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Also, I'm curious what everyone's take is on the other units. I've ran the pyro a handful of times because of his decent damage and higher hp. He's not optimal by any means but he can be a good source of mental damage if i need it and I do think the self heal can help him pseudo tank if given the opportunity. The ant is pretty underwhelming so I never run him.
The big thing that confuses me are the three terramancers you can unlock (the frogs) as well as the wind unit. I find that their numbers on abilities are really poor compared to the other units and their abilities are middling at best (the ability to clear the sand is decent but the unit is awful). One of the frog units has an ability that gives the whole party healing regen, but that's only 5 per turn which means pretty much nothing the whole game. Especially when choosing the most optimal move each turn is really important.
Right now I just have to collect the wood for the one quest once it is fixed (unless it's hiding somewhere I haven't been to), and go to the mother tree on the east side of the map which I believe leads to a hard fight. I got close to that side of the map but it was surrounded by a lot of harsh terrain, not many supplies, and the enemies were all level 7 while mine were 5/4 so I wiped before I explored much around there. Just trying to use my runs right now to gather more memory points to make things easier.
Also I didn't mention him because most early players aren't realistically going to have access to him, but I'm digging the hydromancer. To me, he's just a better pyro, where he gets the double attack that can hit the two front or back units, and not having to worry about damaging myself. Not to mention he has some good single target with drain too. If you can get the water vulnerability upgrade, he pairs extremely well with the nagas which I always try to use anyways
Edit: Also I should probably mention I'm working on my way to Umama (sp?). I have a feeling that it unlocks the ability to get wood, as when you look at the memories, there's one that builds a road to a mangrove forest once you find Umama
At that moment, I felt like the game was just making the game difficult only for the sake of making it difficult and prolonging the gameplay with badly thought design. I appreciate challenges but not "cheap" difficulty wall.
This thread actually made me reconsider my stance and I thought maybe I was just super unlucky with the RNG at that time and I might be too quick to judge.
Any tips about supplies management for newbies? I'm a bit frustrated with starvation.
It is really hard to compare to botanist, bard, and assassin. OP didn't even mention the Botanist's Insidious Seed. Most of the time it will wipe out the entire enemy squad when it triggers--just don't cast it more than once in a battle.
Yeah, that event really sucks. I usually just take the damage rather than lose food, unless I'm almost out anyway.
Prioritize the Mka main quest, up through reseeding Yoz. And also unlock the reputation and road perks on the bottom row of the Crystal Library. Doing both of those will refertilize the central desert, which makes survival massively easier in the early game. The reputation also makes resting in that faction's cities more rewarding (up to 75% healing/31 supplies) and at 5 unlocks access to their Aqueduct, which gives an assortment of supply items (iirc something like 5 cactus fruit, 1-2 dates, 3 water).
Pyro can also be very useful with his ability to heal using his field skill (which can ALSO be used to drain a river to make a bridge by the way), and he can be a decent tank with his high health pool. He does seem a little weak particularly since he's all fire damage and fetishes are underpowered. That's not to mention he has one mediocre buff that drains hope and a useless one that just gives fire resist.
Ant Hunter is by far the worst. Just as slow as the snail, offers no utility, only has physical attacks, and doesn't even hit all that hard. I feel like he should be a speed 6.
You also forgot to mention the Air Elemental, which I'd actually put on the same level as Ant Hunter. His damage is too low for how flimsy and how little utility he offers. His ability to shift enemy positions isn't useful enough to make up for it (it's honestly not useful at all).
It will? I unlocked skills 1 (Guild Services),2 (The Atheist Saga) and 5 (Terracer Way). I believe the latter should do what you described...except it doesn't with me.