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It's pretty political :)
Maybe not working for 70's, but in the present day anyone who's not leftist or socialist is a faschist.
If that stuffs is too political for you, I don't know what to tell you.
Jim Crows laws ended in 1965, systemic racism is still quite fresh.
Based on the release of Ford LTD Crown Victoria P72 police car the game takes place between 1981 and potentially early 90s (P72 got a facelift in 1988). Or the devs didn't care to research the source material.
This might be the stupidest comment I have ever read (sadly many seem to think this way in our failing society). This person clearly has no idea what fascism means.
And then, there's this:
"We are socialists, we are enemies of today's capitalistic economic system for the exploitation of the economically weak, with its unfair salaries, with its unseemly evaluation of a human being according to wealth and property instead of responsibility and performance, and we are all determined to destroy this system under all conditions." --Adolf Hitler, Quoted in John Toland, "Adolf Hitler", p224."
Straight from a political text book. Fascism is on the authoritarian/libertarian spectrum, not right wing vs left wing
In one scenario, you pick up an old Nazi and your options are to a) dump him out of the car when he's sleeping or b) rob him and beat him up, THEN dump him.
How is this a compelling choice? Why even have this character in the game at all?
In another scenario you meet what I guess is supposed to be a Middle Eastern disabled guy (not kidding) who offers to have sex with you after you exchange a meal of rice and beans? There's also a wedding, which of course, is between two women. Whereas I had kind of expected the narrative scenarios to be interesting and compelling, they are basically high school-level tumblr fantasies.
Someone above mentioned the ideology in the game doesn't really "match" the 70s outlaw feel, which I agree with. But more than that, the whole "rebel without a cause" vibe I should be getting from the game doesn't really work, because the story clearly gives the rebel a cause! Sort of ridiculous.
I've been comparing this to Disco Elysium. There, you had a bunch of ideologies on display in the game; the arguments the characters presented on behalf of their ideologies and views were compelling, interesting, and thought provoking. You can steer the MC in any direction you want, which gave the game a kind of vitality that's totally absent from this game (so far -- I'm not too far into it). More than that, it made you feel like committing to one ideology or another has a kind of moral cost or weight. Maybe you sympathize with the dockworkers and trade unionists, but you think the radical communists go to far; maybe you don't really get the capitalists' arguments but at the same time the alternatives are equally unappealing. On top of that, the game has tons of characters who don't care AT ALL about politics -- they're just folks trying to survive in the world they inhabit.
At the end, in DE, I feel like the humanity of all the characters was there. You may have found some of them vile, or annoying, or pathetic, but they felt human. You could see them and kind of relate, in a way. Or I could anyway. I think that was an actually powerful moral lesson.
This game is like, the exact opposite of that (I repeat, so far). There is ONE ANSWER, ONE IDEOLOGY, your character MUST inhabit it. It's not even a question, the game seems to say, "Well obviously if you're playing this game, you'll AGREE with these points, how could you not?"
And for that reason there is no complexity, and therefore, nothing compelling about the story the game is trying to tell. Again, it's about as complex as a reddit post from a freshman Gender Studies major at a middling state university. The ideology is very "in fashion" but hollow, pathetic, and worst of all, totally boring.
ETA: The road trip in American folklore is kind of meant to be a metaphor for personal growth or in other cases personal healing. As you travel across the countryside, the horizon of possibilities expands into infinity, and the encounter with the immensity of a life's potential leads to internal change.
But in this game, there isn't much of that. You're running away from "fear', which I think is actually a sort of cool narrative device (if a bit on-the-nose and literal, but whatever, this is a video game). But the horizon of possibility and freedom isn't a horizon, it's a narrow tunnel. Where's that growth supposed to come from?
EETA: Oh I totally forgot the other scenario I saw. A Christian "pastor" (guy is actually wearing very clearly Catholic vestments, which would make him a priest not a pastor) is harassing an interracial couple who just conceived via IVF, and your choices are to a) not intervene or b) intervene. I chose A, and the resulting dialogue was, "A doctor comes out and stops the pastor. Another missed opportunity for you." Or something stupid like that. I mean, it's kind of lame, right? Even when you have an option to do something "different" or against the game's clear ideological stance, you get chided for not following the rules. Yikes!
This game is clearly not for me, which is unfortunate as it looked very intriguing. I love a good roadtrip movie/game, and the exploration of complex themes, but it seems that is not on offer here.
Ah well.
Lol. LMAO, even.
Said with such authority, yet understanding none of it. Impressive!
I listed a bunch of historical facts you could check it out for yourself. Put a little more of effort next time. Just saying "I'm right, you're wrong" doesn't make you look smarter.