Dungeons 4

Dungeons 4

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Kelragon Nov 14, 2023 @ 2:22pm
Guard room bell doesn't seem to do anything.
I just finished mission 5 but in that mission I built a Guard room and built a bell. In D3 right clicking the bell would send all your units in the dungeon to said bell. Better then picking up the units and dropping them in front of the enemies. In D4 I right click bell, it rings, units continue to walk around, none of them including the ones assigned to guard duty come to that guard room. Right clicking the bell does ring it and it even says (when you hover over the icon to build the bell) that it can be used to call all units to its location. Am i missing something?
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Showing 1-12 of 12 comments
Loktar Nov 14, 2023 @ 10:51pm 
I can't figure out how to get it to work either. Anyone have any tips?
Sting Nov 15, 2023 @ 2:19am 
Cant help you unfortunaly but checked it out and its working for me even in mission 5, still I had another bug in this mission with an in game hint that wont go away so maybe just mission 5 is buggy.
KishiPhio Nov 15, 2023 @ 5:56am 
I reported this as a bug and got an answer from the devs side:

-Firstly the description is apparently a 'mistake', it mentions gathering EVERY creature at the bell (Like the description from D3) but that's not what is happening. What it does is simply recalling the guard flag if you can't find it anywhere and can't recall it manually. The description was apparently reported to the devs and it might be fixed soon I guess.

So, what are we supposed to do instead ? :
The devs want the players to use the guard rooms more since we have more creatures now, and with that, use the flags more to tell your troops where to go.
If your guards sometimes wander around to fill their needs, pick up the flag and reposition it in the guard room to tell them to go there immediatly (Might be wonky, it doesn't seem to work everytime but it works most times)

Your overworld 'army' should be smaller since now everytime a wave comes in you would have to grab everyone to put them on the ground, and it's very ineficient in higher levels.

So yeah, use guard rooms and guard creatures more. I had the same problem, I'm not sure I like it since it is still a bit tedious for no reason since you have no real control of what guards do and they have very annoying mechanics, but that IS what devs want players to do...
Ramirez Nov 15, 2023 @ 6:13am 
I had a bug regarding the guard room yesterday. I put a few of my minions in the room and these minions was not pickable with f2 anymore which seems to be intended.
I then destroyed the guard room while the minions was inside, because it sucks and after that the minions still can't picked up with f2.
After reloading it worked fine again.
Malecite Nov 15, 2023 @ 7:32am 
I played all 20 missions and never once built a guard room, it seems like a completely pointless waste of time. Just hit F2 and drop all your minions in front of the enemy wave if they get past your traps.
Kelragon Nov 15, 2023 @ 5:36pm 
Originally posted by KishiPhio:

So, what are we supposed to do instead ? :
The devs want the players to use the guard rooms more since we have more creatures now, and with that, use the flags more to tell your troops where to go.
If your guards sometimes wander around to fill their needs, pick up the flag and reposition it in the guard room to tell them to go there immediatly (Might be wonky, it doesn't seem to work everytime but it works most times)


The only problem I see with this game design the devs want us to use is that every time my units are assigned to a guard room, when i move the flag somewhere else in the dungeon those units go from the guard room to the flag and just stand there. I was under the assumption that the flag was supposed to be a "patrol" marker. If that's the case then my units should be moving from the flag to the guard room.

I really liked how D3 did its guard room because when enemies attacked my dungeon I could hit the bell and go back to doing other things in my dungeon.

Now I will say I did try again in D4 and what seemed to work was the heroes had to physically be in the guard room (actually touching the guard room tiles that the bell is also touching) that seemed to work. I hope they fix it so that you can just hit the bell, I think there is enough multitasking in the game as it is personally.
Last edited by Kelragon; Nov 15, 2023 @ 5:40pm
Litton Nov 15, 2023 @ 5:46pm 
The guard room is bugged atm, borks your game up. I had to save and exit multiple times because it wouldn't let me pick up my units.
KishiPhio Nov 16, 2023 @ 2:25am 
Originally posted by Kelragon:

The only problem I see with this game design the devs want us to use is that every time my units are assigned to a guard room, when i move the flag somewhere else in the dungeon those units go from the guard room to the flag and just stand there. I was under the assumption that the flag was supposed to be a "patrol" marker. If that's the case then my units should be moving from the flag to the guard room.

I really liked how D3 did its guard room because when enemies attacked my dungeon I could hit the bell and go back to doing other things in my dungeon.

Now I will say I did try again in D4 and what seemed to work was the heroes had to physically be in the guard room (actually touching the guard room tiles that the bell is also touching) that seemed to work. I hope they fix it so that you can just hit the bell, I think there is enough multitasking in the game as it is personally.

The flag is litterally just a "Tell your guards to go there" measure, which means you can send them destroy a spider nest, if you want them to attack ennemies, just put it near them so that they aggro them.
I do not understand why a 'patrol' would be better than just this though
For the heroes in the guard room, I saw once or twice that guards suddenly wanted to kill them... But that doesn't work 90% of the time on my end. If guards want to fill their needs, either I reposition the flag to tell them to come immediatly, Or I am doomed to die because they hecking don't care about the guard room being invaded. Even if they do, one orc comes alone maybe two to face off 20 elite heroes, it's stupid.


Originally posted by Litton:
The guard room is bugged atm, borks your game up. I had to save and exit multiple times because it wouldn't let me pick up my units.

Did you read anything that was said ?
Guard room is not bugged, it's not borked either.
You simply can't pick up guards with the F2 command. It stops you from putting them OUT of the guard room so they aren't guards anymore, BUT I am totally agreeing that not having another shortcut for guards is solely stupid.
Having to pick up guards one by one and not even knowing if they are guards or not is annoying.
(If a guard is not in the guard room... You litterally can't tell it's a guard since he hasn't got the guard room badge outside of patrol duty...)
Litton Nov 16, 2023 @ 10:01am 
Originally posted by KishiPhio:
Did you read anything that was said ?
Guard room is not bugged, it's not borked either.
Did you read anything that was said? Even after removing the guard room, you still can't pick up any of the units, you have to save and exit and close the game and come back and then you can pick up your units again. It is borked.
Last edited by Litton; Nov 16, 2023 @ 10:03am
KishiPhio Nov 16, 2023 @ 10:04am 
Originally posted by Litton:
Did you read anything that was said? Even after removing the guard room, you still can't pick up any of the units, you have to save and exit and close the game and come back and then you can pick up your units again. It is borked. Go learn what that word means.

If it is, okay, sure, you should probably make a bug report for that
But also...
You litterally never said that in your comment before


Originally posted by Litton:
Did you read anything that was said? Even after removing the guard room It is borked. Go learn what that word means.

So... Yeah.
Litton Nov 16, 2023 @ 11:10am 
Originally posted by KishiPhio:
You litterally never said that in your comment before

Originally posted by Litton:
The guard room is bugged atm, borks your game up.

So, yeah.

That's enough of arguing with stupid people for one day.
Rolf  [developer] Nov 16, 2023 @ 11:02pm 
Hey everyone 🙂
Thanks you for the feedback regarding the Guard Room.

Currently, there is an already reported issue with the room: when destroying it, all assigned creatures remain assigned until you save and load the game. You can unassign the creatures first, then destroy it and you should be fine.

In the Game Hints there is a detailled explaination for how the Guard Room and Watchbell works:
- F2 excludes creatures that are assigned to the Guard Room.
- You can still pick them up manually or via the Army Menu (just set filter for Guard Room and klick on the "Pick up selected units"-Button).
- Creatures that are picked up by the Hand of Evil are auotmatically unassigned unless you drop them in a Guard Room again.
- The Watchbell gives you a Flag (spawning at the Watchbell). You can pick up the flag and drop it elsewhere. All creatures assigned to this specific Guard Room will then move to the Flag and protect the surrounding area.
- Slapping the Watchbell resets the Flag to the default position.
- You can have multiple Guard Rooms that means you can have multiple Watchbells and Flags that you can use to defend multiple areas.
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