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Also - not a bug exactly, but the opponent's Offensive formation display (the number of WR, TE, and RB they have on the field) is always in the upper right hand corner. I got used to seeing it by their name the first two games I played when I was the away team, and when I ended up as the home team I kept looking at their name at the top of the screen by reflex - their formation count was displayed next to my name when I was on defense. It threw me off because I had assumed it would be by their name instead.
Otherwise, so far so good. Definitely going to enjoy this game for a long while!
-Helmet logo or number option
-Jersey Team name or logo on chest
-Edit Team Faculties settings
-Edit Team Staff
-Edit Team Offensive/Defensive Playbook Type
-Delete Single Custom team without having to delete all of them
-Select Team Default Stadium
Gameplay
-Players show ratings before scouted
-QB AI Improvements (QB Scrambling, etc)
-Ball landing spot marker shouldn't show on kickoffs/punts in coach mode or spectate
-Both camera view modes should always stay focused on ball
-Fantasy Draft option at start of franchise
-Edit Upcoming Draft Class
2) Is it possible that the TD was awarded on forward progress?
3) Was there a penalty on the TD or the play before the TD?
Just trying to dig into this a bit more to see what happened.
The TDs were on pass plays. No penalties on the prior play. I believe they all came on 1st and goal.
C:\Users\ <user name> \AppData\LocalLow\Axis Games\Axis Football 2021
I'm not sure what it is on Linux. Either way, you can copy the contents from one to the other.
ISSUE: Play Clock not resetting after 2 minute warning (time that was left was carried over for next play. in my case, less than 10 seconds for each incident)
(Setup on how i was playing)
- Franchise Mode
- Playing Coach Mode
- Unmodded; original teams
- NFL style setup
- Game length 15 min quarters; all star level
- Repeatable: yes, occurred during my 1st 2 games played in the season twice
With the ball and letting the clock run down to the 2 minute warning (without expiring the play clock) the game clock will stop but the play clock doesn't reset; (it was down below 10 seconds when i encountered the issues) Shouldn't 25 or 40 seconds be placed on the play clock?
1. The CPU simply will not kick field goals when they're in a certain range. Every game, if the ball is placed anywhere from the 33 yard line-24 yard line going in, the CPU will punt on 4th down rather than kicking field goals. It has happened in every game I have played in the game.
2. This one is mostly aesthetic but in almost every other game, sometimes more, the sideline reporter would reference speaking to the coach of the "Home Team" which would be me(winning in the game), only to say that he said he was "disappointed" or "happy with our performance even though we are losing."(even though we were indeed winning) I also had a situation where I was playing in the game prior to the championship game but the color commentary analyst said it was the "Axis Bowl" and spoke as if it were the championship game. I am aware this one is being critical but I simply felt it happened enough to where it wouldn't hurt to bring it up.
3. Atleast once a game throughout my season, I would have clock issues. For example, on punts and sometimes plays right after going out of bounds or at the change of possession(turnover, fumble, etc,) the play clock would just sit on 40 seconds and not tick down. I also have had situations where I would run out of bounds but the clock would continue to run.
I appreciate you taking the time to read all of this and I apologize for the novel. I also appreciate all of the hard work and dedication that you are putting into the game and I am looking forward to watching it grow!
This should be fixed in the latest patch today (v2.3)
Thanks - I'll look into that one!
I'll look into this, too. The game clock shouldn't always stop when going out of bounds. I'd have to check the rules again, but I believe it only stops in the last five minutes of the game and the last few minutes of the half. I've also got it set up to where the play clock won't run while you're picking a play on defense. This is to prevent intentionally picking slow to cause a delay of game.
Thanks for the support!