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Improved AI - is from some pre and after 2.0 patches. So GR is indeed improve AI more than 1.41 already did.
His main leader accompany with second party and thief or some. He will attack your main party by his backups and thiefs with magic before use his army. Or use also summon if this is needed. Or retreat if your army is stronger not matter how many spells he can do on you (AI always see everything - in every games, so if you buff your party - AI use more spells or retreat).
Addon campaign itself do nothing to AI this is just a maps. But on that maps AI - same as player - already have some spells researched.
Yes, AI prefer to spent money and mana on currently available units and spells. Sometimes he spell-attack your main party for nothing. Usually he spent mana on to Rod Planter leaders or on main if there is AI party nearby to attack. On on any player parties near AI capital.
So this AI is 50/50% good and bad.
(GOG require gold upgrade and 3.01 installers from forum thread).
Every digital Gold edition is 2.02 but with 2.01 main menu file TApp.dbf. Only differences is v.2.01 string in that file. 4 CD version have only patched 2.02\3.01 exe - but since this is Retail you can easily install gold upgrade +3.01+2.02 on that retail edition. Steam ROTE Gold is latest again with custom wrong exe files. Most digital is latest. But GOG is same as retail CD version have only partially 3.01 and no latest content - gold upgrade and 3.01 patch required.
So for game files you need combine Steam files with GOG exe or GOG with Steam files. Without Steam VPK files for GOG ROTE or 4 CD and later Gold Retail releases you need 2006 gold upgrade and patches installers. And to install them on GOG you need proper registry entries.
Then combine compatible maps from ROTE (original DP back to D2) to GR and GR maps to ROTE (ROTE do not have any previous maps from GR), same as 12 blank heroes from GR (and optionally archangel from ROTE that is only one who compatible with GR).
GR 2.02 and ROTE 3.01 is a completely differ games. Officially maps and heroes files are not compatible with each others. 13 heroes i mention is compatible but have minor glitch in stats scroll on pre-mission setup screen. Else heroes from ROTE (2-3 level even looks compatible ones) will crash GR if you try to use them.
If you already have everything updated there is only one disadvantages against previous original D2DP release. After 2.0+ (and 3.01 ROTE) Dark Prophecy campaign maps have broken UnFOG script - every unFOG scripts work as addFOG. That only for base campaign 7x4 missions. Look carefully where camera move. or use Herecomesthesun (and Allalongthewatchtower as AI can see everything anyway) (Ai+neutrals will get more XP for nothing while them hided in FOW).
Also, some minor balance changes (noticeable balance changes are for ROTE 3.01 release, but this is differ game) and changed Dark Elf Lyf campaign hero and unit description as no more only one dark elf.
This is not so useless, cause it is make you weakness and force you to protect own rod planters, resources, cities. Make more backups parties (and you need a lot of gold for that).
Still, campaign is main hero RPG gameplay. Skirmish\online and more for Disciples 1 (inc campaign) - Disciples1 is more strategy game - with more armies.