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-Firstly the description is apparently a 'mistake', it mentions gathering EVERY creature at the bell (Like the description from D3) but that's not what is happening. What it does is simply recalling the guard flag if you can't find it anywhere and can't recall it manually. The description was apparently reported to the devs and it might be fixed soon I guess.
So, what are we supposed to do instead ? :
The devs want the players to use the guard rooms more since we have more creatures now, and with that, use the flags more to tell your troops where to go.
If your guards sometimes wander around to fill their needs, pick up the flag and reposition it in the guard room to tell them to go there immediatly (Might be wonky, it doesn't seem to work everytime but it works most times)
Your overworld 'army' should be smaller since now everytime a wave comes in you would have to grab everyone to put them on the ground, and it's very ineficient in higher levels.
So yeah, use guard rooms and guard creatures more. I had the same problem, I'm not sure I like it since it is still a bit tedious for no reason since you have no real control of what guards do and they have very annoying mechanics, but that IS what devs want players to do...
I then destroyed the guard room while the minions was inside, because it sucks and after that the minions still can't picked up with f2.
After reloading it worked fine again.
The only problem I see with this game design the devs want us to use is that every time my units are assigned to a guard room, when i move the flag somewhere else in the dungeon those units go from the guard room to the flag and just stand there. I was under the assumption that the flag was supposed to be a "patrol" marker. If that's the case then my units should be moving from the flag to the guard room.
I really liked how D3 did its guard room because when enemies attacked my dungeon I could hit the bell and go back to doing other things in my dungeon.
Now I will say I did try again in D4 and what seemed to work was the heroes had to physically be in the guard room (actually touching the guard room tiles that the bell is also touching) that seemed to work. I hope they fix it so that you can just hit the bell, I think there is enough multitasking in the game as it is personally.
The flag is litterally just a "Tell your guards to go there" measure, which means you can send them destroy a spider nest, if you want them to attack ennemies, just put it near them so that they aggro them.
I do not understand why a 'patrol' would be better than just this though
For the heroes in the guard room, I saw once or twice that guards suddenly wanted to kill them... But that doesn't work 90% of the time on my end. If guards want to fill their needs, either I reposition the flag to tell them to come immediatly, Or I am doomed to die because they hecking don't care about the guard room being invaded. Even if they do, one orc comes alone maybe two to face off 20 elite heroes, it's stupid.
Did you read anything that was said ?
Guard room is not bugged, it's not borked either.
You simply can't pick up guards with the F2 command. It stops you from putting them OUT of the guard room so they aren't guards anymore, BUT I am totally agreeing that not having another shortcut for guards is solely stupid.
Having to pick up guards one by one and not even knowing if they are guards or not is annoying.
(If a guard is not in the guard room... You litterally can't tell it's a guard since he hasn't got the guard room badge outside of patrol duty...)
If it is, okay, sure, you should probably make a bug report for that
But also...
You litterally never said that in your comment before
So... Yeah.
So, yeah.
That's enough of arguing with stupid people for one day.
Thanks you for the feedback regarding the Guard Room.
Currently, there is an already reported issue with the room: when destroying it, all assigned creatures remain assigned until you save and load the game. You can unassign the creatures first, then destroy it and you should be fine.
In the Game Hints there is a detailled explaination for how the Guard Room and Watchbell works:
- F2 excludes creatures that are assigned to the Guard Room.
- You can still pick them up manually or via the Army Menu (just set filter for Guard Room and klick on the "Pick up selected units"-Button).
- Creatures that are picked up by the Hand of Evil are auotmatically unassigned unless you drop them in a Guard Room again.
- The Watchbell gives you a Flag (spawning at the Watchbell). You can pick up the flag and drop it elsewhere. All creatures assigned to this specific Guard Room will then move to the Flag and protect the surrounding area.
- Slapping the Watchbell resets the Flag to the default position.
- You can have multiple Guard Rooms that means you can have multiple Watchbells and Flags that you can use to defend multiple areas.