Project Warlock II
Chapter 3 thoughts on first two missions
Nice job on the ship for the main character, it is the nicest ready room of all chapters. The weapons sound very satisfying and the scythe is extremely powerful thanks to the wide striking range. The sound effects themselves are the strongest they've heart since the first game. Liking the Science Fiction setting now that I'm fighting in ships. Like the vertical nature of the first level in it's final open area. Weapon cooldown is a change of pace, but just means an adjustment in play style... I think it would make more sense to simply auto-switch weapons when one overheats on this character.
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Amanojaku Mar 13 @ 12:01am 
So easy to fool people this days. So called overheating, is nothing different from regular reloading: it would be different if a player would need to hold "reload" button, or tap it -- with faster tapping, would drop heat metter faster; and if the heat system would have more states than "Overheated" -- empty, and "Cold" -- loaded.

Sure, you can make an argument, that Kirsten weapons gain heat gradually (but that's pretty much emptying magazine) and lose heat if not fired, but let's be fair, who keeps track and controls that bar during the fight?

As for auto-switch: maybe as a "Accesability Option" for people who are too lazy to press 1-6 on keyboard, or having physical dissabilities preventing them from doing so. But that would mean for all chars, not only Kirsten.
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