop all units into it.
2. Extend the guard room to the right, such that it's big enough for ~30 units, and has a door directly connected to A) the Dungeon Heart, B) the new Graveyard, and C) "the outside path." Pick up all units, drop them all into this larger Guard Room.
3. Dig straight down from your Dungeon Heart, and a little to the left, to uncover the first Charm. Drop it in your Guard Room. Overlapping the Throne and the outer hallway a bit is a good thing. (I also enlarged my Gold and Evil storage rooms down to take over the spaces on either side of this hall; the gold room thus had add'l gold mine tiles.)
4. Dig a little up from your Guard Room exit, and you'll uncover the 2nd Charm. Place it in your Graveyard.
5. Buy more Vampire queens and take out the nearest Lavalumps that are likely trolling you. Their shared healing is crucial in this level.
5. Quickly dig a path UP from each Dungeon Exit / lava area, AROUND your base entirely, so that both sides now meet outside your Guard Room. Then fill-in/close off your base entirely.
6. Focus o leveling up Thalya to 6, so she can use Gorgu. DON'T dig out a ton of your dungeon, but do lay traps to slow and injure invaders on both sides as usual.
7. Then focus on leveling up the Snots ASAP! Get to max level, and drive to that 3rd token ASAP -- it'll stop all the nonsense downstairs.
8. Then focus on leveling up your Undead tree, leaning heavily into Vampire Queens. Take lots of quick trips up top to claim Evil, as usual. The patrols are trivial. Buildings in the South and West are easy pickings too. The NE corner requires a leveled army.
9. Clear LavaLumps with a full complement of troops. In most of the areas, you can dig out a land foothold nearby. Follow the Slap-targeting advice above to focus-fire.