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Manually slapping them didn't do the trick. Picked up all the demons (F2) and dropped them in the torture chamber. Something like four of them actually wanted to do a bit of torture, the rest had other plans.
Dropped the demon army on the room multiple times, took more than 15 minutes before the achievement eventually popped.
As for the room itself, the logic has changed since D3.
In D3, demons would go to the torture chamber to "work" whenever there were heroes in the room. The demons' work preference was: Fill needs, generate mana, work the torture chamber.
In D4, it is a "need" room. It fills Demons' need for torture. But... only level 7+ demons have a torture need meter. And if the meter is full, then they don't torture: they go do something else. And it is the last need on their priority list.
So you'll need high level demons, a prison, prisoners, they need to be paid, eaten all the gobblers, and have taken a mana bath before going to the Torture Chamber.
If these rooms are set up far from each other, they will get hungry or need paid before they get to torture anyone. And when they do torture, their need meter fills quickly.
All in all, the room is not worth it for general play.
Slap em to death
Addendum: Note that I also had very large versions of every other room they needed, all connected nearby from a single hall (including gold and chicken). Had to manually hold RMB to vacuum up gold from other rooms and drop it in their local payday room, so when I didn't have them on the Overworld, they didn't have to walk far.
I personally hate using them. They seem very weak in battle, can't heal themselves and drain your evilness.
Also have to micro manage filling the mana bath up constantly and picking up evilness every single demon that needs reviving.
I also don't like snots doing everything. I don't mind them making beer, tunneling, carrying heroes to the prison. But generating mana, and perhaps doing the torturing, I don't like it.
I like specific creatures doing their thing. I know this is no Dungeon Keeper, but I liked how Mages loved their library. I wish monsters would go back to doing room-specific things like Dungeons 3.
I agree, it makes the game more interesting. I haven't yet played Dungeons 3 yet. Purchased it though after playing 4.
I've come straight from DK so to speak. I like how you had to build certain rooms to entice minions to your dungeons and they'd spend time there and even level up using specific rooms.
DK in my opinion did a lot of things better. That's not at all to say the I haven't enjoyed playing Dungeons. Their overworld combat idea is good. DK had a much better art style and a more serious, grittier theme. I've heard D4 has been "dumbed down" so I look forward to playing 3.
Hard disagree on that. It removes the need to have certain creatures to just be able to have a working dungeon - say if you had a demon army in d3 you still needed one horde unit and one undead for basically no reason other than to not get locked out. Now you can have a doomstack of orcs or go full undead if you like and still have all features.
In DK the creatures had preferences but most creatures could work anywhere(albeit slower) and torture chamber there was working by itself.
The way torture chamber works in D4 is nothing new btw - it was the same way in D2. If you want to grab hero units for yourself there is another building for that.
Edit: One more tip while I'm at it: the mana bath room also works different from D3 - the amount of mana seems fixed no matter the size of the room so it's better to have several smaller baths than one big. This way you can "store" more mana for the baths so it doesn't get empty too fast
Damn WFTO looks amazing. It's literally Dungeon Keeper 3.
as someone who has played dungeon keeper AND war for the overworld..... yeah.... it is pretty much what you would expect a dungeon keeper 3 to be like... though I like it better than dungeon keeper series actually...