Dungeons 4

Dungeons 4

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Freeky  [開發人員] 2023 年 11 月 10 日 上午 10:11
3
UPDATED Map Editor BETA - Video Tutorials
Faithfull Underlings,

The Map Editor is still in Beta, but the Ultimate Evil can't wait to see what his Underlings are able to create for him to conquer!
It's a must-read for any snot who doesn't want to be slapped.

Please note that the shown footage was created with an early editor beta build. Things may change or look different in the future.

UPDATED NEW TUTORIALS

Playlist: https://www.youtube.com/playlist?list=PLlQXYwoUl2OdDpETh5QQXa4FleJP2h3wQ

Mission Goals: Timer - https://youtu.be/pjwJZXQxS-A
Mission Goals: Research Goals - https://youtu.be/Tzp-NWBHS6s
Mission Goals: Count Goals - https://youtu.be/zKDaQxo4vWs
Mission Goals: Tile Area - https://youtu.be/WC4ohav_AEc
Mission Goals: Basics and Sensor - https://youtu.be/N0ly-YRGp2s
Evil Deeds: Dynamic - https://youtu.be/C3oLUOpmzKc
Evil Deeds: Boss Basics - https://youtu.be/4yIp16NUIQk
Basic Scripting - https://youtu.be/dKhqcL1cFjk


Previous Tutorials

https://www.youtube.com/playlist?list=PLlQXYwoUl2Od0K1IpGvyKTgwoirpYllSm

1. Dungeons 4 | Editor Tutorial - Getting Started with a Basic Map
This video shows the creation of a basic map with everything you need to create a simple playable map of your own. This level is also downloadable via Mod.io so you can continue to tinker with the map if you wish.

2. Dungeons 4 | Editor Tutorial - Dungeon Tiles Tool Part 1
This video gives a basic introduction to the Dungeon Tiles Tool.

3. Dungeons 4 | Editor Tutorial - Dungeon Tiles Tool Part 2
This video gives a more detailed introduction to the Dungeon Tiles Tool and shows you how to use the automatic dungeon tile generation.

4. Dungeons 4 | Editor Tutorial - Outside Tools
This video gives you an introduction to the Oustise Tools and the various subcategories. You will see how to define the navigable areas, how to use the height tool and how to define the fog areas at the edge of the map. In addition, you will be shown further examples in connection with these tools.

5. Dungeons 4 | Editor Tutorial - Creating an Advanced Map
In this video you will see how to create a fully functional and designed map with the editor. This map is also downloadable via Mod.io, so you can continue to tinker with the map if you wish.

6. Dungeons 4 | Editor Tutorial - Uploading a Map to Mod.io
This video shows you how to upload your map to Mod.io, based on the previously created example of an advanced map.
最後修改者:Freeky; 2024 年 4 月 4 日 上午 7:06
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目前顯示第 1-15 則留言,共 23
ice-design 2023 年 11 月 18 日 下午 12:47 
Great videos.
Could we please also have a tutorial on how to set up builders, caravans etc. and how to create script loops to let them spawn in periodicaly given by some triggers. e.g. as soon as at least one spawner building is destroyed?
最後修改者:ice-design; 2023 年 11 月 18 日 下午 12:47
REID15 2023 年 11 月 19 日 上午 7:51 
I am not able to move any of my assets or place tiles. Is this a common bug? How can I get rid of it?
Karabeep 2023 年 11 月 22 日 上午 12:19 
whats the point of an editor if you cant edit the campaign maps......
Perkentha 2023 年 11 月 23 日 下午 6:05 
You cannot edit the default campaign maps, you should be able to copy them and then modify the copies/
Mighty Joe Young 2023 年 11 月 24 日 下午 2:37 
I am assuming at some point you're wanting to treat this like mario maker? for people to share their maps? Cause I do not see a point in me making my own map (which looks like it will take a good bit of time from your videos) if I'll know where everything is. like traps or random dungeon events would be pointless
ctpalin 2023 年 12 月 18 日 上午 9:40 
引用自 Mighty Joe Young
I am assuming at some point you're wanting to treat this like mario maker? for people to share their maps? Cause I do not see a point in me making my own map (which looks like it will take a good bit of time from your videos) if I'll know where everything is. like traps or random dungeon events would be pointless

You can upload your maps to Mods.io and anyone can subscribe and download them from there. Kind of like Steam Workshop.
https://mod.io/g/dungeons-4
Avindor 2023 年 12 月 30 日 下午 11:39 
Would be nice to have a better guide or walk through on how to setup scripts since many of the features in the editor are poorly explained.
warp-9.9 2024 年 1 月 2 日 下午 6:30 
TL;DR Manual mod.io install guide.

0) Exit the game first! 1) Go to mod.io 2) Find and download Dungeons 4 mod 3) Move or Copy the .zip file to the folder %APPDATA%\KalypsoMedia\Dungeons 4\mods 4) Using 7-Zip, right-click on .zip file and use Extract to "folder-name\" or, if installing multiple mods at once, Extract to "*\" 5) Optionally delete .zip files 6) Start game, go to Skirmish -> Community Maps 7) Evil Laughter, Slap Snots, put smelly cheese under a developer's desk

I've no desire to set up another account somewhere else that will just collect and sell my data just to use a few maps. Mod.io allows manual map download from the web, which is nice. Some tutorial on how to manually install and use the maps would be nice. I mean, all I got was a zip with 2 folders, not so much as a README.txt. Looking around, I see there's a directory `C:\Users\username\AppData\Roaming\Kalypso Media\Dungeons 4\mods` so I unzip and drop it there, but I don't see the map in-game anywhere,,, I'm assuming there's some additional "magic" that the mod.io integration does, such as updating some game main menu dialog via .ini or some other text-editable file, to let Dungeons 4 know there's a mod in mods.

Edit: I fired up the map editor, created a test map with unique names in each field, looked in the mods folder, saw a unique name in folder and file names, looked in the .block files, saw more unique names. Seems I had to rename the folder to the unique name in the MapTitle field in the .block file. That seems to be what the map editor was (sensibly) doing? However, further testing shows that the top level folder for each mod can have any name. It just needs a unique folder per mod. Shows under "Skirmish -> Community Maps". So if using 7-Zip, use `Extract to "folder-name-based-on-zip-basename\"`, not `Extract here` which has no top-level folder. Not sure of any other quirks that might happen if custom mangling mod folder names might cause if you mix mod.io use with manual setup with level editor.
最後修改者:warp-9.9; 2024 年 1 月 2 日 下午 10:45
Tyrann 2024 年 1 月 11 日 下午 12:26 
Hi ! I was trying to make my own map but when I start a game with my map there is no Thalya... what is wrong ? Someone can explain me ?
Blacky 2024 年 1 月 13 日 上午 2:07 
I would love to know how you can set up research thats already finished to start with and also how to set up some starting ressources tje player has already in its bank.
Blacky 2024 年 1 月 13 日 上午 2:11 
引用自 Tyrann
Hi ! I was trying to make my own map but when I start a game with my map there is no Thalya... what is wrong ? Someone can explain me ?

You need to place her, its kinda easy just look in

Assets ===> search for: plot_protagonist_evil ===> double click it and volai, you have places Thalya
Tyrann 2024 年 1 月 13 日 上午 5:44 
Thanks a lot Blacky !
English isn't my main language (and i'm pretty bad) so that's not easy to understand what is what...
Theorden 2024 年 1 月 16 日 上午 6:06 
I hope you added it to the workshop. Love this Dungeon series, can't get enough. First game I've bought for full retail in years.
wildmick 2024 年 1 月 22 日 上午 5:41 
the mod.io is a bit clunky. looks like the website is designed for consoles or mobile's coz it doesn't look like a webpage at all, it wants me to side scroll but there is no option to side scroll. While the tutorial explains how to upload the map you create.. it does just that.. upload the map.. you can't set anything like is it skirmish, does it have a theme.. nothing..

In order to do all that extra stuff, you need to create an account and manually upload it and provide cover art etc, which you can't do once you've uploaded via step 6 of the tutorial videos
Nero 2024 年 1 月 24 日 上午 6:31 
my editor crashes when i click on the outside button. Someone had the same problem or had a solution for this? Or is there any plan to update the Map editor to fix such things?
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