Artist Life Simulator

Artist Life Simulator

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Corwin86 Mar 13, 2023 @ 11:47am
2
Very interesting and good game... but an easy version, please?
Just had one of the best victory under aim, went to the City Plaza and lost all my inspirations. All 5 of them, two level 4! This game is brutal! Ok, really like it, but, please, really add an easy mode, otherwise is simply unfair.
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Showing 1-7 of 7 comments
neal.zarkovic Apr 11, 2023 @ 7:34am 
agree
Evil-Fox Sep 11, 2023 @ 6:17pm 
honestly like difficultly in games, but this is too brutal for my taste. the wild swings are insane. I've been playing a run where I have stockpiled. I have hoarded wealth, health and sanity. literally 2 minuets later I've dying, about to go insane and I'm broke. not a single on of my good paintings has sold for even half their value. I've had my best painting get discredited. both times I put together my inspiration worth 1-24 3 separate times and each time has been a 3 or less. this has been a wild ride of extreme bad luck. I would love an easy mode to wash the taste of this run out of my mouth, or at least see what the odds where for these events.
spielerinchen Sep 14, 2023 @ 4:03am 
well, doesn't sound like i should be trying to play the game again then. seems like the same chore as before, despite updates.
what i don't understand is, that devs are willing to sacrifice the popularity of a game for their stubborn idea that "games have to punish the player for playing it to be interesting".

on top, what this game is still missing is the feature of THE ARTISTIC CIRCLE.
i wrote already about that a year ago. what a game about artists is it when living in a city that claims to be an artistic one but the only option to get ahead with art is by looking for rich supporters. IRL every average city has an artistic circle when you look for it. that thing where you meet like minded people to get eg INSPIRATION, learn some new technique, or just recuperate by having a good time.

Artist Life Simulator is one of the biggest gaming disappointments. it could have been a great unique game but it crawls on broken crutches.
NachuelasWTF Dec 3, 2023 @ 4:36pm 
I do not agree, the difficulty of the game is correct, in my opinion the game should have different modes that make it even more difficult (for example a time limit and if you do not get to make the painting that changes the world by a certain date you fail or die).

The game has several difficulty levels and they are the painters you can choose in your game. Choose the one on the left if you want to get a better start in your game...

I don't agree with changing the game to easier. Once you understand what you have to do the game is easier than difficult....
Corwin86 Mar 20 @ 12:56pm 
Originally posted by NachuelasWTF:
I do not agree, the difficulty of the game is correct, in my opinion the game should have different modes that make it even more difficult (for example a time limit and if you do not get to make the painting that changes the world by a certain date you fail or die).

The game has several difficulty levels and they are the painters you can choose in your game. Choose the one on the left if you want to get a better start in your game...

I don't agree with changing the game to easier. Once you understand what you have to do the game is easier than difficult....

I am sorry to get back to you so late, I didn't saw the comment :) Thank you for sharing your opinion and I respect that.
But I have been a software developer for the last 19 years and for 4 of these I worked also on small indie games.
The rules for creating a good product, game or not, are very simple: create something, good or bad, and improve it a lot before releasing it.
But, especially, give users A LOT OF OPTIONS to customise their experience... the game that sell the best are the ones that are heavily marketed and at least decent, the ones that are difficult... but then give you the possibility to mod or change the difficulty level and the games with a very active and healty modders community :)
Just that ;)
I loved the demo and jumped on the first chance of getting the full game on sale. However, the full game adds very little variety and options, which is highly disappointing. As was pointed out, it feels like development was abandoned too early.

Difficulty should be independent from character selection. Being locked on just one character just to have at least some chance in life is simply bad game design. A wider selection of characters could be used to add variety and thus replayability.

Thinking about Cost of Life seems like a surefire way to disaster. Almost every catastrophical situation I've faced has resulted from negative effects from that action snowballing out of control (selling art is another one). This makes no sense, because thinking about Cost of LIfe is one of the first things the game explicitly advises you to do. It is implied that this is something you're expected to do regularly. Don't fall for this, only do that action if you're about to go bankrupt. In my opinion, serious negative effects should only be possible after repeating this action too many times in a row.
kuba ツ May 15 @ 12:30pm 
I agree that game is unfair somtimes and want you to lose deliberetly, for example even being rich and famous after many hours of gameplay you can still get your painting rejected become depressed lose sanity and die because of bad RNG...

However after focusing on one game for some time I just save before risky actions and reload save until I get positive outcome. Also when I become rich and famous, and unlock many ways of winning I save finish one ending route and reload to get other using my high lvl inspiration cards.

Save scumming in endgame saves me from starting game from begining and allow me to bend RNG to my will :D
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