COLLECTION of SaGa FINAL FANTASY LEGEND

COLLECTION of SaGa FINAL FANTASY LEGEND

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< blank > Feb 15, 2022 @ 7:08am
Mutant and their powers
Trying to fully understand the mutants powers and how they come and go so I can try to keep specfic ones anyone got any insight on this? Thanks in advance
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Showing 1-14 of 14 comments
HexGramarye Feb 15, 2022 @ 3:13pm 
In FFL1:
You can get a new power after each battle. For better or worse, the game selects at random what you'll get. When you have four powers, the game will delete one without telling you at random. Some spells are more common than others. Unfortunately, all the best ones are incredibly rare and the worst ones show up constantly. I've gone entire playthroughs without getting Quake, Flare, P-Blast, and Heal.

It's about as simple as that. After EVERY battle, check your abilities, and if you like what's there, SAVE. Otherwise RESET to avoid losing abilities you like. If you're not having much luck or you accidentally delete your favorite power then save, spellbooks are better than you'd expect and can carry you through the game. Grinding is totally not worth it in this game.

Here's a list of all the useless powers you shouldn't worry about deleting:
ESP, Leech, Gaze, P-Fang, Barrier, Burning, P-Skin.

If you're curious about FFL2, here's a link to a guide. The mechanics there are more complicated, and I'm not as familiar with that game since I always run four monsters. Basically, it's still random, but enemies have a coded level, and each level has a drop table for possible spells you can get, so resetting on bosses can be really useful. This time around, you can move abilities around in the equipment screen, which is good, since additional abilities always delete the lowest ability on the list, so you can always plan ahead and there's less margin for error.
https://gamefaqs.gamespot.com/gameboy/585710-final-fantasy-legend-ii/faqs/62397
Last edited by HexGramarye; Feb 15, 2022 @ 3:48pm
< blank > Feb 16, 2022 @ 9:23am 
Thanks ill check it out when i get to ffl2 that is next after i finish ffl1 i've been grinding like crazy this time arround on ffl1 since i had the erase99 problem. poor mutants are almost maxed on world one and my two humans are very powerful
izombiei Aug 15, 2022 @ 9:21pm 
Its weird I've played for 8 hours and the only natural spells I've seen are ESP, Stench and Barrier. Barrier keeps getting deleted when I'm not looking so its only really just stench and ESP. I also cant get the game to level my mana stat, I'm only using spell books and p-blades but I'm at 99 STR, 99 AGL, and 29 Mana. Really at the point where I might just stop playing, it feels like my mutant is broken.
apollo3465 Mar 18, 2023 @ 1:26pm 
As I played FFL2 an incredible amount of time through my whole life ... and look at my profile picture, which I use since decades ... I can say, there is no real logic for changing the abilities of mutants - at least in FFL2.
The main spells Blizzard (male) and Flame (female) are quite good as the attack all enemies. And both spells are powered by the mana value. If you cheat and set your mana to 99, these spells tend to kill all enemies at least for the first half of the game.
It seams to me that these main spells don't change frequently, but thex can change - if this happens, I reload the game. All other 6 initially empty slots can easier get new abilities. But there is a big likelihood that you get some trash and only few really great abilities such as the, how was the name, teleport. For me it's better to fill at least 5 of the 6 open slots very early with purchased trash, such as Cure, just to block these slots and let only one empty for random skills. The rest of these slots get quite important later in the game, when you want to use strong weapons (such as the Psi sword or Xcalibr) and powerful armors. Or the laser gun against my all time idol Apollo.
SkittishKavu1 Mar 20, 2023 @ 3:37pm 
I've been playing FFL2 for 30 years, and mutants are the best in that game. The number of skills a mutant can acquire is 4, and as apollo said if you fill your equipment list with trash you can restrict it to less than 4, but I don't recommend that. The 4th skill (or w/e is the lowest listed skill if you restricted to less than 4) will randomly change occasionally, so make sure you always have your worst mutant skill as the lowest (farthest down) the mutant's equipment list. Blizzard/Flame will never disappear so long as you don't put it to the 4th/last skill. I usually have my mutant's 8 slot inventory set up like:
weapon - skill1 - skill 2 - skill 3 - skill 4 (gets changed all the time) - armor 1 - armor 2 - armor 3

The skill list you can acquire is predicated on the level of the monster, which *usually* is the same as the world level. the world level can be easily seen by the gold drop of a single mob, which is 33g * world level. At certain points of the game you can get *very* helpful skills on your mutant(s) that you should move to the 2nd/3rd skill slot to make sure you always have it.

1) "Warning". You can get this right on world one, and it's probably the most important. This makes your group immune to surprise attacks. Without it, you'll be surprised upwards of 50% of the time from middish-game onward (when mobs start to be equipped with the Surprise skill), and large groups of mobs can massacre you if they have a free turn. Monster party members sometimes have this, but as a mutant you can get it world one and reliably keep it.

2) "Surprise". You can get this quite a bit later, definitely by Edo but maybe a little earlier. This gives you a 50% chance to get a free round of combat on enemies, unless one of the enemy types has Warning.

3) Dunatis - This is a mob, not a skill. I don't know if they changed it for this version of the game - supposedly they changed absolutely nothing mechanically - but Dunatis is quite early in the game (world 4), and is a weak mini-boss. But he's coded to allow your mutant to learn *any* skill a mutant can possibly learn. It's a good idea (if still applicable in this game) to get a big skill you wouldn't normally get until very late. P-Blast is usually what I shoot for.
leguen80 Jun 9, 2023 @ 5:24pm 
Finish
BoxingBud Jul 23, 2023 @ 5:19pm 
In II humans can gain mana by using spellbooks. Also elemental magi increase the power of the spell if it matches, and it's a huge difference, so if your mutant is using flame, fire magi will make it do more damage than mana magi will (though mana magic will increase all spell damage just not as much as a specialized magi) this still depends on the amount of magi you have respectively.

Humans are the best in I imo but it's because of the bug. I've soloed 1 with just one human on account of potions going over 99 for them until 254. That was left in it seems. I have this on switch though.
Icedfate Oct 3, 2023 @ 6:18am 
(FFL2)
people put armor on the mutants? lol. .
i'm usually having the mutant spend almost the entire game defending with a shield to get natural Def up stat boosts. and since it rises so slow, it takes the entire game to keep on par with the other characters that wear armor.
BoxingBud Oct 3, 2023 @ 10:44am 
OH yeah mutants get 99 def with shield usage. Humans I think too no? If I have the 2ds versions of II and III in english and found them AMAZING OMG GET THEM, I wouldn't be able to say here.
BoxingBud Oct 3, 2023 @ 10:46am 
III especially, it's SO different but what I felt more true to the final fantasy legends, Makatoushi Sagas, were supposed to be like. More like II in that actions determine growth, the human and mutant characters can be humans OR mutants each, (so sharon could be a mutant, curtis a human, called 'esper") Beasts and cyborgs are still there (up and down from human/esper depending on meat or parts) Robots are not robots you find as enemies, they are just that robot for that character, instead robotic enemies count as "monsters" and you can become them by eating meat, not parts (also no vitamins or pills to raise stats!) any action a monster does that results in growth won't be reflected until they change into another monster, it will be that monsters stats plus the characters personal growth. To change a human to an esper, or an esper into a human just make them eat the meat their element is (so arthur, as fire, eats a fire meat and he will be a mutant or esper)
Last edited by BoxingBud; Oct 3, 2023 @ 10:49am
Icedfate Oct 4, 2023 @ 3:00am 
as i've said in other threads, if they had the DS and wonderswan remakes in this collection, i would have bought it instantly.
i mean, as it is, there's only one way to get those versions, can you blame people?
Last edited by Icedfate; Oct 4, 2023 @ 3:00am
BoxingBud Oct 4, 2023 @ 4:43am 
Yeah like if I was one of those people I wouldn't blame myself. I would have shelled over 30$ easily for the remakes though I would want a different interface for other platforms, not the ds interface, however it's 110% mint for the ds itself.
BoxingBud Oct 4, 2023 @ 4:45am 
Also humans and mutants in III inherit O and X abilities from eating meat/installing parts, you WILL get a lot of weaknesses first, but once a character's 8 space inherited ability list is full whenever you get something new (and it will be new, redundant doesn't happen) you can exchange it! Eventually you will get all Os and great natural abilities but you can't SOLELY staying as a human or mutant. (You don't want to anyway! Everyone should be everything)


III remake is basically as character creation/customization as possible without being able to create characters. You still name them and chose their color palatte. In the II remake you can change destiny including your party's. You can make your whole team siblings to the main character, and thus all of them are searching for their magi collecting father etc. Also in III Arthur is literally a quarter involved in the plot as is every other party member (in the original gameboy only he spoke) in this one everyone talks, has input, and character. Gloria (feminine esper/mutant) ends up being the voice of leadership and courage most of the time. Arthur is impulsive, Curtis is calm and kind, Sharon passionate and brave etc.
Last edited by BoxingBud; Oct 4, 2023 @ 4:51am
Unguided Jan 27, 2024 @ 11:00pm 
Only cowards save after every battle. Real pros are able to roll with whatever the game gives.
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