Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
the new way to corrupt heroes is to put them on ice, so they serve you as ghost variants.
No, I tend to play with nothing but ghost heroes a lot of the time. it's certainly something that is viable if that's what you're fond of. It takes quite a bit of resources to get rolling, but once it does you start getting giant armies VERY quickly.
Becoming that slow but unstoppable conversion machine like in dungeon keeper is certainly a thing here.
The only Limit is your building space in the dungeon
While I wouldn't mind that at all, I think the ice tombs have a cool lich king feel to it as well. I think it's a nice aproach to the conversion idea.
Looks cool to have this giant room of frozen heroes whose souls you keep trapped, forcing them to fight for you. It's quite a dark concept considering how goofy this game's humor is.
I dunno, I kind of like it.